
Sketch! Run!
A notebook doodle that wanted to be a platformer runner, stuck in Early Access since 2017 with the developer gone quiet for over eight years. Charming concept, shaky execution, and a mouse-click jump you will either tolerate or immediately quit over.
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Screenshots & Media

About Sketch! Run!
My first impression walking into Sketch! Run! was the kind of cautious warmth I reserve for ideas that clearly came from a genuine place. A hand-drawn stick figure named Liny, born from the scribbles of a schoolboy's copy-book, wants to break free into the real world. That premise has real heart. Pencil-and-paper aesthetics, a character made of sketched lines navigating notebook-paper levels, obstacles that feel like the natural enemies of graphite drawings - erasers and water threatening to wipe Liny out of existence. It is the sort of concept that should produce something memorable. The reality is rougher. Sketch! Run! is a mouse-driven arcade runner across around a hundred levels, and the central control mechanic is where things start to unravel. To make Liny jump, you hold the mouse cursor over him and click at the right moment. In a game that picks up speed in later stages, that feels like solving a reaction test with the wrong tool. You can also fire projectiles with the mouse to clear obstacles, but the action sits awkwardly between "casual" and "demanding" without committing fully to either. A Chinese-language community reviewer captured it well, noting that the pencil-drawn world's logic does hold together thematically - erasers and water as hazards, Liny able to draw platforms underfoot - but that the pacing of later levels demands prediction over reaction, and the controls resist that rhythm. The visual conceit is the game's most defensible quality. Everything exists in the visual grammar of a schoolbook margin: lined paper backdrops, roughly sketched environments, enemies that look like doodles that got away from their creator. There is something genuinely endearing about that aesthetic consistency. The educational layer - photographs of real-world travel destinations placed around levels - is thoughtful in intention, though in practice the runner pace makes it essentially invisible. You will not stop to read a caption about a famous landmark while Liny is sprinting toward a water patch. The harder truth is the development context. The last developer update was posted over eight years ago. This is a game that entered Early Access, told players it was essentially content-complete and just needed community feedback, and then went silent. No mechanics updates are planned. No post-launch evolution happened. What you are playing today is what was submitted in March 2017. The small pool of Steam user reviews sits at a modest "Mostly Positive" rating - which tells you the core loop is not broken, but it also reflects a very small and forgiving audience. There is no broader critical coverage, no community activity to speak of. For a certain kind of player - someone who collects trading cards, enjoys microscopic arcade runs in short sessions, or simply appreciates the handcrafted notebook aesthetic enough to forgive rough controls - this has something. It is not dishonest about what it is. Liny's world has a specific, quiet charm that I am glad exists somewhere on Steam. But I would not recommend it to anyone looking for a polished runner, a complete experience, or a living game with a future. The pencil lines are still there on the page. The hand that drew them has long since moved on. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 4 GB RAM
- DirectX
- Version 10
- Storage
- 5 GB available space
- Graphics
- NVIDIA GT720 or better
- Processor
- Intel Core i3 4300 or better
Recommended
- OS
- Windows 10
- Memory
- 4 GB RAM
- DirectX
- Version 10
- Storage
- 5 GB available space
- Graphics
- NVIDIA GTX950 or better
- Processor
- Intel Core i3 6300 or better
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Reviews & Ratings
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Game Info
- Developer
- VI GAMES LLC
- Publisher
- My Way Games
- Release Date
- Mar 31, 2017