Compare Sphere Game prices across trusted key stores and find the best deal. Developed by D.P.L.D.S. Published by D.P.L.D.S. Released on 8/5/2020. Available on PC. Genres: Adventure, Casual, Indie.

Fifteen obstacle-filled levels, three difficulty tiers including 'impossible', and physics that actually push back: the opening entry in the Sphere Game series is a micro-challenge worth knowing about.

I keep a soft spot for the kind of solo-dev project that shows up on Steam with almost no fanfare and quietly does exactly what it says on the tin. Sphere Game by D.P.L.D.S is that project. You roll a weighted sphere through fifteen hand-built levels against a physics engine that has real opinions about your line through each obstacle. The weight feels deliberate rather than clunky: momentum builds, corners punish, and a missed gap sends you back to try again with a little more humility. It is a small thing, and it knows it. The structure is clean and honest. Three difficulty settings sit stacked from easy to impossible, which is about as direct a difficulty curve as you will find. Easy gives newcomers room to learn how the sphere's mass behaves. Hard tightens the margins. Impossible is for people who genuinely want their reflexes tested by a ball rolling through geometry. Each level is essentially a self-contained dexterity puzzle, linear in layout, designed to isolate a specific kind of spatial problem. There is no open world padding here, no collectible bloat: you either clear the stage or you repeat it. That linearity is a choice, not a shortcut. Where the game is honest about its scale, it is also honest about its limits. This is a micro-indie from a single developer who has since iterated the concept across multiple sequels, each one adding camera controls, skins, and mechanics not present in this first entry. The original Sphere Game is stripped back by comparison: no jumping, no camera freedom, no customisation. If you arrive expecting the polish of later entries in the franchise, you will feel the absence of those layers. What you get instead is the raw physics-platformer kernel the whole series grew from, and there is a certain satisfaction in seeing something that focused. For the right player, namely someone who wants a compact, tactile challenge that respects their time and asks nothing more than precise movement through obstacle sequences, this delivers a complete experience at a price point that barely registers. For anyone who needs progression systems, visual spectacle, or a narrative thread to stay engaged, the game will feel bare within the first hour. My honest read: treat it as a proof-of-concept that aged into a curiosity, play it on hard or above, and see whether the developer's instinct for weighted-sphere feel hooks you enough to follow the series forward. Kai, Scout Team

Sphere Game

Sphere Game

Aug 5, 2020D.P.L.D.S
GamerScout Says

Fifteen obstacle-filled levels, three difficulty tiers including 'impossible', and physics that actually push back: the opening entry in the Sphere Game series is a micro-challenge worth knowing about.

PC
Best Price Available
€0.00
at N/A
Historical low: €0.27

GamerScout Verdict

Worth a look for physics-platformer purists who want a compact, no-filler challenge, but too bare for anyone needing progression hooks.

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Price History

Historical low
€0.2715 Jun 2026
Keyshops
€0.26€0.30€0.34€0.385 Jun16 Jun28 Jun9 Jul20 Jul
5 Jun — 20 Jul
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Screenshots & Media

About Sphere Game

I keep a soft spot for the kind of solo-dev project that shows up on Steam with almost no fanfare and quietly does exactly what it says on the tin. Sphere Game by D.P.L.D.S is that project. You roll a weighted sphere through fifteen hand-built levels against a physics engine that has real opinions about your line through each obstacle. The weight feels deliberate rather than clunky: momentum builds, corners punish, and a missed gap sends you back to try again with a little more humility. It is a small thing, and it knows it. The structure is clean and honest. Three difficulty settings sit stacked from easy to impossible, which is about as direct a difficulty curve as you will find. Easy gives newcomers room to learn how the sphere's mass behaves. Hard tightens the margins. Impossible is for people who genuinely want their reflexes tested by a ball rolling through geometry. Each level is essentially a self-contained dexterity puzzle, linear in layout, designed to isolate a specific kind of spatial problem. There is no open world padding here, no collectible bloat: you either clear the stage or you repeat it. That linearity is a choice, not a shortcut. Where the game is honest about its scale, it is also honest about its limits. This is a micro-indie from a single developer who has since iterated the concept across multiple sequels, each one adding camera controls, skins, and mechanics not present in this first entry. The original Sphere Game is stripped back by comparison: no jumping, no camera freedom, no customisation. If you arrive expecting the polish of later entries in the franchise, you will feel the absence of those layers. What you get instead is the raw physics-platformer kernel the whole series grew from, and there is a certain satisfaction in seeing something that focused. For the right player, namely someone who wants a compact, tactile challenge that respects their time and asks nothing more than precise movement through obstacle sequences, this delivers a complete experience at a price point that barely registers. For anyone who needs progression systems, visual spectacle, or a narrative thread to stay engaged, the game will feel bare within the first hour. My honest read: treat it as a proof-of-concept that aged into a curiosity, play it on hard or above, and see whether the developer's instinct for weighted-sphere feel hooks you enough to follow the series forward.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Physics Platformer3D PlatformerDifficulty TiersObstacle CourseMicro-IndieShort-FormPrecision MovementLinear Levels

System Requirements

Minimum

OS
windows 10
Memory
4 GB RAM
DirectX
Version 11
Storage
200 MB available space
Graphics
intel(R) HD Graphics 520
Processor
intel i3-6006u cpu@2.00 GHz

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Game Info

Developer
D.P.L.D.S
Publisher
D.P.L.D.S
Release Date
Aug 5, 2020

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How much does Sphere Game cost?

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What platforms is Sphere Game available on?

Sphere Game is available on PC.

When was Sphere Game released?

Sphere Game was released on 5 August 2020.

Who developed Sphere Game?

Sphere Game was developed by D.P.L.D.S.