Sid Meier's Civilization V - Cradle of Civilization: Mediterranean (DLC)
Four hand-crafted Mediterranean maps for Civ V that swap procedural randomness for historically grounded starts. Small DLC, big authenticity boost.
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About Sid Meier's Civilization V - Cradle of Civilization: Mediterranean (DLC)
The Cradle of Civilization: Mediterranean pack is map DLC for Civilization V, full stop. There is no new civilization, no new unit, no extra scenario with bespoke victory conditions. What you get is a set of hand-authored maps reproducing the Mediterranean basin, built so that Rome, Greece, Egypt, and their neighbors actually start where history put them. If that sounds minor, consider how much of Civ V's mid-game tension comes from geographic pressure, and then consider how rarely a procedurally generated map puts Carthage across the sea from Rome. These maps do that consistently, every single game. The practical benefit is twofold. First, the maps are useful as a teaching tool. New players trying to understand why ancient civs behaved the way they did get a spatial context that random continents cannot provide. When you are actually squeezed between the Alps and the sea as Rome, the logic of early expansion clicks differently than it does on a random pangea. Second, veteran players get a repeatable competitive setup for multiplayer or challenge runs. Fixed geography means fixed opening theory, which is exactly the kind of constraint that produces interesting strategic decisions rather than lucky landgrab advantages. The maps themselves are competent rather than spectacular. Tile placement respects major rivers, mountain ranges, and coastal shapes well enough that the geography reads as Mediterranean without requiring a geography degree to confirm it. Resource distribution is reasonably balanced, though you will notice that certain civs benefit from their historical starting positions more than others in terms of early food and production tiles. That asymmetry is intentional and actually adds replayability, since you are essentially choosing a difficulty modifier by picking your civ on these maps. What this DLC does not do is extend the late game, improve the AI, or add any mechanical depth beyond the base Civ V experience. If your issue with Civ V is that the AI starts ignoring diplomacy by turn 200, these maps will not fix that. If you already own Gods and Kings or Brave New World and find the base gameplay loop satisfying, the Mediterranean map is a clean, low-friction addition to your rotation. If you are a modder, note that the base Civ V community has produced comparable and often more detailed map mods for free through the Workshop, so weigh that before purchasing. For a strategy player who values historically plausible starts and wants a consistent setup for competitive multiplayer sessions, this is a sensible, if unspectacular, purchase. It does exactly what it says, charges a small price for a small thing, and delivers reliable geographical fidelity. The Scout Team verdict is simple: if you play Civ V regularly and historical map setups appeal to your build-order brain, it earns its place in the library. If you are a casual player who restarts after twenty turns anyway, the Workshop has you covered for free. Diego, Scout Team
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Game Info
- Developer
- Firaxis Games
- Publisher
- 2K Games
- Release Date
- Sep 21, 2010