Compare Sine Mora prices across trusted key stores and find the best deal. Developed by Digital Reality. Published by Microsoft Studios. Released on 11/9/2012. Available on PC, Xbox. Genres: Action, Indie. Metacritic score: 77/100.

A gorgeous dieselpunk bullet-hell where you manipulate time instead of hit points. Brutal, cinematic, and surprisingly short - in the best way.

Sine Mora is a horizontal shoot-em-up that swaps the traditional health bar for a ticking clock. Take a hit, lose seconds. Kill enemies, gain them back. It sounds like a small mechanical shift but it rewrites how you think about every encounter - aggression is survival, and passivity bleeds you dry. The result is a shmup that feels genuinely different from the Touhou or DoDonPachi tradition even while obviously loving both of them. The seven stages are where Digital Reality spent its soul. Each one is hand-painted in a dieselpunk aesthetic that sits somewhere between Central European folklore and a fever dream about World War II bombers. Massive mechanical bosses fill the screen with deliberate, almost theatrical menace. The art direction is one of the most confident things you will find in the genre - not just pretty, but consistent and strange in a way that stays with you. The soundtrack holds up that same register: industrial, melancholy, occasionally beautiful. For accessibility, the game offers multiple difficulty settings and a story mode that eases the time mechanic considerably. The narrative itself features anthropomorphic characters caught in a war crime revenge plot, told through cutscenes and voiced dialogue. It is ambitious for a shmup, and whether it lands will depend on your patience for lore delivered between frantic dodge sessions. Some players find it surprisingly affecting. Others skip every cutscene. Both approaches work. What does not work quite as well: the PC port arrived after console versions and the control feel with keyboard is awkward enough that a gamepad is close to mandatory. Collision detection occasionally feels slightly off in dense bullet patterns, and the story mode's difficulty dip can make the game feel inconsistent in challenge. Arcade mode is where the real teeth are, and that is the version that will keep a score-chaser coming back. At around two to three hours for a full run, Sine Mora knows exactly when to stop. It does not pad stages, does not grind your patience with repetition. The time-manipulation mechanic, the painterly environments, and the tight runtime add up to something that rewards a single focused session more than most modern shmups reward twenty. If you have never loved the genre, this is not the conversion moment - the bullet density in harder modes is genuinely punishing. But if you have even a passing fondness for arcade shooters and care about how a game looks and sounds, this is a very easy thing to recommend. Kai, Scout Team

Sine Mora

Sine Mora

Nov 9, 2012Digital RealityMicrosoft Studios
GamerScout Says

A gorgeous dieselpunk bullet-hell where you manipulate time instead of hit points. Brutal, cinematic, and surprisingly short - in the best way.

PCXbox
ProtonDB Gold
Best Price Available
€0.00
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Historical low: €1.80

GamerScout Verdict

A beautiful, brief bullet-hell with a clever time mechanic - best for shmup fans who want craft and atmosphere alongside the chaos.

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Price History

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Screenshots & Media

About Sine Mora

Sine Mora is a horizontal shoot-em-up that swaps the traditional health bar for a ticking clock. Take a hit, lose seconds. Kill enemies, gain them back. It sounds like a small mechanical shift but it rewrites how you think about every encounter - aggression is survival, and passivity bleeds you dry. The result is a shmup that feels genuinely different from the Touhou or DoDonPachi tradition even while obviously loving both of them. The seven stages are where Digital Reality spent its soul. Each one is hand-painted in a dieselpunk aesthetic that sits somewhere between Central European folklore and a fever dream about World War II bombers. Massive mechanical bosses fill the screen with deliberate, almost theatrical menace. The art direction is one of the most confident things you will find in the genre - not just pretty, but consistent and strange in a way that stays with you. The soundtrack holds up that same register: industrial, melancholy, occasionally beautiful. For accessibility, the game offers multiple difficulty settings and a story mode that eases the time mechanic considerably. The narrative itself features anthropomorphic characters caught in a war crime revenge plot, told through cutscenes and voiced dialogue. It is ambitious for a shmup, and whether it lands will depend on your patience for lore delivered between frantic dodge sessions. Some players find it surprisingly affecting. Others skip every cutscene. Both approaches work. What does not work quite as well: the PC port arrived after console versions and the control feel with keyboard is awkward enough that a gamepad is close to mandatory. Collision detection occasionally feels slightly off in dense bullet patterns, and the story mode's difficulty dip can make the game feel inconsistent in challenge. Arcade mode is where the real teeth are, and that is the version that will keep a score-chaser coming back. At around two to three hours for a full run, Sine Mora knows exactly when to stop. It does not pad stages, does not grind your patience with repetition. The time-manipulation mechanic, the painterly environments, and the tight runtime add up to something that rewards a single focused session more than most modern shmups reward twenty. If you have never loved the genre, this is not the conversion moment - the bullet density in harder modes is genuinely punishing. But if you have even a passing fondness for arcade shooters and care about how a game looks and sounds, this is a very easy thing to recommend.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamBullet HellTime ManipulationDieselpunkHorizontal ShooterScore AttackArcade ModeGamepad RequiredShort PlaytimeCinematic

System Requirements

Minimum

Processor
2GHz dual core or better
Memory
2 GB RAM
Graphics
nVidia 8800, AMD 6850, Intel HD 3000, 1GB VRAM
DirectX
Version 9.0c
Storage
1 GB available space Sound Car…

Recommended

Processor
AMD/Intel dual/triple/quad-core processor running at 2.6 GHz
Memory
1536 MB RAM
Graphics
ATI/Nvidia dedicated graphic card with at least 512MB of dedicated VRAM and with at least DirectX 9.0c…

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Reviews & Ratings

Metacritic
77
Steam
82%(940)

Game Info

Developer
Digital Reality
Publisher
Microsoft Studios
Release Date
Nov 9, 2012

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Frequently asked questions about Sine Mora

How much does Sine Mora cost?

Sine Mora pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Sine Mora available on?

Sine Mora is available on PC, Xbox.

When was Sine Mora released?

Sine Mora was released on 9 November 2012.

Who developed Sine Mora?

Sine Mora was developed by Digital Reality and published by Microsoft Studios.

Is Sine Mora worth buying?

Sine Mora holds a Metacritic score of 77/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.