Compare Inner Mazes - Souls Guides prices across 50+ stores and find the best deal. Developed by Ilex Games. Published by Ilex Games. Released on 11/9/2017. Available on PC, Mac, Linux. Genres: Adventure, Indie, Early Access.

A surrealist puzzle-platformer built around afro-brazilian spirituality that stopped receiving updates over seven years ago - approach with eyes open and curiosity intact.

I want to like Inner Mazes - Souls Guides more than the evidence currently allows me to, and I think that tension is worth sitting with before you decide to pick it up. The core idea here is genuinely rare: you play as Lucas, a medium working within afro-brazilian spiritual tradition, channeling four distinct entities through a turn-based 3D maze. That subject matter almost never appears in games, and the fact that a small indie outfit tried to build a puzzle-platformer around it deserves credit before anything else. The mechanical hook is interesting in its logic. Each of the four entities you channel has its own ability set, but they run on a shared energy pool tied to Lucas himself. Lean too hard on a single entity and you drain yourself, so every puzzle asks you to think about resource management as much as spatial reasoning. On paper, that is a layered system with real depth - the kind of thing that could carry a focused six-hour game cleanly from start to finish. In practice, the Early Access state the game launched in back in 2017 means some of that promise sits unfinished. The developer noted that lore tied to hidden items was "not yet implemented" at launch, and based on all available signals, that content was never completed. The hard fact that needs saying plainly: Steam shows the last developer update was over seven years ago. This game did not graduate from Early Access. It exists in a kind of amber - the bones of something thoughtful, preserved at a stage that was always meant to be temporary. There are only four Steam achievements, a small community, and no critical coverage to triangulate against. What you are buying is a prototype-with-promise, not a finished release. Who does that still work for? Achievement hunters drawn to unusual, low-footprint completions will find this easy to wrap up. Players with a sincere interest in afro-brazilian spiritual traditions - Candomble, Umbanda, the orixas that likely informed the entity design - may find even an incomplete version worth the curiosity. And puzzle fans who enjoy stripped-back, methodical grid logic with a genuinely unusual aesthetic skin might extract something from the core loop. But anyone expecting a polished, content-complete experience will bounce off fast. I hold space for abandoned indie games that tried something real. Inner Mazes tried something real. The spiritual framing, the entity-channeling mechanic, the surrealist visual language - these point at a designer with an actual vision, not a genre-box-ticker. The sadness is that the vision ran out of runway. If you go in knowing that, there is a quiet, incomplete thing here worth a curious hour. If you need closure, the maze does not have an exit sign. Kai, Scout Team

Inner Mazes - Souls Guides
AdventureIndieEarly Access

Inner Mazes - Souls Guides

Nov 9, 2017Ilex Games
GamerScout Says

A surrealist puzzle-platformer built around afro-brazilian spirituality that stopped receiving updates over seven years ago - approach with eyes open and curiosity intact.

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About Inner Mazes - Souls Guides

I want to like Inner Mazes - Souls Guides more than the evidence currently allows me to, and I think that tension is worth sitting with before you decide to pick it up. The core idea here is genuinely rare: you play as Lucas, a medium working within afro-brazilian spiritual tradition, channeling four distinct entities through a turn-based 3D maze. That subject matter almost never appears in games, and the fact that a small indie outfit tried to build a puzzle-platformer around it deserves credit before anything else. The mechanical hook is interesting in its logic. Each of the four entities you channel has its own ability set, but they run on a shared energy pool tied to Lucas himself. Lean too hard on a single entity and you drain yourself, so every puzzle asks you to think about resource management as much as spatial reasoning. On paper, that is a layered system with real depth - the kind of thing that could carry a focused six-hour game cleanly from start to finish. In practice, the Early Access state the game launched in back in 2017 means some of that promise sits unfinished. The developer noted that lore tied to hidden items was "not yet implemented" at launch, and based on all available signals, that content was never completed. The hard fact that needs saying plainly: Steam shows the last developer update was over seven years ago. This game did not graduate from Early Access. It exists in a kind of amber - the bones of something thoughtful, preserved at a stage that was always meant to be temporary. There are only four Steam achievements, a small community, and no critical coverage to triangulate against. What you are buying is a prototype-with-promise, not a finished release. Who does that still work for? Achievement hunters drawn to unusual, low-footprint completions will find this easy to wrap up. Players with a sincere interest in afro-brazilian spiritual traditions - Candomble, Umbanda, the orixas that likely informed the entity design - may find even an incomplete version worth the curiosity. And puzzle fans who enjoy stripped-back, methodical grid logic with a genuinely unusual aesthetic skin might extract something from the core loop. But anyone expecting a polished, content-complete experience will bounce off fast. I hold space for abandoned indie games that tried something real. Inner Mazes tried something real. The spiritual framing, the entity-channeling mechanic, the surrealist visual language - these point at a designer with an actual vision, not a genre-box-ticker. The sadness is that the vision ran out of runway. If you go in knowing that, there is a quiet, incomplete thing here worth a curious hour. If you need closure, the maze does not have an exit sign. Kai, Scout Team

Tags

singleplayerachievementscloud-savestier:sub-5Abandoned Early AccessTurn-Based PuzzlesSpiritual ThemesAfro-Brazilian CultureResource ManagementSurrealist AestheticAchievement HuntingShort Runtime

System Requirements

Minimum

OS
Windows 7 or higher
Memory
2 GB RAM
DirectX
Version 10
Storage
210 MB available space
Graphics
512 MB DirectX 10 compatible graphics card
Processor
1.7 GHz Dual Core or Greater
Sound Card
DirectX 10 compatible

Recommended

Memory
4 GB RAM
DirectX
Version 11
Storage
280 MB available space

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Game Info

Developer
Ilex Games
Publisher
Ilex Games
Release Date
Nov 9, 2017

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Inner Mazes - Souls Guides is available on PC, Mac, Linux.

When was Inner Mazes - Souls Guides released?

Inner Mazes - Souls Guides was released on 9 November 2017.

Who developed Inner Mazes - Souls Guides?

Inner Mazes - Souls Guides was developed by Ilex Games.