Compare Space Ripper prices across trusted key stores and find the best deal. Developed by Dagestan Technology. Released on 2/15/2017. Available on PC. Genres: Action, Indie, Casual.

A five-minute arcade gauntlet that leans casual despite its hardcore posturing - worth a look only if old-school space shooters are genuinely your jam and expectations are set accordingly.

I went in expecting a rough-around-the-edges retro shooter and got exactly that, for better and worse. Space Ripper is a single-screen arcade space shooter developed by Rumata Lab and published by Dagestan Technology, released in February 2017. It mashes together the DNA of classic coin-ops - orderly enemy formations straight out of Space Invaders and Galaxian, biomechanical insect enemies reminiscent of Galaga, free-floating asteroids, and, for some reason, spinning buzzsaw blades thrown into the mix. The control scheme swaps the traditional joystick for keyboard movement and mouse aiming, which is about the only concession to modern PC play. The core loop is straightforward: survive waves of enemies, collect gears dropped by destroyed ships, and watch your vessel upgrade itself automatically. That last part is where the game's identity gets murky. The upgrade system requires no decisions from the player - gears just accumulate and stats improve on their own. For anyone hoping to theory-craft a build or tune a loadout to a preferred playstyle, that's a dead end. What could have been a light strategy layer turns into a passive grind. Hardcore shmup players looking for the kind of depth found in more mechanically ambitious shooters will feel the absence almost immediately. The visuals are the most interesting and most frustrating thing about Space Ripper simultaneously. Swirling psychedelic backgrounds and constant explosions give the game a genuinely frenetic energy - but that same visual chaos makes it genuinely hard to read the screen during busy moments. Debris from destroyed enemies litters the play area, and sorting out which flying chunks are dangerous versus cosmetic becomes a real cognitive load. It is atmosphere working against gameplay, which is a shame because the raw aesthetic has some scrappy charm. Each run lasts only a few minutes at most, which keeps the time investment low and the arcade loop intact. Surviving five minutes is presented as the benchmark for mastery, and the game does shift its balance periodically to keep things unpredictable. There are no saves and health is scarce, so the difficulty spike is real even if the overall package trends casual. The honest read is that the developer set out to make something hardcore and landed somewhere more accessible - not necessarily a bad outcome, just one that should set expectations correctly. If you grew up pumping quarters into Galaga cabinets and want a quick PC nostalgia fix with zero friction to get running, Space Ripper scratches that itch just enough. If you want a shmup with mechanical depth, customizable builds, or substantial replayability, look elsewhere first. Alex, Scout Team

Space Ripper

Space Ripper

Feb 15, 2017Dagestan TechnologyUnknown
GamerScout Says

A five-minute arcade gauntlet that leans casual despite its hardcore posturing - worth a look only if old-school space shooters are genuinely your jam and expectations are set accordingly.

PC
Best Price Available
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GamerScout Verdict

Best for casual arcade fans after a no-fuss retro blaster; shmup veterans will outgrow it in one sitting.

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Screenshots & Media

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About Space Ripper

I went in expecting a rough-around-the-edges retro shooter and got exactly that, for better and worse. Space Ripper is a single-screen arcade space shooter developed by Rumata Lab and published by Dagestan Technology, released in February 2017. It mashes together the DNA of classic coin-ops - orderly enemy formations straight out of Space Invaders and Galaxian, biomechanical insect enemies reminiscent of Galaga, free-floating asteroids, and, for some reason, spinning buzzsaw blades thrown into the mix. The control scheme swaps the traditional joystick for keyboard movement and mouse aiming, which is about the only concession to modern PC play. The core loop is straightforward: survive waves of enemies, collect gears dropped by destroyed ships, and watch your vessel upgrade itself automatically. That last part is where the game's identity gets murky. The upgrade system requires no decisions from the player - gears just accumulate and stats improve on their own. For anyone hoping to theory-craft a build or tune a loadout to a preferred playstyle, that's a dead end. What could have been a light strategy layer turns into a passive grind. Hardcore shmup players looking for the kind of depth found in more mechanically ambitious shooters will feel the absence almost immediately. The visuals are the most interesting and most frustrating thing about Space Ripper simultaneously. Swirling psychedelic backgrounds and constant explosions give the game a genuinely frenetic energy - but that same visual chaos makes it genuinely hard to read the screen during busy moments. Debris from destroyed enemies litters the play area, and sorting out which flying chunks are dangerous versus cosmetic becomes a real cognitive load. It is atmosphere working against gameplay, which is a shame because the raw aesthetic has some scrappy charm. Each run lasts only a few minutes at most, which keeps the time investment low and the arcade loop intact. Surviving five minutes is presented as the benchmark for mastery, and the game does shift its balance periodically to keep things unpredictable. There are no saves and health is scarce, so the difficulty spike is real even if the overall package trends casual. The honest read is that the developer set out to make something hardcore and landed somewhere more accessible - not necessarily a bad outcome, just one that should set expectations correctly. If you grew up pumping quarters into Galaga cabinets and want a quick PC nostalgia fix with zero friction to get running, Space Ripper scratches that itch just enough. If you want a shmup with mechanical depth, customizable builds, or substantial replayability, look elsewhere first.

Alex
Alex · Scout Team

Catch-all

Tags

tier:no-steam-match:aaa-pricedenriched-from-kinguinSingle-Screen ShooterArcade RogueliteAuto-UpgradeRetro Space ShooterMouse AimScore AttackShort Sessions

System Requirements

Minimum

Processor
1 Ghz or faster Processor
Memory
512 GB RAM
Storage
150 MB available space

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Game Info

Developer
Dagestan Technology
Publisher
Unknown
Release Date
Feb 15, 2017

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How much does Space Ripper cost?

Space Ripper pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Space Ripper available on?

Space Ripper is available on PC.

When was Space Ripper released?

Space Ripper was released on 15 February 2017.

Who developed Space Ripper?

Space Ripper was developed by Dagestan Technology.