Compare Sid Meier's Civilization V - Double Scenario Pack: Polynesia (DLC) prices across 50+ stores and find the best deal. Developed by Firaxis Games. Published by 2K Games. Released on 9/21/2010. Available on PC. Genres: Strategy. Metacritic score: 90/100.

Two extra scenarios bolted onto Civ V's already-solid foundation, adding Polynesian naval focus and a second challenge for players who've worn out the base game.

Sid Meier's Civilization V is the turn-based 4X that many players point to as the clearest entry point into the genre, and this Double Scenario Pack layers two focused, bite-sized challenges on top of that base. If you already own Civ V and have ground through a handful of standard starts, these scenarios change the rhythm meaningfully. The Polynesian scenario in particular flips the usual continental land-grab on its head by demanding you master embarkation, open-ocean movement, and island-hopping timing in ways the base game rarely forces. Your production decisions feel tighter, your expansion windows shorter, and the unit mix leans heavily on naval assets most campaigns let you ignore. From a depth-of-decision standpoint, the scenarios work because they impose constraints. You are not just playing Civ V with a different leader portrait. The map shapes funnel you into specific strategic problems: when to settle a distant atoll versus consolidating closer islands, how to manage happiness across a scattered empire, and whether to tech toward better naval units or pivot for culture and faith. Those are genuinely interesting trade-offs, not tutorial padding. The AI in these compressed scenarios is no smarter than in the base game, which remains the series' persistent weak point, but the geography compensates by acting as a natural throttle on runaway expansion, yours and the opponents' alike. For newcomers to Civ V specifically, this DLC is not the right starting point. Buy the base game, play three or four full campaigns, and let the core loop sink in before adding scenario constraints. But for anyone sitting on 50-plus hours who wants a structured challenge without loading a full modded game, the Polynesian scenario in particular offers a genuinely different session. It is short enough to finish in a single sitting if you push the pace, which also makes it a useful sandbox for testing specific mid-game builds without committing to a 10-hour campaign. The broader value here ties into Civ V's mod ecosystem, which remains one of the richest in the strategy genre. This DLC unlocks no new modding tools on its own, but it signals the kind of community investment that has kept the game relevant long after Civ VI launched. Player-created maps, balance tweaks, and total conversions are still being published and maintained. Owning more official content pieces, including smaller DLC like this one, also broadens compatibility with workshop mods that reference base assets, a practical reason to fill out your Civ V library even if each individual pack feels incremental. The honest summary: this is not a transformative addition, but it is a competent and focused one. Two scenarios, one of them meaningfully distinct in its naval emphasis, at a low price point for a game that already offers enormous replay depth. If Polynesia-style island strategy sounds appealing and you are already invested in Civ V, the math is simple. Diego, Scout Team

Sid Meier's Civilization V - Double Scenario Pack: Polynesia (DLC)
Strategy

Sid Meier's Civilization V - Double Scenario Pack: Polynesia (DLC)

Sep 21, 2010Firaxis Games2K Games
GamerScout Says

Two extra scenarios bolted onto Civ V's already-solid foundation, adding Polynesian naval focus and a second challenge for players who've worn out the base game.

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About Sid Meier's Civilization V - Double Scenario Pack: Polynesia (DLC)

Sid Meier's Civilization V is the turn-based 4X that many players point to as the clearest entry point into the genre, and this Double Scenario Pack layers two focused, bite-sized challenges on top of that base. If you already own Civ V and have ground through a handful of standard starts, these scenarios change the rhythm meaningfully. The Polynesian scenario in particular flips the usual continental land-grab on its head by demanding you master embarkation, open-ocean movement, and island-hopping timing in ways the base game rarely forces. Your production decisions feel tighter, your expansion windows shorter, and the unit mix leans heavily on naval assets most campaigns let you ignore. From a depth-of-decision standpoint, the scenarios work because they impose constraints. You are not just playing Civ V with a different leader portrait. The map shapes funnel you into specific strategic problems: when to settle a distant atoll versus consolidating closer islands, how to manage happiness across a scattered empire, and whether to tech toward better naval units or pivot for culture and faith. Those are genuinely interesting trade-offs, not tutorial padding. The AI in these compressed scenarios is no smarter than in the base game, which remains the series' persistent weak point, but the geography compensates by acting as a natural throttle on runaway expansion, yours and the opponents' alike. For newcomers to Civ V specifically, this DLC is not the right starting point. Buy the base game, play three or four full campaigns, and let the core loop sink in before adding scenario constraints. But for anyone sitting on 50-plus hours who wants a structured challenge without loading a full modded game, the Polynesian scenario in particular offers a genuinely different session. It is short enough to finish in a single sitting if you push the pace, which also makes it a useful sandbox for testing specific mid-game builds without committing to a 10-hour campaign. The broader value here ties into Civ V's mod ecosystem, which remains one of the richest in the strategy genre. This DLC unlocks no new modding tools on its own, but it signals the kind of community investment that has kept the game relevant long after Civ VI launched. Player-created maps, balance tweaks, and total conversions are still being published and maintained. Owning more official content pieces, including smaller DLC like this one, also broadens compatibility with workshop mods that reference base assets, a practical reason to fill out your Civ V library even if each individual pack feels incremental. The honest summary: this is not a transformative addition, but it is a competent and focused one. Two scenarios, one of them meaningfully distinct in its naval emphasis, at a low price point for a game that already offers enormous replay depth. If Polynesia-style island strategy sounds appealing and you are already invested in Civ V, the math is simple. Diego, Scout Team

Tags

steamScenario ModeNaval StrategyIsland Expansion4X DLCBite-Sized CampaignMod-CompatibleShort Session Friendly

System Requirements

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Reviews & Ratings

Metacritic
90
Steam
96%(209,525)

Game Info

Developer
Firaxis Games
Publisher
2K Games
Release Date
Sep 21, 2010

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