Compare Sphere Game Legendary prices across 50+ stores and find the best deal. Developed by D.P.L.D.S. Published by D.P.L.D.S. Released on 1/6/2023. Available on PC. Genres: Action, Casual, Indie.

A solo-dev 3D obstacle platformer where you roll and grab your way through increasingly punishing levels, built by one person across five Xbox-era releases. Low barrier to entry, genuine difficulty spike inside.

My honest first impression of Sphere Game Legendary was one of quiet curiosity mixed with mild disbelief. One developer, Diego Paes, has quietly shipped five entries in the Sphere Game franchise, starting on Xbox and landing each one on Steam, and there is something genuinely admirable about that kind of stubborn creative commitment. This is not a studio production. It is a one-person project that has iterated across five releases, and Legendary represents the furthest that iteration has gone. The core loop is simple and physical. You guide a sphere through obstacle courses, grabbing metal bars to arrest momentum and clear gaps, then reaching a portal to advance to the next level. The earlier games in the series asked you to roll through stages, which apparently felt intuitive enough to build a small following. Legendary shifts the emphasis toward jumping and bar-grabbing, and that design pivot is the game's sharpest edge. Community feedback has been consistent on this point: landing on narrow platforms produces a floaty, unstable feel, and regaining control after a successful grab is harder than it should be. Players who came expecting the roll-focused rhythm of the original entry have found the new mechanics frustrating rather than challenging. That gap between difficult and merely fiddly is one Legendary does not always bridge cleanly. What the game does offer is a colorful, abstract 3D world with varied map layouts, a controllable camera with full 3D perspective, and a small selection of sphere skins to unlock through play. HDR support is present, controller input works, and cloud saves mean your progress is not tied to a single machine. For a sub-two-dollar indie title, the feature list is less embarrassing than you might expect. The achievement system has drawn some criticism around unlocking conditions not registering correctly, which is worth knowing if achievement completion is part of why you are here. I genuinely respect what Diego Paes has built across this franchise. There is craft in the repetition, a willingness to keep shipping and iterating even without a team behind you. But Legendary sits at a crossroads where the design ambitions outpace the control precision needed to make those ambitions feel rewarding. If you played the first Sphere Game and loved the rolling physics, approach this one with calibrated expectations. If precision obstacle platformers with a rough-around-the-edges feel sound like your kind of quiet afternoon, and you are not bothered by controls that ask you to fight the game a little, there is something here worth a look at its asking price. Kai, Scout Team

Sphere Game Legendary
ActionCasualIndie

Sphere Game Legendary

Jan 6, 2023D.P.L.D.S
GamerScout Says

A solo-dev 3D obstacle platformer where you roll and grab your way through increasingly punishing levels, built by one person across five Xbox-era releases. Low barrier to entry, genuine difficulty spike inside.

PC
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About Sphere Game Legendary

My honest first impression of Sphere Game Legendary was one of quiet curiosity mixed with mild disbelief. One developer, Diego Paes, has quietly shipped five entries in the Sphere Game franchise, starting on Xbox and landing each one on Steam, and there is something genuinely admirable about that kind of stubborn creative commitment. This is not a studio production. It is a one-person project that has iterated across five releases, and Legendary represents the furthest that iteration has gone. The core loop is simple and physical. You guide a sphere through obstacle courses, grabbing metal bars to arrest momentum and clear gaps, then reaching a portal to advance to the next level. The earlier games in the series asked you to roll through stages, which apparently felt intuitive enough to build a small following. Legendary shifts the emphasis toward jumping and bar-grabbing, and that design pivot is the game's sharpest edge. Community feedback has been consistent on this point: landing on narrow platforms produces a floaty, unstable feel, and regaining control after a successful grab is harder than it should be. Players who came expecting the roll-focused rhythm of the original entry have found the new mechanics frustrating rather than challenging. That gap between difficult and merely fiddly is one Legendary does not always bridge cleanly. What the game does offer is a colorful, abstract 3D world with varied map layouts, a controllable camera with full 3D perspective, and a small selection of sphere skins to unlock through play. HDR support is present, controller input works, and cloud saves mean your progress is not tied to a single machine. For a sub-two-dollar indie title, the feature list is less embarrassing than you might expect. The achievement system has drawn some criticism around unlocking conditions not registering correctly, which is worth knowing if achievement completion is part of why you are here. I genuinely respect what Diego Paes has built across this franchise. There is craft in the repetition, a willingness to keep shipping and iterating even without a team behind you. But Legendary sits at a crossroads where the design ambitions outpace the control precision needed to make those ambitions feel rewarding. If you played the first Sphere Game and loved the rolling physics, approach this one with calibrated expectations. If precision obstacle platformers with a rough-around-the-edges feel sound like your kind of quiet afternoon, and you are not bothered by controls that ask you to fight the game a little, there is something here worth a look at its asking price. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Bar-Grab MechanicObstacle CoursePhysics PlatformerSolo DeveloperXbox PortColorful AbstractShort-Session

System Requirements

Minimum

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 11
Storage
700 MB available space
Graphics
rx 550
Processor
fx 8300

Recommended

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 12
Storage
700 MB available space
Graphics
rx 580
Processor
fx 8300

Reviews & Ratings

No ratings available

Game Info

Developer
D.P.L.D.S
Publisher
D.P.L.D.S
Release Date
Jan 6, 2023

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