Compare ReSizE prices across 50+ stores and find the best deal. Developed by VI GAMES LLC. Published by My Way Games. Released on 10/12/2017. Available on PC. Genres: Action, Strategy.

Sixty percent of Steam reviewers gave this one a thumbs up, and honestly that split tells you everything: a clever resize-gun mechanic let down by rough execution and thin production values.

My spreadsheet instincts kicked in pretty fast with ReSizE: thirty-plus levels, an estimated six to fifteen hours of playtime, one core mechanic, and a community verdict of Mixed at 60% positive across 71 Steam reviews. Those numbers paint a picture before you even load the game. The core loop is simple and genuinely interesting on paper. You are placed inside a series of rooms set in a mysterious laboratory called C.T.O.D., and your only tool is a gun that enlarges or reduces the objects around you. Every level tasks you with using that resizing mechanic to eliminate a training drone. It is a spatial puzzle concept with real potential, and for the first few levels, working out which object to shrink or expand to create a chain reaction is satisfying in a low-key way. The problem is that ReSizE never builds on its own foundation. The resize gun is your weapon from level one to the end, and the puzzle design does not introduce layered interactions or escalating complexity to keep the mechanic feeling fresh. If you are the kind of player who maps decision trees and looks for systemic depth, you will exhaust what this game has to offer long before the level counter climbs into double digits. The community has noted this plateau directly: players start brute-forcing solutions by resizing everything in sight rather than reasoning through the puzzle logic, which signals a design ceiling more than a player failure. Production quality sits firmly in the low-budget indie tier. The voice actor for the protagonist is reportedly the same as Gordon Freeman's, which is a fun trivia footnote, but a novelty casting credit does not substitute for polish. The original soundtrack is present, and the space-laboratory aesthetic is functional, but there is nothing here that signals the developer had more than a few months and a small team to work with. No mod support, no level editor, no post-launch content updates on record. For players who run through the achievements for completion, there are hidden Easter eggs tied to specific puzzles, and the Steam community has threads dedicated to tracking them down, which suggests at least a small invested audience. Who actually gets something out of ReSizE? Casual puzzle fans who want a low-pressure, short-to-medium session game and have no particular expectation of depth. Achievement hunters looking for a checklist to tick off. Players who picked it up in a bundle (it has appeared in multi-game packs) and are simply curious what it is. If you are coming to this expecting a Portal-style escalation of mechanic complexity, or anything resembling strategic layer, you are walking into the wrong room. The decision-making ceiling here is genuinely low, and the game knows it, even if it does not admit it. Diego, Scout Team

ReSizE
ActionStrategy

ReSizE

Oct 12, 2017VI GAMES LLCMy Way Games
GamerScout Says

Sixty percent of Steam reviewers gave this one a thumbs up, and honestly that split tells you everything: a clever resize-gun mechanic let down by rough execution and thin production values.

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Screenshots & Media

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About ReSizE

My spreadsheet instincts kicked in pretty fast with ReSizE: thirty-plus levels, an estimated six to fifteen hours of playtime, one core mechanic, and a community verdict of Mixed at 60% positive across 71 Steam reviews. Those numbers paint a picture before you even load the game. The core loop is simple and genuinely interesting on paper. You are placed inside a series of rooms set in a mysterious laboratory called C.T.O.D., and your only tool is a gun that enlarges or reduces the objects around you. Every level tasks you with using that resizing mechanic to eliminate a training drone. It is a spatial puzzle concept with real potential, and for the first few levels, working out which object to shrink or expand to create a chain reaction is satisfying in a low-key way. The problem is that ReSizE never builds on its own foundation. The resize gun is your weapon from level one to the end, and the puzzle design does not introduce layered interactions or escalating complexity to keep the mechanic feeling fresh. If you are the kind of player who maps decision trees and looks for systemic depth, you will exhaust what this game has to offer long before the level counter climbs into double digits. The community has noted this plateau directly: players start brute-forcing solutions by resizing everything in sight rather than reasoning through the puzzle logic, which signals a design ceiling more than a player failure. Production quality sits firmly in the low-budget indie tier. The voice actor for the protagonist is reportedly the same as Gordon Freeman's, which is a fun trivia footnote, but a novelty casting credit does not substitute for polish. The original soundtrack is present, and the space-laboratory aesthetic is functional, but there is nothing here that signals the developer had more than a few months and a small team to work with. No mod support, no level editor, no post-launch content updates on record. For players who run through the achievements for completion, there are hidden Easter eggs tied to specific puzzles, and the Steam community has threads dedicated to tracking them down, which suggests at least a small invested audience. Who actually gets something out of ReSizE? Casual puzzle fans who want a low-pressure, short-to-medium session game and have no particular expectation of depth. Achievement hunters looking for a checklist to tick off. Players who picked it up in a bundle (it has appeared in multi-game packs) and are simply curious what it is. If you are coming to this expecting a Portal-style escalation of mechanic complexity, or anything resembling strategic layer, you are walking into the wrong room. The decision-making ceiling here is genuinely low, and the game knows it, even if it does not admit it. Diego, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5Puzzle-ShooterSingle-Mechanic DesignShort PlaythroughAchievement HuntingBudget IndieSpatial PuzzlesLaboratory Setting

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
NVIDIA GTX750 or better
Processor
Intel Core i3 4300 or better

Recommended

OS
Windows 10
Memory
4 MB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
NVIDIA GTX950 or better
Processor
Intel Core i3 6300 or better

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Game Info

Developer
VI GAMES LLC
Publisher
My Way Games
Release Date
Oct 12, 2017

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What platforms is ReSizE available on?

ReSizE is available on PC.

When was ReSizE released?

ReSizE was released on 12 October 2017.

Who developed ReSizE?

ReSizE was developed by VI GAMES LLC and published by My Way Games.