Compare Shardlight prices across 50+ stores and find the best deal. Developed by Wadjet Eye Games. Published by Wadjet Eye Games. Released on 3/8/2016. Available on PC, Mac, Linux. Genres: Adventure, Indie, RPG. Metacritic score: 75/100.

Five to seven hours of handcrafted pixel dystopia where the world's injustice seeps through every screen - Wadjet Eye at their most quietly devastating.

I keep coming back to games that know exactly what they are and refuse to apologize for it. Shardlight is one of those. It's a point-and-click adventure built in Adventure Game Studio by Francisco Gonzalez and Ben Chandler, set twenty years after World War III reduced civilization to rubble and a governing Aristocracy rose from the ashes wearing powdered wigs and carrying flintlock rifles. That collision of post-nuclear decay with 18th-century pageantry is not accidental kitsch - it's the whole visual thesis of the game, and Ben Chandler's pixel art commits to it with the kind of loving obsessiveness that makes you stop and look at background details you have no mechanical reason to examine. You play as Amy Wellard, a mechanic who repairs junk technology for government lottery tickets, each ticket representing one chance at a monthly vaccine dose for Green Lung - the plague quietly killing the underclass while the Aristocracy sits on stockpiles. The premise is blunt, almost parable-like, but the world earns it through texture: the glowing green shards of uranium glass that give the city its only light, the Acolytes of the Reaper cult that has decided death is simply the logical conclusion and stopped fighting it, the mechanical ravens that show up in odd places. The first act in particular is dense with small interactions and overlapping details that reward curiosity. Rock Paper Shotgun noted the pacing as something close to a masterclass in how to build an adventure world gradually rather than dumping it wholesale on the player. The puzzles sit on the gentler side of the genre. Inventory combinations and code-deciphering exercises make up the bulk of it, and while a few puzzles land with genuine cleverness, the overall structure is fairly linear - items you need tend to be nearby, and the game rarely asks you to hold information in your head for long. For players who bounced off more unforgiving classics, that accessibility is a feature. For genre veterans wanting friction, it might read as thin. The dialogue system adds some shape: choices shift character responses throughout, and near the finale they branch into three distinct endings, which gives a light replayability hook without pretending to be a full moral-consequence system. The voice acting throughout is solid, matching the grim register of the world without tipping into melodrama. Where the criticism has some weight is in the second half. Once the story's central revelation lands, a few reviewers felt the momentum it built doesn't quite carry through to the finish - the world feels slightly less alive in the back stretch than in those first careful hours. It's a real observation. The opening of Shardlight is its strongest argument for itself. But even a slightly uneven back half doesn't undo what the front half builds: a genuinely melancholic atmosphere, a female protagonist written with dignity and pragmatism, and pixel art that finds beauty in collapse. At five to seven hours, it ends before it can outstay its welcome, which is exactly the kind of discipline I want from a game this focused. Kai, Scout Team

Shardlight
AdventureIndieRPG

Shardlight

Mar 8, 2016Wadjet Eye Games
GamerScout Says

Five to seven hours of handcrafted pixel dystopia where the world's injustice seeps through every screen - Wadjet Eye at their most quietly devastating.

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Screenshots & Media

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About Shardlight

I keep coming back to games that know exactly what they are and refuse to apologize for it. Shardlight is one of those. It's a point-and-click adventure built in Adventure Game Studio by Francisco Gonzalez and Ben Chandler, set twenty years after World War III reduced civilization to rubble and a governing Aristocracy rose from the ashes wearing powdered wigs and carrying flintlock rifles. That collision of post-nuclear decay with 18th-century pageantry is not accidental kitsch - it's the whole visual thesis of the game, and Ben Chandler's pixel art commits to it with the kind of loving obsessiveness that makes you stop and look at background details you have no mechanical reason to examine. You play as Amy Wellard, a mechanic who repairs junk technology for government lottery tickets, each ticket representing one chance at a monthly vaccine dose for Green Lung - the plague quietly killing the underclass while the Aristocracy sits on stockpiles. The premise is blunt, almost parable-like, but the world earns it through texture: the glowing green shards of uranium glass that give the city its only light, the Acolytes of the Reaper cult that has decided death is simply the logical conclusion and stopped fighting it, the mechanical ravens that show up in odd places. The first act in particular is dense with small interactions and overlapping details that reward curiosity. Rock Paper Shotgun noted the pacing as something close to a masterclass in how to build an adventure world gradually rather than dumping it wholesale on the player. The puzzles sit on the gentler side of the genre. Inventory combinations and code-deciphering exercises make up the bulk of it, and while a few puzzles land with genuine cleverness, the overall structure is fairly linear - items you need tend to be nearby, and the game rarely asks you to hold information in your head for long. For players who bounced off more unforgiving classics, that accessibility is a feature. For genre veterans wanting friction, it might read as thin. The dialogue system adds some shape: choices shift character responses throughout, and near the finale they branch into three distinct endings, which gives a light replayability hook without pretending to be a full moral-consequence system. The voice acting throughout is solid, matching the grim register of the world without tipping into melodrama. Where the criticism has some weight is in the second half. Once the story's central revelation lands, a few reviewers felt the momentum it built doesn't quite carry through to the finish - the world feels slightly less alive in the back stretch than in those first careful hours. It's a real observation. The opening of Shardlight is its strongest argument for itself. But even a slightly uneven back half doesn't undo what the front half builds: a genuinely melancholic atmosphere, a female protagonist written with dignity and pragmatism, and pixel art that finds beauty in collapse. At five to seven hours, it ends before it can outstay its welcome, which is exactly the kind of discipline I want from a game this focused. Kai, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:aaaPoint-and-ClickMultiple EndingsDystopianFemale ProtagonistVoice ActedInventory PuzzlesShort CompletableCode Deciphering

System Requirements

Minimum

OS
Windows ME or higher
Memory
64 MB RAM
DirectX
Version 5.2
Storage
2 GB available space
Graphics
640x400, 32-bit colour: 700 Mhz system minimum
Processor
Pentium or higher
Sound Card
All DirectX-compatible sound cards

Recommended

OS
Windows ME or higher
Memory
64 MB RAM
Storage
2 GB available space
Graphics
640x400, 32-bit colour: 700 Mhz system minimum
Processor
Pentium or higher
Sound Card
All DirectX-compatible sound cards

Reviews & Ratings

Metacritic
75

Game Info

Developer
Wadjet Eye Games
Publisher
Wadjet Eye Games
Release Date
Mar 8, 2016

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