Compare Star Wars: Outlaws prices across trusted key stores and find the best deal. Developed by Massive Entertainment – A Ubisoft Studio. Published by Ubisoft. Released on 11/21/2024. Available on PC, Xbox. Genres: Action, Adventure.

The scoundrel fantasy Star Wars never gave us before: Kay Vess' open-world heist run across five planets is visually stunning but mechanically uneven, best enjoyed by fans who can meet it on its own terms.

I went in wanting to love Star Wars: Outlaws unreservedly, and after the credits rolled I still wasn't sure if I did. That ambivalence turns out to be the most honest thing I can say about it, and it lines up closely with how critics and players split on release. The premise is genuinely compelling: you play Kay Vess, a street-level scoundrel with no Force powers and no plot armor, trying to scratch out a new life by running jobs for four competing criminal syndicates across a galaxy set between The Empire Strikes Back and Return of the Jedi. That underworld framing gives the game a tone you don't often get in Star Wars media, and when it leans into it, the atmosphere is quietly excellent. The faction reputation system is the most interesting structural idea here. Favor one syndicate and you lose standing with another, which changes how guards react to you, which areas become no-go zones, and which jobs become available. In practice, the consequences are lighter than they sound on paper, and critics broadly found the system stops short of meaningfully altering the story. But the mechanical friction it creates moment-to-moment, sneaking through a compound because Kay burned her goodwill with the local outfit, is genuinely atmospheric in a way that fits the scoundrel fantasy. Kay's companion Nix is a consistent highlight throughout: the small creature handles distractions, grabs items across the room, opens doors, and generally keeps the stealth toolkit feeling alive even when guard AI lets the side down. Stealth is where Outlaws is most confident. Gunplay with Kay's blaster is functional but generic, and space dogfights in the Trailblazer, her ship, feel more like set-dressing than a system worth mastering. Those elements exist, they work, but neither punches above passable. On PC specifically, expect the engine to push your hardware hard. Stutters during transitions into large, dense areas were a known issue at launch, and while post-launch patches have addressed several bugs, the game's PC performance demands attention when spec-matching. Visually, the five main planets, including Toshara (a new location), Tatooine, and Cantonica's casino sprawl of Canto Bight, are rendered with real care. Walking through Mos Eisley with the ambient crowd and sound design doing their thing is the kind of moment that justifies the whole project for a Star Wars fan. The environmental design and overall franchise atmosphere were among the most consistently praised elements across the critical spectrum, even from reviewers who found the gameplay systems undercooked. Where Outlaws struggles is in the gap between ambition and execution. The open world can feel formulaic, the stealth sightlines are occasionally frustrating rather than challenging, and Kay's character arc doesn't land with the weight the story seems to expect. Critically the game landed around a 77 on Metacritic, and player reception has been genuinely split: Star Wars loyalists tend to find it a satisfying galaxy-hopping adventure, while players coming in primarily for tight mechanics leave more frustrated. Post-launch updates and a more patient playerbase have softened some of the harsher early verdicts, and those who picked it up months after release report a noticeably smoother experience than day-one buyers got. If you want a stealth-forward, lore-rich open-world adventure that treats the Star Wars universe seriously and gives you a corner of it nobody's explored in a game before, Outlaws earns that time. If you're expecting combat that rivals its genre peers or a faction system with real narrative teeth, adjust expectations before you boot it up. Alex, Scout Team

Star Wars: Outlaws

Star Wars: Outlaws

Nov 21, 2024Massive Entertainment – A Ubisoft StudioUbisoft
GamerScout Says

The scoundrel fantasy Star Wars never gave us before: Kay Vess' open-world heist run across five planets is visually stunning but mechanically uneven, best enjoyed by fans who can meet it on its own terms.

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GamerScout Verdict

Best for Star Wars fans who want an atmospheric scoundrel story; mechanically-driven players should temper expectations on combat and stealth depth.

