Compare Showgunners prices across trusted key stores and find the best deal. Developed by Artificer. Published by Good Shepherd Entertainment. Released on 5/2/2023. Available on PC. Genres: Action, Strategy. Metacritic score: 75/100.

If XCOM ate a RoboCop VHS tape and woke up in a dystopian game show, you'd get Showgunners - a leaner, meaner take on grid tactics that trades strategic depth for spectacular carnage.

My first hour with Showgunners felt like being dropped into a Saturday-morning fever dream where The Running Man and XCOM share a couch. Artificer, the Polish studio behind Hard West and Phantom Doctrine, made a deliberate choice here: strip turn-based tactics down to its most immediately satisfying core, wrap it in a grindhouse dystopia, and turn the violence up until the camera lingers lovingly on every slow-motion dismemberment. That design philosophy divides opinion, but it also makes for a game that clicks within minutes rather than hours. The setup is ex-cop Scarlett entering Homicidal All-Stars, a murderous televised spectacle, to hunt down the killer of her family. B-movie revenge plot, full stop - and the game wears that proudly. Combat runs on a two-action-point system per character with no fog of war, so every enemy is visible from turn one. Distant shots are subject to RNG, but melee always connects, which nudges you toward aggressive, flashy play. The show's antagonist director, Orion Ford, periodically throws curveballs mid-battle - killing the lights, flooding the arena with acid, or locking doors to bottle-neck your squad - and those moments give the otherwise straightforward grid-fighting a jolt of unpredictability. Between fights you walk the arena in real time, dodge and disarm environmental traps, solve light puzzles, grab loot from hidden containers, and sign autographs for fans in ways that shape your sponsorship deals and, by extension, your gear pipeline. The exploration layer is the weakest piece of the whole package, but it keeps the pacing varied enough that you are never grinding the same loop twice. Squad-building is where veterans will feel the ceiling. Scarlett recruits companions as the story progresses - Phantom, a long-range sniper who stays hidden, and Tybalt, a hacker who can teleport and deploy decoys, are highlights - but each character is effectively locked into their starting archetype. Skill trees exist and talent points matter, yet you will not be remixing a sniper into a bruiser or crafting some unexpected hybrid build. For genre newcomers that is fine; for anyone expecting XCOM-level roster tinkering, it is a genuine limitation. Character writing also drew mixed reactions, with some critics finding the story pulpy fun and others calling it underwritten. Both camps are correct. What the game does exceptionally well is pacing. The campaign runs eight hand-crafted episodes, each taking up to an hour on a first pass with some failure states factored in, and the difficulty curve tracks reasonably with how your squad grows. There is no procedural padding here, which keeps the experience tight even if it also means once you are done, you are done. An Iron Man mode exists for people who want genuine tension on a second run, but replayability is thin. On the technical side, user reception praised the optimization and low bug count, which remains worth noting given how often smaller studios stumble at launch. A Twitch mode lets streaming audiences vote on in-match events, adding chaos if you play publicly, though it has no bearing on the main campaign. Shorthand verdict for the shopper: if you are already comfortable with XCOM and want 15 more hours of deep campaign strategy with high build variety, look elsewhere. If you have been curious about the genre but bounced off its complexity, or if you want something loud and satisfying to play across a few evenings, Showgunners earns its place. It does one thing - spectacular, accessible, fast-paced turn-based combat inside a blood-soaked TV spectacle - and it does that one thing with confidence. Alex, Scout Team

Showgunners

Showgunners

May 2, 2023ArtificerGood Shepherd Entertainment
GamerScout Says

If XCOM ate a RoboCop VHS tape and woke up in a dystopian game show, you'd get Showgunners - a leaner, meaner take on grid tactics that trades strategic depth for spectacular carnage.

PC
Steam Deck VerifiedProtonDB Platinum
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GamerScout Verdict

Ideal for tactics newcomers and gore enthusiasts; genre veterans wanting deep build systems should temper expectations.

