Compare Star Control: Origins prices across trusted key stores and find the best deal. Developed by Stardock Entertainment. Published by Stardock Entertainment. Released on 9/20/2018. Available on PC. Genres: Action, Adventure, Simulation.

A sprawling space RPG where you captain Earth's first starship, talk your way through alien encounters, and dogfight when diplomacy fails. Rough edges included.

Star Control: Origins is a third-person space RPG that puts you in command of Earth's first interstellar vessel at the worst possible moment: an alien invasion is already underway. The core loop alternates between open-universe exploration, dialogue-heavy first-contact sequences with a cast of bizarre alien species, and one-on-one ship combat that plays out in real time. Think of it as part Mass Effect, part classic Star Control II, part budget space sim - ambitious in scope, uneven in execution. The dialogue system is where the game earns most of its goodwill. Alien factions have distinct personalities, internal politics, and overlapping agendas you can exploit. Choosing which species to ally with, deceive, or ignore has downstream consequences that shape your resource base and which ships you can field later. For a strategy-minded player, each conversation is essentially a negotiation minigame with incomplete information, and that is genuinely engaging. The writers clearly had fun with the alien writing, and a few of the species are memorable enough to carry whole questlines on their own. Ship customization gives you a meaningful decisions layer. You gather minerals from planetary landings, convert them into upgrades, and gradually build a flagship tuned to your playstyle - heavier weapons, stronger shields, faster engines, or drone support. Combat itself is arcade-style and fast, rewarding positional awareness over build optimization, which means the strategy depth lives mostly in the preparation, not the execution. The AI opposition in combat is competent at baseline but does not scale aggressively enough to stay threatening once your ship is well-upgraded, so late-game fights lose tension. That is a recurring problem: the back half of the campaign feels less demanding than the front. The tutorial is functional and respectful of new players. Stardock did not assume familiarity with the original Star Control games, so the on-boarding explains planetary survey mechanics, fuel management, and the diplomacy interface without drowning you in lore. Someone entirely new to the genre can find their footing inside an hour. The mod ecosystem via the Stardock-supported Fleet Battles and community tools adds longevity if you exhaust the base content, and the developer has shown willingness to patch and expand the game post-launch. Mixed Steam reviews at 74 percent reflect a game that launched with bugs and some narrative pacing problems that were partially addressed over time, not a fundamentally broken product. Where it stumbles is consistency. Planetary exploration is repetitive by the midgame - the survey loop does not evolve much, and too many systems feel copy-pasted. The main story resolves faster than the universe it builds suggests it should, leaving side threads dangling. Players who want the dense interconnected alien politics of Star Control II will find this a lighter, more action-oriented interpretation. It respects that legacy without fully matching it. Still, for a space RPG with genuine personality, serviceable build progression, and a diplomacy layer that rewards careful play, it earns its place on the shelf. Diego, Scout Team

Star Control: Origins

Star Control: Origins

Sep 20, 2018Stardock Entertainment
GamerScout Says

A sprawling space RPG where you captain Earth's first starship, talk your way through alien encounters, and dogfight when diplomacy fails. Rough edges included.

PC
Steam Deck UnsupportedProtonDB Silver
Best Price Available
€0.00
at N/A
Historical low: €2.93

GamerScout Verdict

Worth it for space RPG fans who prioritize alien diplomacy and exploration over tight combat and a polished late game.

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About Star Control: Origins

Star Control: Origins is a third-person space RPG that puts you in command of Earth's first interstellar vessel at the worst possible moment: an alien invasion is already underway. The core loop alternates between open-universe exploration, dialogue-heavy first-contact sequences with a cast of bizarre alien species, and one-on-one ship combat that plays out in real time. Think of it as part Mass Effect, part classic Star Control II, part budget space sim - ambitious in scope, uneven in execution. The dialogue system is where the game earns most of its goodwill. Alien factions have distinct personalities, internal politics, and overlapping agendas you can exploit. Choosing which species to ally with, deceive, or ignore has downstream consequences that shape your resource base and which ships you can field later. For a strategy-minded player, each conversation is essentially a negotiation minigame with incomplete information, and that is genuinely engaging. The writers clearly had fun with the alien writing, and a few of the species are memorable enough to carry whole questlines on their own. Ship customization gives you a meaningful decisions layer. You gather minerals from planetary landings, convert them into upgrades, and gradually build a flagship tuned to your playstyle - heavier weapons, stronger shields, faster engines, or drone support. Combat itself is arcade-style and fast, rewarding positional awareness over build optimization, which means the strategy depth lives mostly in the preparation, not the execution. The AI opposition in combat is competent at baseline but does not scale aggressively enough to stay threatening once your ship is well-upgraded, so late-game fights lose tension. That is a recurring problem: the back half of the campaign feels less demanding than the front. The tutorial is functional and respectful of new players. Stardock did not assume familiarity with the original Star Control games, so the on-boarding explains planetary survey mechanics, fuel management, and the diplomacy interface without drowning you in lore. Someone entirely new to the genre can find their footing inside an hour. The mod ecosystem via the Stardock-supported Fleet Battles and community tools adds longevity if you exhaust the base content, and the developer has shown willingness to patch and expand the game post-launch. Mixed Steam reviews at 74 percent reflect a game that launched with bugs and some narrative pacing problems that were partially addressed over time, not a fundamentally broken product. Where it stumbles is consistency. Planetary exploration is repetitive by the midgame - the survey loop does not evolve much, and too many systems feel copy-pasted. The main story resolves faster than the universe it builds suggests it should, leaving side threads dangling. Players who want the dense interconnected alien politics of Star Control II will find this a lighter, more action-oriented interpretation. It respects that legacy without fully matching it. Still, for a space RPG with genuine personality, serviceable build progression, and a diplomacy layer that rewards careful play, it earns its place on the shelf.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamSpace RPGDiplomacy SystemShip CustomizationOpen UniverseAlien FactionsArcade CombatPlanetary ExplorationModdable

System Requirements

Minimum

Processor
Dual Core Intel or AMD processor
Memory
4 GB RAM
Graphics
Intel Integrated 520 or equivalent
DirectX
Version 1…

Recommended

Processor
Quad-core Intel or AMD processor
Memory
8 GB RAM
Graphics
Video card with 2GB of video memory
DirectX
Vers…

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Reviews & Ratings

Steam
74%(2,673)

Game Info

Developer
Stardock Entertainment
Publisher
Stardock Entertainment
Release Date
Sep 20, 2018

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How much does Star Control: Origins cost?

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What platforms is Star Control: Origins available on?

Star Control: Origins is available on PC.

When was Star Control: Origins released?

Star Control: Origins was released on 20 September 2018.

Who developed Star Control: Origins?

Star Control: Origins was developed by Stardock Entertainment.