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About Star Wars: Outlaws

I went in wanting to love Star Wars: Outlaws unreservedly, and after the credits rolled I still wasn't sure if I did. That ambivalence turns out to be the most honest thing I can say about it, and it lines up closely with how critics and players split on release. The premise is genuinely compelling: you play Kay Vess, a street-level scoundrel with no Force powers and no plot armor, trying to scratch out a new life by running jobs for four competing criminal syndicates across a galaxy set between The Empire Strikes Back and Return of the Jedi. That underworld framing gives the game a tone you don't often get in Star Wars media, and when it leans into it, the atmosphere is quietly excellent. The faction reputation system is the most interesting structural idea here. Favor one syndicate and you lose standing with another, which changes how guards react to you, which areas become no-go zones, and which jobs become available. In practice, the consequences are lighter than they sound on paper, and critics broadly found the system stops short of meaningfully altering the story. But the mechanical friction it creates moment-to-moment, sneaking through a compound because Kay burned her goodwill with the local outfit, is genuinely atmospheric in a way that fits the scoundrel fantasy. Kay's companion Nix is a consistent highlight throughout: the small creature handles distractions, grabs items across the room, opens doors, and generally keeps the stealth toolkit feeling alive even when guard AI lets the side down. Stealth is where Outlaws is most confident. Gunplay with Kay's blaster is functional but generic, and space dogfights in the Trailblazer, her ship, feel more like set-dressing than a system worth mastering. Those elements exist, they work, but neither punches above passable. On PC specifically, expect the engine to push your hardware hard. Stutters during transitions into large, dense areas were a known issue at launch, and while post-launch patches have addressed several bugs, the game's PC performance demands attention when spec-matching. Visually, the five main planets, including Toshara (a new location), Tatooine, and Cantonica's casino sprawl of Canto Bight, are rendered with real care. Walking through Mos Eisley with the ambient crowd and sound design doing their thing is the kind of moment that justifies the whole project for a Star Wars fan. The environmental design and overall franchise atmosphere were among the most consistently praised elements across the critical spectrum, even from reviewers who found the gameplay systems undercooked. Where Outlaws struggles is in the gap between ambition and execution. The open world can feel formulaic, the stealth sightlines are occasionally frustrating rather than challenging, and Kay's character arc doesn't land with the weight the story seems to expect. Critically the game landed around a 77 on Metacritic, and player reception has been genuinely split: Star Wars loyalists tend to find it a satisfying galaxy-hopping adventure, while players coming in primarily for tight mechanics leave more frustrated. Post-launch updates and a more patient playerbase have softened some of the harsher early verdicts, and those who picked it up months after release report a noticeably smoother experience than day-one buyers got. If you want a stealth-forward, lore-rich open-world adventure that treats the Star Wars universe seriously and gives you a corner of it nobody's explored in a game before, Outlaws earns that time. If you're expecting combat that rivals its genre peers or a faction system with real narrative teeth, adjust expectations before you boot it up.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedFaction Reputation SystemStealth-ForwardSpace ExplorationOpen-World HeistCompanion MechanicsSingle Blaster CombatGalaxy TraversalPost-Launch Patched

System Requirements

Minimum

OS
Windows 10, Windows 11 (64-bit versions)
Processor
AMD Ryzen 5 3600 @ 3.6 GHz, Intel Core i7-8700K @ 3.70 GHz, or better
Memory
16 GB RAM
Graphics
NVI…

Recommended

OS
Windows 10, Windows 11 (64-bit versions)
Processor
AMD Ryzen 5 5600X @ 3.7 GHz, Intel Core i5-10400 @ 2.9 GHz, or better
Memory
16 GB RAM Graphics…

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Game Info

Developer
Massive Entertainment – A Ubisoft Studio
Publisher
Ubisoft
Release Date
Nov 21, 2024

Features

Single-playerSteam AchievementsFull controller supportCaptions availableIn App PurchasesDualShock Controller SupportDualSense Controller SupportHDR available

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Frequently asked questions about Star Wars: Outlaws

How much does Star Wars: Outlaws cost?

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What platforms is Star Wars: Outlaws available on?

Star Wars: Outlaws is available on PC, Xbox.

When was Star Wars: Outlaws released?

Star Wars: Outlaws was released on 21 November 2024.

Who developed Star Wars: Outlaws?

Star Wars: Outlaws was developed by Massive Entertainment – A Ubisoft Studio and published by Ubisoft.