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About Showgunners

My first hour with Showgunners felt like being dropped into a Saturday-morning fever dream where The Running Man and XCOM share a couch. Artificer, the Polish studio behind Hard West and Phantom Doctrine, made a deliberate choice here: strip turn-based tactics down to its most immediately satisfying core, wrap it in a grindhouse dystopia, and turn the violence up until the camera lingers lovingly on every slow-motion dismemberment. That design philosophy divides opinion, but it also makes for a game that clicks within minutes rather than hours. The setup is ex-cop Scarlett entering Homicidal All-Stars, a murderous televised spectacle, to hunt down the killer of her family. B-movie revenge plot, full stop - and the game wears that proudly. Combat runs on a two-action-point system per character with no fog of war, so every enemy is visible from turn one. Distant shots are subject to RNG, but melee always connects, which nudges you toward aggressive, flashy play. The show's antagonist director, Orion Ford, periodically throws curveballs mid-battle - killing the lights, flooding the arena with acid, or locking doors to bottle-neck your squad - and those moments give the otherwise straightforward grid-fighting a jolt of unpredictability. Between fights you walk the arena in real time, dodge and disarm environmental traps, solve light puzzles, grab loot from hidden containers, and sign autographs for fans in ways that shape your sponsorship deals and, by extension, your gear pipeline. The exploration layer is the weakest piece of the whole package, but it keeps the pacing varied enough that you are never grinding the same loop twice. Squad-building is where veterans will feel the ceiling. Scarlett recruits companions as the story progresses - Phantom, a long-range sniper who stays hidden, and Tybalt, a hacker who can teleport and deploy decoys, are highlights - but each character is effectively locked into their starting archetype. Skill trees exist and talent points matter, yet you will not be remixing a sniper into a bruiser or crafting some unexpected hybrid build. For genre newcomers that is fine; for anyone expecting XCOM-level roster tinkering, it is a genuine limitation. Character writing also drew mixed reactions, with some critics finding the story pulpy fun and others calling it underwritten. Both camps are correct. What the game does exceptionally well is pacing. The campaign runs eight hand-crafted episodes, each taking up to an hour on a first pass with some failure states factored in, and the difficulty curve tracks reasonably with how your squad grows. There is no procedural padding here, which keeps the experience tight even if it also means once you are done, you are done. An Iron Man mode exists for people who want genuine tension on a second run, but replayability is thin. On the technical side, user reception praised the optimization and low bug count, which remains worth noting given how often smaller studios stumble at launch. A Twitch mode lets streaming audiences vote on in-match events, adding chaos if you play publicly, though it has no bearing on the main campaign. Shorthand verdict for the shopper: if you are already comfortable with XCOM and want 15 more hours of deep campaign strategy with high build variety, look elsewhere. If you have been curious about the genre but bounced off its complexity, or if you want something loud and satisfying to play across a few evenings, Showgunners earns its place. It does one thing - spectacular, accessible, fast-paced turn-based combat inside a blood-soaked TV spectacle - and it does that one thing with confidence.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementscontroller-supportcloud-savestier:aaaXCOM-likeGoreTwitch IntegrationRevenge StoryTrap NavigationB-Movie ToneSponsorship SystemIron Man ModeAccessible Tactics

System Requirements

Minimum

OS
Windows 10 64-bit
Memory
8 GB RAM
Graphics
GeForce GTX 960 4 GB / Radeon RX 570 4 GB
Processor
Intel Core i5-7400 / AMD Ryzen 5 1600

Recommended

OS
Windows 10 64-bit
Memory
16 GB RAM
Graphics
GeForce GTX 1080 8 GB / Radeon RX 5700 XT 8 GB
Processor
Intel Core i5-9400F / AMD Ryzen 5 5600X

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Reviews & Ratings

Metacritic
75

Game Info

Developer
Artificer
Publisher
Good Shepherd Entertainment
Release Date
May 2, 2023

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How much does Showgunners cost?

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What platforms is Showgunners available on?

Showgunners is available on PC.

When was Showgunners released?

Showgunners was released on 2 May 2023.

Who developed Showgunners?

Showgunners was developed by Artificer and published by Good Shepherd Entertainment.

Is Showgunners worth buying?

Showgunners holds a Metacritic score of 75/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.