Compare Slime-San: Superslime Edition Key prices across 50+ stores and find the best deal. Developed by Fabraz. Published by Headup. Released on 4/7/2017. Available on PC. Genres: Action, Adventure, Indie. Metacritic score: 78/100.

A precision platformer where a tiny slime escapes a giant worm's digestive tract, one brutal screen-clear stage at a time. Tight, handcrafted, and surprisingly full of charm.

Slime-san is a single-screen precision platformer from Fabraz, released in 2017, and the Superslime Edition bundles in extra content that makes the original feel even more complete. The premise is wonderfully absurd: a small slime gets swallowed by a giant worm and has to fight its way back out through hundreds of bite-sized obstacle courses before the stomach acid wall catches up. That constant pressure from the left side of the screen is the engine driving every run. The core movement set is small but deeply expressive. Slime-san can jump, wall-jump, dash, and briefly phase through green objects by holding a button. That last ability is the pivot around which every stage design rotates. Stages are short, usually fifteen to thirty seconds if you know what you are doing, but learning what you are doing is the whole game. Deaths are instant, respawns are instant, and the rhythm of failure-learn-clear is tuned to keep frustration low and forward momentum high. If you bounced off Super Meat Boy because checkpoints felt too far apart, this one is gentler on the ego while remaining genuinely demanding. What I keep coming back to is how much personality Fabraz packed into a two-color palette. The worm's innards are rendered in red and white with accent greens, and the visual discipline is total. No stray colors, no decoration that doesn't serve readability. Every frame of animation on the little slime character is hand-drawn and communicates weight. The soundtrack sits in that sweet spot between chiptune energy and something almost ambient, pushing stages forward without bullying the player. It knows when to breathe. For a game built around speed and reaction, that tonal balance is rarer than it sounds. The Superslime Edition adds a second playable character, bonus worlds, and arcade mini-games that give the package some breathing room between gauntlet runs. The mini-games are not padding. They feel like the developer actually wanted to make something different for a few hours and put those ideas here instead of bloating the main mode. The hub world inside the worm has NPCs, secrets, and a small economy built around collecting apples scattered across stages. None of it overstays its welcome. A completionist run lands somewhere around six to eight hours, and the game earns every minute of that. If there is a genuine caveat, it is that the difficulty curve has some jagged edges in the mid-game where stage gimmicks arrive faster than the tutorial explains them. A handful of stages feel like they belong two worlds later. And players who dislike tight-window jumping will hit a wall that no amount of goodwill can paper over. This is still a reflex game at its core. The charm cushions the landing, but the landing still happens. For fans of handcrafted indie platformers, Slime-san earns its Very Positive rating honestly. It is a small game that was built with real intention, and you can feel the care in every screen layout. Kai, Scout Team

Slime-San: Superslime Edition Key
ActionAdventureIndie

Slime-San: Superslime Edition Key

Apr 7, 2017FabrazHeadup
GamerScout Says

A precision platformer where a tiny slime escapes a giant worm's digestive tract, one brutal screen-clear stage at a time. Tight, handcrafted, and surprisingly full of charm.

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About Slime-San: Superslime Edition Key

Slime-san is a single-screen precision platformer from Fabraz, released in 2017, and the Superslime Edition bundles in extra content that makes the original feel even more complete. The premise is wonderfully absurd: a small slime gets swallowed by a giant worm and has to fight its way back out through hundreds of bite-sized obstacle courses before the stomach acid wall catches up. That constant pressure from the left side of the screen is the engine driving every run. The core movement set is small but deeply expressive. Slime-san can jump, wall-jump, dash, and briefly phase through green objects by holding a button. That last ability is the pivot around which every stage design rotates. Stages are short, usually fifteen to thirty seconds if you know what you are doing, but learning what you are doing is the whole game. Deaths are instant, respawns are instant, and the rhythm of failure-learn-clear is tuned to keep frustration low and forward momentum high. If you bounced off Super Meat Boy because checkpoints felt too far apart, this one is gentler on the ego while remaining genuinely demanding. What I keep coming back to is how much personality Fabraz packed into a two-color palette. The worm's innards are rendered in red and white with accent greens, and the visual discipline is total. No stray colors, no decoration that doesn't serve readability. Every frame of animation on the little slime character is hand-drawn and communicates weight. The soundtrack sits in that sweet spot between chiptune energy and something almost ambient, pushing stages forward without bullying the player. It knows when to breathe. For a game built around speed and reaction, that tonal balance is rarer than it sounds. The Superslime Edition adds a second playable character, bonus worlds, and arcade mini-games that give the package some breathing room between gauntlet runs. The mini-games are not padding. They feel like the developer actually wanted to make something different for a few hours and put those ideas here instead of bloating the main mode. The hub world inside the worm has NPCs, secrets, and a small economy built around collecting apples scattered across stages. None of it overstays its welcome. A completionist run lands somewhere around six to eight hours, and the game earns every minute of that. If there is a genuine caveat, it is that the difficulty curve has some jagged edges in the mid-game where stage gimmicks arrive faster than the tutorial explains them. A handful of stages feel like they belong two worlds later. And players who dislike tight-window jumping will hit a wall that no amount of goodwill can paper over. This is still a reflex game at its core. The charm cushions the landing, but the landing still happens. For fans of handcrafted indie platformers, Slime-san earns its Very Positive rating honestly. It is a small game that was built with real intention, and you can feel the care in every screen layout. Kai, Scout Team

Tags

steamPrecision PlatformerSingle-Screen StagesInstant RespawnChiptune SoundtrackWall-JumpCompletionist-FriendlyShort BurstsHub World

System Requirements

System requirements for Slime-San: Superslime Edition Key aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
78
Steam
85%(336)

Game Info

Developer
Fabraz
Publisher
Headup
Release Date
Apr 7, 2017

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