Star Control: Origins
A sprawling space RPG where you captain Earth's first starship, talk your way through alien encounters, and dogfight when diplomacy fails. Rough edges included.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Star Control: Origins
Star Control: Origins is a third-person space RPG that puts you in command of Earth's first interstellar vessel at the worst possible moment: an alien invasion is already underway. The core loop alternates between open-universe exploration, dialogue-heavy first-contact sequences with a cast of bizarre alien species, and one-on-one ship combat that plays out in real time. Think of it as part Mass Effect, part classic Star Control II, part budget space sim - ambitious in scope, uneven in execution. The dialogue system is where the game earns most of its goodwill. Alien factions have distinct personalities, internal politics, and overlapping agendas you can exploit. Choosing which species to ally with, deceive, or ignore has downstream consequences that shape your resource base and which ships you can field later. For a strategy-minded player, each conversation is essentially a negotiation minigame with incomplete information, and that is genuinely engaging. The writers clearly had fun with the alien writing, and a few of the species are memorable enough to carry whole questlines on their own. Ship customization gives you a meaningful decisions layer. You gather minerals from planetary landings, convert them into upgrades, and gradually build a flagship tuned to your playstyle - heavier weapons, stronger shields, faster engines, or drone support. Combat itself is arcade-style and fast, rewarding positional awareness over build optimization, which means the strategy depth lives mostly in the preparation, not the execution. The AI opposition in combat is competent at baseline but does not scale aggressively enough to stay threatening once your ship is well-upgraded, so late-game fights lose tension. That is a recurring problem: the back half of the campaign feels less demanding than the front. The tutorial is functional and respectful of new players. Stardock did not assume familiarity with the original Star Control games, so the on-boarding explains planetary survey mechanics, fuel management, and the diplomacy interface without drowning you in lore. Someone entirely new to the genre can find their footing inside an hour. The mod ecosystem via the Stardock-supported Fleet Battles and community tools adds longevity if you exhaust the base content, and the developer has shown willingness to patch and expand the game post-launch. Mixed Steam reviews at 74 percent reflect a game that launched with bugs and some narrative pacing problems that were partially addressed over time, not a fundamentally broken product. Where it stumbles is consistency. Planetary exploration is repetitive by the midgame - the survey loop does not evolve much, and too many systems feel copy-pasted. The main story resolves faster than the universe it builds suggests it should, leaving side threads dangling. Players who want the dense interconnected alien politics of Star Control II will find this a lighter, more action-oriented interpretation. It respects that legacy without fully matching it. Still, for a space RPG with genuine personality, serviceable build progression, and a diplomacy layer that rewards careful play, it earns its place on the shelf. Diego, Scout Team
Tags
System Requirements
Reviews & Ratings
Game Info
- Developer
- Stardock Entertainment
- Publisher
- Stardock Entertainment
- Release Date
- Sep 20, 2018