
Star Control: Origins - Earth Rising Expansion
If you finished Origins and want more galaxy to argue with, Earth Rising delivers four chapters of faction politics, new ships, and alien drama - but its mixed reception means expectations need calibrating.
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About Star Control: Origins - Earth Rising Expansion
I came to Earth Rising the way most shooter-adjacent players come to Star Control: through the Super Melee combat, which scratches a real itch with its one-on-one ship duels, quick time-to-kill, and the genuine skill gap between captains who know their loadouts and those who don't. The expansion adds meaningful ship variety to that mode, which matters if you run custom matchups solo or with friends locally. That alone is worth something. The story side is a different conversation. Earth Rising is a four-part post-campaign expansion: Aftermath, Return of the Lexites, The Syndicate, and Earth Rises. Each chapter drops you back into the open-universe sandbox after the base game's credits roll, with humanity now punching above its weight on the galactic stage. The new Deep Horizons star base in the Epsilon Trireme system acts as a hub, and the expansion fans out from there into faction allegiance choices - specifically the Syndicate versus the Liberators conflict in part three, where neither side makes it easy to feel clean about your decision. That moral ambiguity is the writing at its best. The Lexites, a post-singularity species running from something worse than humanity, are an interesting antagonist thread that the expansion sets up better than it resolves. The scale is real: over 200 new characters, more than 70 new locations, and dozens of fresh quests spread across the four parts. Community players who installed the whole thing at once rather than piece by piece reported around 15 hours of content, and that feels honest - it is genuinely meaty when consumed as a complete package rather than in episodic drips. The non-linear design means some content bleeds into a base-game replay too, including new ship variants available before you even hit the expansion proper. The catch is that most of the narrative meat sits firmly post-credits, so anyone hoping Earth Rising will fix pacing issues mid-campaign will be disappointed. The reception landed at mixed on Steam - roughly 56 percent positive across 50 reviews - and the criticism is pointed: plot holes that the four-part structure introduces but does not close, and a sense that the expansion raises bigger questions than it answers. The Scryve power vacuum in particular gets gestured at more than it gets handled. If you are the type to forgive loose threads in exchange for more time in a world you already liked, Earth Rising earns its keep. If the base game left you cold on the writing, nothing here changes that calculus. The Super Melee ship additions remain the safest sell regardless of which camp you fall into. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7 / 8 / 10 64-bit
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 26 GB available space
- Graphics
- Intel Integrated 520 or equivalent
- Processor
- Dual Core Intel or AMD processor
- Sound Card
- DirectX Compatible Sound Card
Recommended
- OS
- Windows 7 / 8 / 10 64-bit
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 26 GB available space
- Graphics
- Video card with 2GB of video memory
- Processor
- Quad-core Intel or AMD processor
- Sound Card
- DirectX Compatible Sound Card
Reviews & Ratings
No ratings available
Game Info
- Developer
- Stardock Entertainment
- Publisher
- Stardock Entertainment
- Release Date
- Dec 11, 2018


