Compare Space Pilgrim Episode III: Delta Pavonis prices across 50+ stores and find the best deal. Developed by Pilgrim Adventures. Published by GrabTheGames. Released on 2/4/2016. Available on PC. Genres: Adventure, Indie.

If you've been following Gail Pilgrim since Alpha Centauri, this third chapter is where the saga finally stretches its legs - bigger world, messier politics, and a missing father who complicates everything.

I have a soft spot for RPG Maker adventure games that punch above their engine's weight class, and the Space Pilgrim series has always been one of the quiet achievers in that bracket. Episode III is the biggest chapter yet in Pilgrim Adventures' four-part sci-fi saga, and you can feel the ambition the moment you land at Strata Space Port on Planet Leto. The environments are wider, the cast of characters is deeper, and for the first time in the series a fast travel map makes moving between districts feel intentional rather than tedious. Hope City has a lived-in, slightly oppressive quality to it, and the worldbuilding - corporate rule, galactic conservation law, underground resistance cells - gives Gail's personal mission a real backdrop to push against. The core loop is pure point-and-click inside an RPG Maker shell: pick up items, combine them, talk to everyone, move the story forward. If you've played Episodes I or II you know exactly what to expect mechanically, and Episode III doesn't fundamentally change that formula. Puzzle variety is wider than earlier entries though - alongside the expected fetch tasks you'll find synonym-hunting with alien vocabulary, a ginger tea preparation sequence, and a wardrobe puzzle to bluff your way past a club's dress code in Hope City. None of it is especially taxing, but the tonal shifts keep things from feeling like a checklist. The main friction point is backtracking: the larger zones that make this episode feel expansive also mean more running between screens, and with no dramatic speedup option that can grind against the otherwise breezy pacing. The story is the real draw, and Episode III earns its place as the series pivot point. Gail is smuggling fugitives Emet and Amari Antar from the Jovian Astrolaw Commission while simultaneously hunting for her missing father John Pilgrim, who has vanished into the mines with a professor and a secret about the planet's native life forms. The two threads interlock cleanly, and the episode introduces The Colonel and the Veterans as a faction that adds genuine moral weight to a story that earlier chapters kept fairly light. Character writing remains warm and occasionally funny without becoming arch. The sci-fi setting never feels cold. Technical limitations carried over from earlier episodes are still present. The windowed resolution is fixed and requires an Alt+Enter workaround for fullscreen that noticeably drops framerate. The soundtrack is sparse - reviewers have flagged it as one of the weaker elements of the series, and that holds here. These are real friction points, not small ones, and if technical polish is a dealbreaker you should know what you are walking into. Steam user sentiment sits at 89 percent positive across several hundred reviews, which suggests most players have made their peace with the constraints and are here for the story. At three to five hours, Episode III knows its length. It does not overstay. The payoff for following Gail this far is real - the political stakes of Planet Leto, the creatures in the mines, the closing confrontation with the JAC officers, all land harder because the earlier episodes built the relationships. Starting here is technically possible but not recommended. This is a series you commit to from Episode I, ideally on a quiet afternoon, and Episode III is the point where that commitment starts to feel genuinely rewarded. Kai, Scout Team

Space Pilgrim Episode III: Delta Pavonis
AdventureIndie

Space Pilgrim Episode III: Delta Pavonis

Feb 4, 2016Pilgrim AdventuresGrabTheGames
GamerScout Says

If you've been following Gail Pilgrim since Alpha Centauri, this third chapter is where the saga finally stretches its legs - bigger world, messier politics, and a missing father who complicates everything.

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About Space Pilgrim Episode III: Delta Pavonis

I have a soft spot for RPG Maker adventure games that punch above their engine's weight class, and the Space Pilgrim series has always been one of the quiet achievers in that bracket. Episode III is the biggest chapter yet in Pilgrim Adventures' four-part sci-fi saga, and you can feel the ambition the moment you land at Strata Space Port on Planet Leto. The environments are wider, the cast of characters is deeper, and for the first time in the series a fast travel map makes moving between districts feel intentional rather than tedious. Hope City has a lived-in, slightly oppressive quality to it, and the worldbuilding - corporate rule, galactic conservation law, underground resistance cells - gives Gail's personal mission a real backdrop to push against. The core loop is pure point-and-click inside an RPG Maker shell: pick up items, combine them, talk to everyone, move the story forward. If you've played Episodes I or II you know exactly what to expect mechanically, and Episode III doesn't fundamentally change that formula. Puzzle variety is wider than earlier entries though - alongside the expected fetch tasks you'll find synonym-hunting with alien vocabulary, a ginger tea preparation sequence, and a wardrobe puzzle to bluff your way past a club's dress code in Hope City. None of it is especially taxing, but the tonal shifts keep things from feeling like a checklist. The main friction point is backtracking: the larger zones that make this episode feel expansive also mean more running between screens, and with no dramatic speedup option that can grind against the otherwise breezy pacing. The story is the real draw, and Episode III earns its place as the series pivot point. Gail is smuggling fugitives Emet and Amari Antar from the Jovian Astrolaw Commission while simultaneously hunting for her missing father John Pilgrim, who has vanished into the mines with a professor and a secret about the planet's native life forms. The two threads interlock cleanly, and the episode introduces The Colonel and the Veterans as a faction that adds genuine moral weight to a story that earlier chapters kept fairly light. Character writing remains warm and occasionally funny without becoming arch. The sci-fi setting never feels cold. Technical limitations carried over from earlier episodes are still present. The windowed resolution is fixed and requires an Alt+Enter workaround for fullscreen that noticeably drops framerate. The soundtrack is sparse - reviewers have flagged it as one of the weaker elements of the series, and that holds here. These are real friction points, not small ones, and if technical polish is a dealbreaker you should know what you are walking into. Steam user sentiment sits at 89 percent positive across several hundred reviews, which suggests most players have made their peace with the constraints and are here for the story. At three to five hours, Episode III knows its length. It does not overstay. The payoff for following Gail this far is real - the political stakes of Planet Leto, the creatures in the mines, the closing confrontation with the JAC officers, all land harder because the earlier episodes built the relationships. Starting here is technically possible but not recommended. This is a series you commit to from Episode I, ideally on a quiet afternoon, and Episode III is the point where that commitment starts to feel genuinely rewarded. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardstier:sub-5Point-and-ClickRPG Maker AdventureEpisodic NarrativeSci-Fi MysteryFemale ProtagonistItem Combination PuzzlesSeries EntryShort Playtime

Steam Deck & Linux

ProtonDB Platinum

Runs flawlessly on Linux out of the box. Based on 8 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 98/XP/Vista/7/8/10
Memory
512 MB RAM
Storage
250 MB available space
Graphics
1024x768 or better video resolution in High Color mode
Processor
Intel Pentium III 800 Mhz
Additional Notes
DirectSound-compatible sound card

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Game Info

Developer
Pilgrim Adventures
Publisher
GrabTheGames
Release Date
Feb 4, 2016

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Space Pilgrim Episode III: Delta Pavonis is available on PC.

When was Space Pilgrim Episode III: Delta Pavonis released?

Space Pilgrim Episode III: Delta Pavonis was released on 4 February 2016.

Who developed Space Pilgrim Episode III: Delta Pavonis?

Space Pilgrim Episode III: Delta Pavonis was developed by Pilgrim Adventures and published by GrabTheGames.