Compare Planet Diver prices across 50+ stores and find the best deal. Developed by Fabraz. Published by Fabraz. Released on 11/30/2015. Available on PC, Mac, Linux. Genres: Action, Indie.

A scrappy arcade vertical-runner about hurling yourself through alien chasms in a wingsuit, and it has way more ideas stuffed inside it than the price tag suggests.

I have a soft spot for the little Fabraz games that somehow never got their moment, and Planet Diver is one of those. The core concept is disarmingly simple: you fall. Down, through procedurally shaped chasms carved into alien planets, steering a wingsuit-clad daredevil named Diver while her robot sidekick Buddy provides deadpan commentary from orbit. Up on the controls slows you, down accelerates, and left-right steers. That is the whole physical grammar of the game, and everything interesting is built on top of it. What surprised me was how much Fabraz layered onto that skeleton. Across three planets and nine biomes, the obstacles shift character completely: claustrophobic bat swarms that track your exact position, lava flows that creep upward and cut off your escape from below, and yes, a genuinely alarming giant whale encounter that I will not spoil. Each planet has its own boss fights sitting at the core, requiring real pattern recognition rather than pure reflex spam. Between dives, a star-stuff currency loop funds outfits, ability modifiers, and star maps that unlock the next planet, so there is always a visible next thing to chase. A speed-running mode and per-planet arcade runs extend the life past the 75-mission campaign for people who care about leaderboard numbers. The community reception is cautiously warm. Steam players land around 85 percent positive on a small sample, which feels honest: this is a game people who connect with it genuinely like, not one coasting on hype. The sharper critical response splits in predictable ways. Reviewers who came in expecting taut arcade purity found the controls occasionally sluggish on left-right movement, and the mid-dive tutorial pop-ups that pause the action at exactly the wrong moment are a real irritant, especially early on. Those complaints are legitimate. If crisp, zero-latency input is the thing that makes or breaks a reflex game for you, spend ten minutes with it before committing. What the harsher critics underweight is the soundscape and the visual craft. The pixel art earns its brightness: deep reds and oranges in the lava biomes genuinely glow, and the color palette shifts hard enough between biomes that each new zone feels like a different place. The soundtrack leans jazzy and slightly unhinged, which is either charming or grating depending on your tolerance for that kind of retro-arcade irreverence. For me it lands as charming. The banter between Diver and Buddy is short and light, but it gives the whole thing a personality that a purely mechanical game at this price point rarely bothers with. This is not a game trying to be more than it is. Average playtime sits around three hours for the campaign, and the arcade modes are honest score-chasers rather than deep progression systems. The absence of a difficulty selector is a real gap for players who want to calibrate challenge, and the menu controls are clunkier than the in-dive experience deserves. But for anyone who likes the vertical-runner structure, wants a sci-fi aesthetic that does not take itself too seriously, and can forgive a small team working at the edge of its budget, Planet Diver delivers a surprisingly complete little experience. Kai, Scout Team

Planet Diver
ActionIndie

Planet Diver

Nov 30, 2015Fabraz
GamerScout Says

A scrappy arcade vertical-runner about hurling yourself through alien chasms in a wingsuit, and it has way more ideas stuffed inside it than the price tag suggests.

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About Planet Diver

I have a soft spot for the little Fabraz games that somehow never got their moment, and Planet Diver is one of those. The core concept is disarmingly simple: you fall. Down, through procedurally shaped chasms carved into alien planets, steering a wingsuit-clad daredevil named Diver while her robot sidekick Buddy provides deadpan commentary from orbit. Up on the controls slows you, down accelerates, and left-right steers. That is the whole physical grammar of the game, and everything interesting is built on top of it. What surprised me was how much Fabraz layered onto that skeleton. Across three planets and nine biomes, the obstacles shift character completely: claustrophobic bat swarms that track your exact position, lava flows that creep upward and cut off your escape from below, and yes, a genuinely alarming giant whale encounter that I will not spoil. Each planet has its own boss fights sitting at the core, requiring real pattern recognition rather than pure reflex spam. Between dives, a star-stuff currency loop funds outfits, ability modifiers, and star maps that unlock the next planet, so there is always a visible next thing to chase. A speed-running mode and per-planet arcade runs extend the life past the 75-mission campaign for people who care about leaderboard numbers. The community reception is cautiously warm. Steam players land around 85 percent positive on a small sample, which feels honest: this is a game people who connect with it genuinely like, not one coasting on hype. The sharper critical response splits in predictable ways. Reviewers who came in expecting taut arcade purity found the controls occasionally sluggish on left-right movement, and the mid-dive tutorial pop-ups that pause the action at exactly the wrong moment are a real irritant, especially early on. Those complaints are legitimate. If crisp, zero-latency input is the thing that makes or breaks a reflex game for you, spend ten minutes with it before committing. What the harsher critics underweight is the soundscape and the visual craft. The pixel art earns its brightness: deep reds and oranges in the lava biomes genuinely glow, and the color palette shifts hard enough between biomes that each new zone feels like a different place. The soundtrack leans jazzy and slightly unhinged, which is either charming or grating depending on your tolerance for that kind of retro-arcade irreverence. For me it lands as charming. The banter between Diver and Buddy is short and light, but it gives the whole thing a personality that a purely mechanical game at this price point rarely bothers with. This is not a game trying to be more than it is. Average playtime sits around three hours for the campaign, and the arcade modes are honest score-chasers rather than deep progression systems. The absence of a difficulty selector is a real gap for players who want to calibrate challenge, and the menu controls are clunkier than the in-dive experience deserves. But for anyone who likes the vertical-runner structure, wants a sci-fi aesthetic that does not take itself too seriously, and can forgive a small team working at the edge of its budget, Planet Diver delivers a surprisingly complete little experience. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardstier:sub-5Vertical RunnerScore AttackArcade ReflexProcedural ChasmsQuirky NarrativeSpeed Run ModeSpace AestheticBoss Fights

System Requirements

Minimum

OS
Windows XP
DirectX
Version 9.0

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Game Info

Developer
Fabraz
Publisher
Fabraz
Release Date
Nov 30, 2015

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Planet Diver is available on PC, Mac, Linux.

When was Planet Diver released?

Planet Diver was released on 30 November 2015.

Who developed Planet Diver?

Planet Diver was developed by Fabraz.