Compare Star Wars Jedi Knight: Jedi Academy prices across 50+ stores and find the best deal. Developed by Raven Software. Published by LucasArts. Released on 9/16/2009. Available on PC, Nintendo Switch. Genres: Action. Metacritic score: 81/100.

A lightsaber combat sandbox disguised as a Star Wars story, with enough weapon and Force customization to keep you experimenting for hours.

Star Wars Jedi Knight: Jedi Academy is a third-person action game developed by Raven Software that puts you in the boots of a new Jedi student training under Luke Skywalker at the Jedi Academy on Yavin 4. It is the fourth entry in the Jedi Knight series, and it remains the one most people return to decades later because the core loop of mixing lightsaber styles with Force powers still holds up in a way that very few action games from that era can claim. The headline feature is the loadout system. Before each mission you choose a lightsaber configuration - single blade, dual sabers, or double-bladed staff - and each handles meaningfully differently in combat. On top of that you allocate Force points across light-side powers like Force Heal and Mind Trick, dark-side powers like Force Lightning and Drain, or neutral abilities like Speed and Push. That decision tree creates something resembling a build, and while the game never uses that word, players who enjoy optimizing will immediately recognize the logic. A staff-wielding Force Speed character plays completely differently from a dual-saber user stacking Force Grip. The mission structure, which lets you tackle many levels in any order, gives you room to experiment rather than railroading you into a single playstyle. Combat itself is fast, physical, and satisfying in a way that rewards timing over button mashing. Enemy Jedi and Sith opponents read your stance, deflect blaster shots, and counter your combos, so fights against other lightsaber users feel genuinely tense rather than mechanical. The level design is uneven - some stages are creative and spacious, others are corridor shooters that feel like they belong to a different game entirely - but the high points are high enough that the lows are forgettable rather than damaging. The multiplayer component, though no longer officially supported, has kept a dedicated community alive through fan servers, and the mod scene on PC is extensive. Total conversions, new maps, expanded Force powers, and animation overhauls are all out there if you want to spend a weekend down that rabbit hole. For newcomers the learning curve is gentler than the game's age might suggest. Controls map cleanly, there is no punishing progression gate early on, and the mission-select structure means you are never stuck on a single bottleneck. The story is functional Star Wars canon rather than anything surprising - you play a customizable character whose choices nudge toward light or dark outcomes - but the narrative is a frame for the action rather than the point. Anyone who tried the later Jedi Survivor or Fallen Order and wanted more mechanical freedom in lightsaber combat will find Jedi Academy scratches exactly that itch, even if the visuals require some tolerance for their age. The honest drawbacks are worth naming. The gunplay sections feel thin compared to the saber combat. The AI for standard enemies is exploitable once you learn Force Push spam. And while the graphics were respectable at release, nothing has been done to modernize them, so you are getting the original presentation with no quality-of-life updates baked in. That said, the community has produced enough visual mods to address most of that if you care to look. For a game this old with a 96% positive rating across nearly fourteen thousand Steam reviews, the floor is clearly high enough that most players find the package worth it. Diego, Scout Team

Star Wars Jedi Knight: Jedi Academy
Action

Star Wars Jedi Knight: Jedi Academy

Sep 16, 2009Raven SoftwareLucasArts
GamerScout Says

A lightsaber combat sandbox disguised as a Star Wars story, with enough weapon and Force customization to keep you experimenting for hours.

PCNintendo Switch
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About Star Wars Jedi Knight: Jedi Academy

Star Wars Jedi Knight: Jedi Academy is a third-person action game developed by Raven Software that puts you in the boots of a new Jedi student training under Luke Skywalker at the Jedi Academy on Yavin 4. It is the fourth entry in the Jedi Knight series, and it remains the one most people return to decades later because the core loop of mixing lightsaber styles with Force powers still holds up in a way that very few action games from that era can claim. The headline feature is the loadout system. Before each mission you choose a lightsaber configuration - single blade, dual sabers, or double-bladed staff - and each handles meaningfully differently in combat. On top of that you allocate Force points across light-side powers like Force Heal and Mind Trick, dark-side powers like Force Lightning and Drain, or neutral abilities like Speed and Push. That decision tree creates something resembling a build, and while the game never uses that word, players who enjoy optimizing will immediately recognize the logic. A staff-wielding Force Speed character plays completely differently from a dual-saber user stacking Force Grip. The mission structure, which lets you tackle many levels in any order, gives you room to experiment rather than railroading you into a single playstyle. Combat itself is fast, physical, and satisfying in a way that rewards timing over button mashing. Enemy Jedi and Sith opponents read your stance, deflect blaster shots, and counter your combos, so fights against other lightsaber users feel genuinely tense rather than mechanical. The level design is uneven - some stages are creative and spacious, others are corridor shooters that feel like they belong to a different game entirely - but the high points are high enough that the lows are forgettable rather than damaging. The multiplayer component, though no longer officially supported, has kept a dedicated community alive through fan servers, and the mod scene on PC is extensive. Total conversions, new maps, expanded Force powers, and animation overhauls are all out there if you want to spend a weekend down that rabbit hole. For newcomers the learning curve is gentler than the game's age might suggest. Controls map cleanly, there is no punishing progression gate early on, and the mission-select structure means you are never stuck on a single bottleneck. The story is functional Star Wars canon rather than anything surprising - you play a customizable character whose choices nudge toward light or dark outcomes - but the narrative is a frame for the action rather than the point. Anyone who tried the later Jedi Survivor or Fallen Order and wanted more mechanical freedom in lightsaber combat will find Jedi Academy scratches exactly that itch, even if the visuals require some tolerance for their age. The honest drawbacks are worth naming. The gunplay sections feel thin compared to the saber combat. The AI for standard enemies is exploitable once you learn Force Push spam. And while the graphics were respectable at release, nothing has been done to modernize them, so you are getting the original presentation with no quality-of-life updates baked in. That said, the community has produced enough visual mods to address most of that if you care to look. For a game this old with a 96% positive rating across nearly fourteen thousand Steam reviews, the floor is clearly high enough that most players find the package worth it. Diego, Scout Team

Tags

steamLightsaber CombatForce PowersBuild CustomizationMission SelectFan Server MultiplayerDark Side / Light Side ChoicesMod-FriendlyOld-School Action

System Requirements

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Reviews & Ratings

Metacritic
81
Steam
96%(13,685)

Game Info

Developer
Raven Software
Publisher
LucasArts
Release Date
Sep 16, 2009

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