Compare Star Wars Jedi Knight Collection prices across 50+ stores and find the best deal. Developed by Raven Software. Published by LucasArts. Released on 9/16/2009. Available on PC. Genres: Action. Metacritic score: 81/100.

Two classic LucasArts lightsaber brawlers in one package - Jedi Outcast and Jedi Academy still hold up as some of the sharpest third-person saber combat on PC.

The Star Wars Jedi Knight Collection bundles Jedi Knight II: Jedi Outcast and Jedi Knight: Jedi Academy into a single purchase, giving you two Raven Software action games built on a heavily modified Quake III engine. Both are single-player campaigns with strong multiplayer components, and together they represent the peak of what dedicated Star Wars action games looked like before the franchise went quiet for years. If you care about feeling the weight of a lightsaber in a video game, this is still the benchmark a lot of modern titles get measured against. Jedi Outcast follows Kyle Katarn, a former Jedi who has to claw his way back to Force sensitivity after a rough opening act spent as a standard shooter. That early gunplay section is divisive - some players bounce off it hard before the Force powers unlock - but push through and you get one of the most satisfying mid-2000s third-person action games available. The Force push mechanic alone, which lets you send Stormtroopers ragdolling off catwalks, holds up embarrassingly well. Jedi Academy takes a different approach: you build a custom character, pick a lightsaber style (single, dual, or staff), and work through a modular mission structure that lets you choose the order of some assignments. It trades a little narrative focus for more player agency, and the saber customization system gives it genuine replay value. From a mechanical depth standpoint, both games reward learning. Saber stances in Jedi Academy are not cosmetic - fast stance hits quickly and staggers, strong stance dishes heavy damage but leaves you exposed, and medium stance balances both. Force powers like grip, repulse, and drain open up different approaches to encounters. The AI holds up reasonably in the campaign on higher difficulties, though it does not scale to anything that would stress a modern action game veteran. Multiplayer is still technically alive through community servers, and the mod ecosystem (particularly for Jedi Academy) remains active with total conversions, custom maps, and rulesets that have kept dedicated players logging in for two decades. The practical downsides are real. The port to modern Windows is functional but bare-bones - no widescreen options out of the box, no native high-resolution support, and some setup friction depending on your system. The community has produced fixes for most of this (OpenJK for Jedi Academy is the standard recommendation), but new players should expect to do a small amount of configuration work before sitting down. Tutorial quality is thin by current standards: the games assume a basic familiarity with action games and drop you in without much hand-holding. That is fine if you grew up with these titles but can feel abrupt for someone coming in cold. For strategy and sim players who typically live in menus, these games offer something specific: the saber combat has a decision tree underneath it. Choosing when to switch stances, which Force powers to invest in across the campaign, how to sequence missions in Jedi Academy - none of it is as deep as a grand strategy title, but it is meaningfully more layered than the marketing suggests. If you want a palette-cleanser that still rewards build thinking and experimentation, this collection delivers that at a compact runtime compared to most of what this site covers. Diego, Scout Team

Star Wars Jedi Knight Collection
Action

Star Wars Jedi Knight Collection

Sep 16, 2009Raven SoftwareLucasArts
GamerScout Says

Two classic LucasArts lightsaber brawlers in one package - Jedi Outcast and Jedi Academy still hold up as some of the sharpest third-person saber combat on PC.

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About Star Wars Jedi Knight Collection

The Star Wars Jedi Knight Collection bundles Jedi Knight II: Jedi Outcast and Jedi Knight: Jedi Academy into a single purchase, giving you two Raven Software action games built on a heavily modified Quake III engine. Both are single-player campaigns with strong multiplayer components, and together they represent the peak of what dedicated Star Wars action games looked like before the franchise went quiet for years. If you care about feeling the weight of a lightsaber in a video game, this is still the benchmark a lot of modern titles get measured against. Jedi Outcast follows Kyle Katarn, a former Jedi who has to claw his way back to Force sensitivity after a rough opening act spent as a standard shooter. That early gunplay section is divisive - some players bounce off it hard before the Force powers unlock - but push through and you get one of the most satisfying mid-2000s third-person action games available. The Force push mechanic alone, which lets you send Stormtroopers ragdolling off catwalks, holds up embarrassingly well. Jedi Academy takes a different approach: you build a custom character, pick a lightsaber style (single, dual, or staff), and work through a modular mission structure that lets you choose the order of some assignments. It trades a little narrative focus for more player agency, and the saber customization system gives it genuine replay value. From a mechanical depth standpoint, both games reward learning. Saber stances in Jedi Academy are not cosmetic - fast stance hits quickly and staggers, strong stance dishes heavy damage but leaves you exposed, and medium stance balances both. Force powers like grip, repulse, and drain open up different approaches to encounters. The AI holds up reasonably in the campaign on higher difficulties, though it does not scale to anything that would stress a modern action game veteran. Multiplayer is still technically alive through community servers, and the mod ecosystem (particularly for Jedi Academy) remains active with total conversions, custom maps, and rulesets that have kept dedicated players logging in for two decades. The practical downsides are real. The port to modern Windows is functional but bare-bones - no widescreen options out of the box, no native high-resolution support, and some setup friction depending on your system. The community has produced fixes for most of this (OpenJK for Jedi Academy is the standard recommendation), but new players should expect to do a small amount of configuration work before sitting down. Tutorial quality is thin by current standards: the games assume a basic familiarity with action games and drop you in without much hand-holding. That is fine if you grew up with these titles but can feel abrupt for someone coming in cold. For strategy and sim players who typically live in menus, these games offer something specific: the saber combat has a decision tree underneath it. Choosing when to switch stances, which Force powers to invest in across the campaign, how to sequence missions in Jedi Academy - none of it is as deep as a grand strategy title, but it is meaningfully more layered than the marketing suggests. If you want a palette-cleanser that still rewards build thinking and experimentation, this collection delivers that at a compact runtime compared to most of what this site covers. Diego, Scout Team

Tags

steamClassic ActionLightsaber CombatForce PowersStance SystemActive Mod CommunityMission-Based StructureCommunity ServersRetro PC Port

System Requirements

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Reviews & Ratings

Metacritic
81

Game Info

Developer
Raven Software
Publisher
LucasArts
Release Date
Sep 16, 2009

Features

Single-playerMulti-playerPvPOnline PvPShared/Split Screen PvPPartial Controller SupportSteam CloudRemote Play Together+1 more

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