Compare Soul Gambler prices across trusted key stores and find the best deal. Developed by Ilex Games. Published by Gamestorming. Released on 7/10/2014. Available on PC. Genres: Adventure, Indie, RPG.

Goethe's Faust retold as a comic-book visual novel where you literally spend percentages of your soul like currency. One sitting, multiple endings, and an art style that punches above its budget.

I keep a soft spot for games that ask a genuinely strange question and commit to it. Soul Gambler's question is: how much of yourself would you trade away for a faster bus, a soulmate, or a moment of power? The soul-spending mechanic is the hook that separates this from a plain choose-your-own-adventure, and it works in a peculiar, low-key way. Early on you strike a pact, and from then on you are managing a soul percentage like a resource, deciding whether 10% of your eternal self is worth whatever small or large comfort is on offer. The tension is real, even if the numbers are small. The presentation carries real craft for a micro-budget debut. The comic-book panel style is clean, colorful, and expressively Western rather than anime-influenced, which gives it a distinct identity in a genre full of anime aesthetics. Panels appear and dissolve with a rhythm that mimics the page-turn of an actual graphic novel. The art does the heavy lifting that the audio cannot quite match. The soundtrack is sparse, looping ambient tracks that fade into the background rather than deepening the atmosphere, and the absence of voice acting is noticeable. What you need to know about the writing is that it started life in Portuguese and the English translation is rough in places. Dialogue stumbles into awkward phrasing, some character interactions feel rushed, and the second half of the story accelerates into a pile of twists involving witches, undead figures, and reincarnation at a pace that makes it hard to stay oriented. The early stretch, the ordinary-man-meets-devil-woman hook, is the most confident section. Things fray when the game reaches for mythological complexity it does not quite have the runtime to earn. Runtime is the real constraint to understand before going in. A single playthrough lands somewhere between 40 minutes and an hour. The branching comes from three sources: a stat allocation at the start (distributing points between strength, intelligence, and charisma), the soul-spending choices themselves, and dialogue decisions. Multiple endings exist, and chasing them all across two or three runs is genuinely the intended experience. Players who want to see every branch will hit a wall with poor dialogue-skip support, which makes replays more laborious than they need to be. That is a structural problem the developers never fully solved. On the technical side, early launch was rocky enough that some players could not get the game running at all. The developers patched responsively, and most of those issues have been addressed, but compatibility quirks can still surface on modern setups. Steam overlay and screenshot integration remain unreliable. For a game this short, those friction points matter more than they would in a 30-hour title. If it launches clean for you, the session is smooth. If it does not, the fix is hunting forum threads. Soul Gambler is the kind of small, flawed, quietly interesting project I will always defend having existed. The soul-as-currency concept is under-explored in games, and even this modest treatment of it produces genuine little moral dilemmas. The comic art is handsome. The Faust adaptation is loose but affectionate. If you are the sort of player who values a complete short story over a long padded one, and you can tolerate some clunky translation, the game earns its sitting. Kai, Scout Team

Soul Gambler

Soul Gambler

Jul 10, 2014Ilex GamesGamestorming
GamerScout Says

Goethe's Faust retold as a comic-book visual novel where you literally spend percentages of your soul like currency. One sitting, multiple endings, and an art style that punches above its budget.

PC
ProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €2.28

GamerScout Verdict

Worth one session if you like literary visual novels with a moral-dilemma hook, but go in expecting clunky translation and a thin second half.

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Price History

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About Soul Gambler

I keep a soft spot for games that ask a genuinely strange question and commit to it. Soul Gambler's question is: how much of yourself would you trade away for a faster bus, a soulmate, or a moment of power? The soul-spending mechanic is the hook that separates this from a plain choose-your-own-adventure, and it works in a peculiar, low-key way. Early on you strike a pact, and from then on you are managing a soul percentage like a resource, deciding whether 10% of your eternal self is worth whatever small or large comfort is on offer. The tension is real, even if the numbers are small. The presentation carries real craft for a micro-budget debut. The comic-book panel style is clean, colorful, and expressively Western rather than anime-influenced, which gives it a distinct identity in a genre full of anime aesthetics. Panels appear and dissolve with a rhythm that mimics the page-turn of an actual graphic novel. The art does the heavy lifting that the audio cannot quite match. The soundtrack is sparse, looping ambient tracks that fade into the background rather than deepening the atmosphere, and the absence of voice acting is noticeable. What you need to know about the writing is that it started life in Portuguese and the English translation is rough in places. Dialogue stumbles into awkward phrasing, some character interactions feel rushed, and the second half of the story accelerates into a pile of twists involving witches, undead figures, and reincarnation at a pace that makes it hard to stay oriented. The early stretch, the ordinary-man-meets-devil-woman hook, is the most confident section. Things fray when the game reaches for mythological complexity it does not quite have the runtime to earn. Runtime is the real constraint to understand before going in. A single playthrough lands somewhere between 40 minutes and an hour. The branching comes from three sources: a stat allocation at the start (distributing points between strength, intelligence, and charisma), the soul-spending choices themselves, and dialogue decisions. Multiple endings exist, and chasing them all across two or three runs is genuinely the intended experience. Players who want to see every branch will hit a wall with poor dialogue-skip support, which makes replays more laborious than they need to be. That is a structural problem the developers never fully solved. On the technical side, early launch was rocky enough that some players could not get the game running at all. The developers patched responsively, and most of those issues have been addressed, but compatibility quirks can still surface on modern setups. Steam overlay and screenshot integration remain unreliable. For a game this short, those friction points matter more than they would in a 30-hour title. If it launches clean for you, the session is smooth. If it does not, the fix is hunting forum threads. Soul Gambler is the kind of small, flawed, quietly interesting project I will always defend having existed. The soul-as-currency concept is under-explored in games, and even this modest treatment of it produces genuine little moral dilemmas. The comic art is handsome. The Faust adaptation is loose but affectionate. If you are the sort of player who values a complete short story over a long padded one, and you can tolerate some clunky translation, the game earns its sitting.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstrading-cardscloud-savestier:indieInteractive Graphic NovelSoul Currency MechanicBranching DialogueStat AllocationMultiple Endings ChaseKickstarter-FundedBrazilian IndieFaust AdaptationSub-90-Min Runtime

System Requirements

Minimum

OS
Windows 7 - Service Pack 1
Memory
1 GB RAM
DirectX
Version 9.0
Storage
300 MB available space
Graphics
Any Directx 9 compliant Video Card
Processor
1 Ghz (Single Core)
Sound Card
Any Directx 9 compliant Sound Card

Recommended

OS
Windows 7 - Service Pack 1
Memory
2 GB RAM
DirectX
Version 9.0
Storage
300 MB available space
Graphics
Any Directx 9 compliant Video Card
Processor
2 Ghz (Dual Core)
Sound Card
Any Directx 9 compliant Sound Card

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Game Info

Developer
Ilex Games
Publisher
Gamestorming
Release Date
Jul 10, 2014

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Frequently asked questions about Soul Gambler

How much does Soul Gambler cost?

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What platforms is Soul Gambler available on?

Soul Gambler is available on PC.

When was Soul Gambler released?

Soul Gambler was released on 10 July 2014.

Who developed Soul Gambler?

Soul Gambler was developed by Ilex Games and published by Gamestorming.