Sniper Elite III: Afrika
A slow-burn WWII tactical shooter where patience and bullet physics matter more than reflexes. Sniper Elite 3 takes Karl Fairburne across North Africa's open desert and ruins with a Lee Enfield and a score to settle.
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About Sniper Elite III: Afrika
Sniper Elite 3 is a third-person tactical shooter built around one simple premise: you are a sniper, act like one. Rebellion drops you into 1942 North Africa - Egypt, Libya, Tunisia, Morocco - across wide open canyon maps, colonial forts, and mist-covered oases. The level design is the biggest step up from V2. These are not corridor missions. You get sight lines that genuinely reward a 250m setup shot, multiple approach routes, and enough environmental noise (generators rattling, trucks backfiring, artillery rumbling overhead) to mask your position if you time things right. Sound masking is the core skill loop here, and it clicks in a way that makes you feel genuinely clever when you pull it off. The ballistics system asks you to account for wind, gravity, distance, and even your heart rate, which sounds like a lot but lands as satisfying rather than punishing on most difficulty settings. The X-Ray kill-cam is the famous party trick - slow-motion bullet trajectory through rendered circulatory systems and bone structure - and it never fully stops being entertaining, especially when the new vehicle kill-cams let you detonate Tiger tanks piece by piece from across the map. Secondary weapons like the Welrod silenced pistol handle stealth cleanup, but if you go loud with an MP40 expecting Call of Duty results, you will be disappointed. The sub-guns feel weak next to your rifle, which is honestly the correct design choice for this genre. The Relocate mechanic is the defensive tool: get spotted, slip away, let your ghost marker decay, reset the hunt. In a game this slow-paced, that loop holds up. Multiplayer is where the design earns some respect. Five competitive modes include Deathmatch and Team Deathmatch, but the standout is No Cross, which splits teams to opposite sides of the large maps and removes the rush-and-flank option entirely. It becomes pure sniper dueling - scope glint, breath control, and the creeping dread of not knowing where the shot will come from. The ammo economy is also tuned to push people off camping spots, which is a smarter fix than most sniper-game multiplayer designers attempt. Weapon customisation carries across single-player and multiplayer, and if you drop a custom rifle in PvP, an enemy can pick it up and use it. Small detail, good design. Co-op lets two players run the full campaign together, plus the dedicated Overwatch and Survival modes, with a 15-wave horde map that escalates from infantry to armoured cars to tanks. Where it falls short: the AI is inconsistent enough to undercut the tension. Guards can fail to notice things they really should, and then enter alert states for reasons that feel arbitrary. Enemy soldiers on patrol return to routine quickly after a search, which makes the difficulty feel uneven. Close-quarters combat is genuinely rough - the knife only works from behind, there is no lean-and-peek over ledges, and the health system (a segmented bar that stops regenerating past a threshold) punishes sustained contact more than it does poor positioning. If you get cornered, you usually die badly. The story is serviceable backdrop and nothing more. Steam reviews sit at 77% positive across a significant sample size, which is an honest score. This is a game that rewards the people it was made for and bounces off everyone else hard. If you find flow in patience, long setups, and pulling off a noiseless two-shot clear of a checkpoint, Sniper Elite 3 gives you a lot of map space to do that in. If you want movement tech, ranked ladders, or fast time-to-kill, look elsewhere. Fred, Scout Team
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System Requirements
Minimum
- Memory
- 2 GB RAM
- Storage
- 18 GB
- Graphics
- 256 MB VRAM - NVIDIA GeForce 8800 / ATI Radeon HD 3870
- Processor
- Intel Pentium D 3GHz / AMD Athlon 64 X2 4200
- System requirements
- Windows Vista (SP2) / 7 (SP1) / 8 / 8.1
Reviews & Ratings
No ratings available
Game Info
- Developer
- Rebellion
- Publisher
- Rebellion
- Release Date
- Jun 27, 2014

