Compare A Sceptic's Guide to Magic prices across 50+ stores and find the best deal. Developed by Pilgrim Adventures. Published by GrabTheGames. Released on 8/16/2019. Available on PC. Genres: Adventure, Indie.

A 1993 Birmingham murder mystery where forensic logic collides with genuine witchcraft. Multiple endings, moral weight, and a mood that earns its strangeness.

A Sceptic's Guide to Magic is a point-and-click adventure set in Birmingham, England in 1993, and the specificity of that setting matters more than you might expect. This is not a fantasy world with cobblestones and torchlight. It is grey skies, council offices, and the particular exhaustion of a forensic investigator who has seen too many crime scenes. When a ritual murder drags that investigator toward a hidden world of witchcraft, gods, and demons, the contrast between the mundane and the genuinely strange lands with real force. The core loop sits at the intersection of detective work and gradual magical awakening. You follow clues the way you would in any crime procedural, gathering evidence, talking to witnesses, building a picture. But the case keeps requiring you to use magic you do not fully understand, and the game is smart enough to make that feel uncomfortable rather than empowering. The investigator is a sceptic by temperament and profession. Watching that scepticism erode across the runtime is the emotional engine driving everything else. Moral choices appear throughout, and they are not the binary good-or-evil checkboxes that adventure games often fall back on. The branching here is tied to how you interpret the evidence and what you decide to do with information that could protect some people and hurt others. Multiple endings emerge from those choices organically rather than through a late-game menu screen. Pilgrim Adventures clearly cared about the investigation feeling cohesive and player-authored rather than railroaded. The presentation is modest but intentional. This is a small studio production and it reads like one, but the writing carries it. The atmosphere of mid-nineties England, the careful layering of occult lore, the way the game withholds just enough information to keep you leaning forward, all of that is craft applied with real attention. The soundtrack fits the paranoid, overcast mood without overplaying it. Runtime lands somewhere in the six-to-eight-hour range depending on how thoroughly you explore, and the game respects that length by not padding itself. Where it stumbles is in occasional pacing drag during the middle act, where the investigation slows before the magical elements fully open up. If you come in expecting a brisk thriller, that section might test your patience. If you come in willing to sit with atmosphere and let a setting breathe, it rewards the commitment. The 91 percent positive review score on Steam from a small sample reflects a loyal audience that found something specific here rather than a game doing everything for everyone. This one is for players who want their supernatural crime fiction grounded in place and psychology, who can appreciate a game that knows its own scale and stays honest to it. Kai, Scout Team

A Sceptic's Guide to Magic
AdventureIndie

A Sceptic's Guide to Magic

Aug 16, 2019Pilgrim AdventuresGrabTheGames
GamerScout Says

A 1993 Birmingham murder mystery where forensic logic collides with genuine witchcraft. Multiple endings, moral weight, and a mood that earns its strangeness.

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About A Sceptic's Guide to Magic

A Sceptic's Guide to Magic is a point-and-click adventure set in Birmingham, England in 1993, and the specificity of that setting matters more than you might expect. This is not a fantasy world with cobblestones and torchlight. It is grey skies, council offices, and the particular exhaustion of a forensic investigator who has seen too many crime scenes. When a ritual murder drags that investigator toward a hidden world of witchcraft, gods, and demons, the contrast between the mundane and the genuinely strange lands with real force. The core loop sits at the intersection of detective work and gradual magical awakening. You follow clues the way you would in any crime procedural, gathering evidence, talking to witnesses, building a picture. But the case keeps requiring you to use magic you do not fully understand, and the game is smart enough to make that feel uncomfortable rather than empowering. The investigator is a sceptic by temperament and profession. Watching that scepticism erode across the runtime is the emotional engine driving everything else. Moral choices appear throughout, and they are not the binary good-or-evil checkboxes that adventure games often fall back on. The branching here is tied to how you interpret the evidence and what you decide to do with information that could protect some people and hurt others. Multiple endings emerge from those choices organically rather than through a late-game menu screen. Pilgrim Adventures clearly cared about the investigation feeling cohesive and player-authored rather than railroaded. The presentation is modest but intentional. This is a small studio production and it reads like one, but the writing carries it. The atmosphere of mid-nineties England, the careful layering of occult lore, the way the game withholds just enough information to keep you leaning forward, all of that is craft applied with real attention. The soundtrack fits the paranoid, overcast mood without overplaying it. Runtime lands somewhere in the six-to-eight-hour range depending on how thoroughly you explore, and the game respects that length by not padding itself. Where it stumbles is in occasional pacing drag during the middle act, where the investigation slows before the magical elements fully open up. If you come in expecting a brisk thriller, that section might test your patience. If you come in willing to sit with atmosphere and let a setting breathe, it rewards the commitment. The 91 percent positive review score on Steam from a small sample reflects a loyal audience that found something specific here rather than a game doing everything for everyone. This one is for players who want their supernatural crime fiction grounded in place and psychology, who can appreciate a game that knows its own scale and stays honest to it. Kai, Scout Team

Tags

steamPoint-and-ClickMysteryBranching NarrativeMultiple EndingsOccultDetectiveAtmosphericMoral Choices

System Requirements

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Reviews & Ratings

Steam
91%(74)

Game Info

Developer
Pilgrim Adventures
Publisher
GrabTheGames
Release Date
Aug 16, 2019

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