Compare Squad 44 prices across 50+ stores and find the best deal. Developed by Offworld. Published by Offworld. Released on 8/9/2018. Available on PC. Genres: Action, Indie, Massively Multiplayer, Strategy.

If your idea of a good shooter involves crawling through a French hedgerow for eight minutes and then dying to a bolt-action you never saw, Squad 44 might be exactly what you need. Everyone else should check their patience before buying.

I have a complicated relationship with milsims, and Squad 44 tests that relationship harder than most. Formerly Post Scriptum, this WW2 tactical shooter was rebranded and taken over by Offworld Industries, the same studio behind the modern-day Squad, and the DNA is unmistakable. You are not here to frag. You are here to hold a grid square, build a forward operating base, and communicate constantly with strangers over proximity voice chat. Whether that sounds exciting or exhausting tells you most of what you need to know. The role system locks you into historically grounded presets, so forget tinkering with attachments. You pick Rifleman, Machine Gunner, Medic, Commander, or one of several support roles, and you commit. The Rifleman slot is the entry point and it is intentionally limited, which forces new players to absorb the rhythm of a round before graduating to anything more complex. Machine Gunners carry suppression pressure that actually matters here because enemies caught in sustained fire behave like they should, pinned and reactive. The Commander role is a different game entirely, calling in artillery and air support to shape engagements from the top down. The tanking layer, where up to four players crew a single vehicle as driver, gunner, and commander, is repeatedly cited as the best armored combat in any WW2 game available right now, with penetration angles and crew positioning that demand coordination, not just trigger pulls. Sound design is genuinely excellent, which matters a lot when you spend significant time listening before you shoot. The crack of a Kar98k, the thump of distant artillery, the clatter of a tank rolling through mud, all of it is sharp and positional. A decent headset earns its keep here. Performance is the persistent sore point. Stuttering under air bombardments and framerate drops on the larger maps have been consistent complaints since launch and reviewers in 2024 were still flagging it as unresolved, particularly on older hardware. The UI is clunky and the tutorial infrastructure is minimal, so first sessions can feel like being thrown into a real warzone in the least flattering sense. The player count situation is the thing I would flag most urgently for anyone browsing this page. Concurrent numbers are low and have been trending down, meaning off-peak sessions can leave you staring at underpopulated servers where the whole tactical framework collapses. The game rewards coordination but punishes solo queuing into a disorganised team, and with a thin population, the odds of getting a properly locked-in squad without bringing friends are not great. The community that remains is experienced and quality-over-quantity, which is either a selling point or a hazing problem depending on your tolerance for being the newest person on the server. For anyone who has sunk hours into Squad or Insurgency and wants that same structure transplanted to the Western Front, the offer here is real. Twenty-plus maps, nine playable nations, over 160 weapons, and a tank model that outclasses anything else in the WW2 milsim space. The game has continued receiving updates and the backing of Offworld gives it more runway than it had under the previous developers. But buy it with a group, accept the optimization rough edges, and do not expect to drop in casually and perform. This one will sit in your library for months before it clicks, and then you will lose entire evenings to it. Fred, Scout Team

Squad 44
ActionIndieMassively MultiplayerStrategy

Squad 44

Aug 9, 2018Offworld
GamerScout Says

If your idea of a good shooter involves crawling through a French hedgerow for eight minutes and then dying to a bolt-action you never saw, Squad 44 might be exactly what you need. Everyone else should check their patience before buying.

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Screenshots & Media

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About Squad 44

I have a complicated relationship with milsims, and Squad 44 tests that relationship harder than most. Formerly Post Scriptum, this WW2 tactical shooter was rebranded and taken over by Offworld Industries, the same studio behind the modern-day Squad, and the DNA is unmistakable. You are not here to frag. You are here to hold a grid square, build a forward operating base, and communicate constantly with strangers over proximity voice chat. Whether that sounds exciting or exhausting tells you most of what you need to know. The role system locks you into historically grounded presets, so forget tinkering with attachments. You pick Rifleman, Machine Gunner, Medic, Commander, or one of several support roles, and you commit. The Rifleman slot is the entry point and it is intentionally limited, which forces new players to absorb the rhythm of a round before graduating to anything more complex. Machine Gunners carry suppression pressure that actually matters here because enemies caught in sustained fire behave like they should, pinned and reactive. The Commander role is a different game entirely, calling in artillery and air support to shape engagements from the top down. The tanking layer, where up to four players crew a single vehicle as driver, gunner, and commander, is repeatedly cited as the best armored combat in any WW2 game available right now, with penetration angles and crew positioning that demand coordination, not just trigger pulls. Sound design is genuinely excellent, which matters a lot when you spend significant time listening before you shoot. The crack of a Kar98k, the thump of distant artillery, the clatter of a tank rolling through mud, all of it is sharp and positional. A decent headset earns its keep here. Performance is the persistent sore point. Stuttering under air bombardments and framerate drops on the larger maps have been consistent complaints since launch and reviewers in 2024 were still flagging it as unresolved, particularly on older hardware. The UI is clunky and the tutorial infrastructure is minimal, so first sessions can feel like being thrown into a real warzone in the least flattering sense. The player count situation is the thing I would flag most urgently for anyone browsing this page. Concurrent numbers are low and have been trending down, meaning off-peak sessions can leave you staring at underpopulated servers where the whole tactical framework collapses. The game rewards coordination but punishes solo queuing into a disorganised team, and with a thin population, the odds of getting a properly locked-in squad without bringing friends are not great. The community that remains is experienced and quality-over-quantity, which is either a selling point or a hazing problem depending on your tolerance for being the newest person on the server. For anyone who has sunk hours into Squad or Insurgency and wants that same structure transplanted to the Western Front, the offer here is real. Twenty-plus maps, nine playable nations, over 160 weapons, and a tank model that outclasses anything else in the WW2 milsim space. The game has continued receiving updates and the backing of Offworld gives it more runway than it had under the previous developers. But buy it with a group, accept the optimization rough edges, and do not expect to drop in casually and perform. This one will sit in your library for months before it clicks, and then you will lose entire evenings to it. Fred, Scout Team

Tags

multiplayerpvponline-pvpworkshoptier:sub-5WW2 MilsimProximity Voice ChatRole-Based InfantryMulti-Crew VehiclesArmored CombatSlow TTKNo Loadout CustomizationLogistics LayerLarge-Scale Battles

System Requirements

Minimum

OS
Windows 10 (x64)
Memory
16 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
100 GB available space
Graphics
Nvidia GTX 1080 or Radeon RX 6600 with at least 8GB of VRAM
Processor
Intel i3 9th gen or AMD Ryzen 3 3300X
Additional Notes
To fully experience our virtual battlefield, a microphone is strongly advised.

Recommended

OS
Windows 10 (x64)
Memory
32 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
100 GB available space
Graphics
Nvidia GTX 3070 or Radeon 6800 with at least 8GB of VRAM
Processor
Intel i5 11th gen or AMD Ryzen 5 7600
Additional Notes
To fully experience our virtual battlefield, a microphone is strongly advised.

Reviews & Ratings

No ratings available

Game Info

Developer
Offworld
Publisher
Offworld
Release Date
Aug 9, 2018

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