Compare Starship Troopers - Terran Command (PC) Steam Key prices across 50+ stores and find the best deal. Developed by The Artistocrats. Published by Slitherine Ltd.. Released on 6/16/2022. Available on PC. Genres: Strategy.

A bug-hunting RTS that nails the Starship Troopers license: relentless arachnid swarms, squad tactics, and satisfying firepower across a full campaign.

Starship Troopers - Terran Command is a real-time strategy game developed by The Artistocrats and published by Slitherine, one of the more reliable names in the wargame-adjacent strategy space. It is not an open-world sandbox or a grand-scale 4X. It is a mission-based RTS built around holding lines, issuing precise unit orders, and managing a modest but meaningful roster of Mobile Infantry squads against overwhelming Arachnid numbers. If you came here expecting base-building depth on the level of a StarCraft or a Supreme Commander, recalibrate. If you came here wanting to feel like a Federation commander screaming "Rico, let's go" while bugs pour out of a tunnel, this delivers. The core gameplay loop is tighter than you might expect from a licensed title. You deploy units from a fixed pool, position them across elevation-aware terrain, and react as waves of Arachnids test every angle. The elevation system is one of the better mechanical decisions here: high ground genuinely matters, and placing your Marauder or Sniper units on a ridge before a breach hits is the difference between a clean hold and a wipe. Unit types are limited but distinct. Light infantry, heavy weapon teams, engineers, and armored suits each fill a role, and the campaign pushes you to actually use all of them rather than massing a single optimal composition. Late missions in particular will punish single-unit-type stacking hard. For newcomers to the RTS genre, the learning curve is friendly enough to be a reasonable entry point. Missions are self-contained, there is no economy to micromanage beyond reinforcement points, and the pacing of the early campaign is genuinely tutorial-aware without being condescending. That said, experienced RTS players may find the strategic layer shallow compared to peers. There is no persistent meta-campaign, no technology tree of real consequence, and the AI, while aggressive and numerically threatening, does not pull clever flanks on its own initiative. It floods. It overwhelms. It does not outthink. That works tonally for the license but limits tactical variety over a long session. The mod ecosystem is modest. Slitherine titles often carry some community tooling, and there is workshop activity, but this is not a platform that will generate a decade of community content the way a more open engine might. The campaign, which runs a solid 20-plus hours if you chase secondary objectives and push for optimal ratings, is the main event. Replayability beyond that relies on difficulty runs and the satisfaction of tightening your line positioning, not on emergent systemic depth. The 87-percent positive rating on Steam across nearly twelve thousand reviews is honest: this is a well-made, focused game that respects its source material and respects your time without trying to be something it is not. Buy this if you want a campaign-length RTS that rewards positional discipline and unit synergy without demanding hundreds of hours of investment. Skip it if you need a living strategic ecosystem with AI that evolves or a mod scene that extends the game into the long tail. Diego, Scout Team

Starship Troopers - Terran Command (PC) Steam Key
Strategy

Starship Troopers - Terran Command (PC) Steam Key

Jun 16, 2022The ArtistocratsSlitherine Ltd.
GamerScout Says

A bug-hunting RTS that nails the Starship Troopers license: relentless arachnid swarms, squad tactics, and satisfying firepower across a full campaign.

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About Starship Troopers - Terran Command (PC) Steam Key

Starship Troopers - Terran Command is a real-time strategy game developed by The Artistocrats and published by Slitherine, one of the more reliable names in the wargame-adjacent strategy space. It is not an open-world sandbox or a grand-scale 4X. It is a mission-based RTS built around holding lines, issuing precise unit orders, and managing a modest but meaningful roster of Mobile Infantry squads against overwhelming Arachnid numbers. If you came here expecting base-building depth on the level of a StarCraft or a Supreme Commander, recalibrate. If you came here wanting to feel like a Federation commander screaming "Rico, let's go" while bugs pour out of a tunnel, this delivers. The core gameplay loop is tighter than you might expect from a licensed title. You deploy units from a fixed pool, position them across elevation-aware terrain, and react as waves of Arachnids test every angle. The elevation system is one of the better mechanical decisions here: high ground genuinely matters, and placing your Marauder or Sniper units on a ridge before a breach hits is the difference between a clean hold and a wipe. Unit types are limited but distinct. Light infantry, heavy weapon teams, engineers, and armored suits each fill a role, and the campaign pushes you to actually use all of them rather than massing a single optimal composition. Late missions in particular will punish single-unit-type stacking hard. For newcomers to the RTS genre, the learning curve is friendly enough to be a reasonable entry point. Missions are self-contained, there is no economy to micromanage beyond reinforcement points, and the pacing of the early campaign is genuinely tutorial-aware without being condescending. That said, experienced RTS players may find the strategic layer shallow compared to peers. There is no persistent meta-campaign, no technology tree of real consequence, and the AI, while aggressive and numerically threatening, does not pull clever flanks on its own initiative. It floods. It overwhelms. It does not outthink. That works tonally for the license but limits tactical variety over a long session. The mod ecosystem is modest. Slitherine titles often carry some community tooling, and there is workshop activity, but this is not a platform that will generate a decade of community content the way a more open engine might. The campaign, which runs a solid 20-plus hours if you chase secondary objectives and push for optimal ratings, is the main event. Replayability beyond that relies on difficulty runs and the satisfaction of tightening your line positioning, not on emergent systemic depth. The 87-percent positive rating on Steam across nearly twelve thousand reviews is honest: this is a well-made, focused game that respects its source material and respects your time without trying to be something it is not. Buy this if you want a campaign-length RTS that rewards positional discipline and unit synergy without demanding hundreds of hours of investment. Skip it if you need a living strategic ecosystem with AI that evolves or a mod scene that extends the game into the long tail. Diego, Scout Team

Tags

steamMission-Based RTSLicensed IPElevation MechanicsWave DefenseSquad TacticsCampaign FocusSci-Fi StrategySingleplayer

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Reviews & Ratings

Steam
87%(11,801)

Game Info

Developer
The Artistocrats
Publisher
Slitherine Ltd.
Release Date
Jun 16, 2022

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