
Shadowrun: Hong Kong Extended Edition
The best cRPG in the Shadowrun trilogy, and a strong argument that cyberpunk and fantasy belong together. Dense writing, branching dialogue, and a Hong Kong that feels genuinely alive.
GamerScout Verdict
Best for cRPG fans who read every dialogue line and want a cyberpunk-fantasy world that rewards patience and build commitment.
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About Shadowrun: Hong Kong Extended Edition
I have a personal rule: if a game's setting makes me want to read lore tabs voluntarily, it has already won half the battle. Shadowrun: Hong Kong Extended Edition won that battle inside the first hour. Harebrained Schemes planted the Shadowrun universe in 2056 Hong Kong, a city of triad bosses, neon-drenched slums, corporate towers, and restless spirits, and the result is one of the most atmospheric backdrops in the cRPG space. The story hooks you fast: your foster father has gone missing after sending cryptic messages, the Hong Kong Police Force has already tried to kill you, and a terrifying triad matriarch named Kindly Cheng has quietly erased your identity from official records in exchange for your loyalty. That is a stronger cold open than most big-budget RPGs manage. The tactical combat is turn-based and built around two action points per character, spent on movement, abilities, or attacks. It is not as crunchy as XCOM and will not satisfy hardcore grognards looking for simulation depth, but it has enough texture to stay engaging. The Karma-based progression system rewards specialization: spread your points across Street Samurai rifles, Mage spells, Decker hacking, Shaman spirit summoning, and Rigger drone control and you will underperform at everything. Pick a lane and commit. The Extended Edition specifically adds a dedicated Cyberware skill tree, making full cyberware builds genuinely viable for the first time in the series, and introduces Dragon Lines to the battlefield, positional map features that can, for example, convert a Mage's single-target spells into area-of-effect blasts. Those two additions alone give returning players a real reason to try a different archetype on a second run. The companion squad the game gives you is a highlight: a security expert, a shaman, a decker, a rigger, and a fifth character left for you to discover. Their personal storylines are written with actual care, and the dialogue branching goes well beyond a binary morality slider. Choices frequently close one narrative door while quietly unlocking another several missions later. Charisma and your chosen etiquette, whether Corporate, Gang, Security, or others, open distinct dialogue paths that can resolve missions without firing a shot. That systemic flexibility is where Hong Kong earns its Very Positive rating on Steam. The caveats are real, though. The middle act sags with padding, something even fans acknowledge, and certain maps feel bigger than their content justifies. The game does not explain its systems well, which will frustrate players who come in cold without prior Shadowrun experience. The matrix hacking sequences, handled through the Decker, are functional but dry, and the writing occasionally buries good ideas under walls of lore exposition that not every player will have the patience for. The Extended Edition's bonus campaign, Shadows of Hong Kong, runs roughly six hours and is the harder of the two campaigns, which is welcome, but it does feel like a coda rather than a full act. For players already comfortable with dense, text-heavy cRPGs, those friction points are noise. The worldbuilding is strong enough that reading those lore walls eventually stops feeling like homework. If you have played Dragonfall and want more of that world with expanded mechanics and a sharper setting, Hong Kong delivers. If you have never touched the trilogy, this is still a valid entry point, though starting with Dragonfall first is the more commonly recommended path. The Steam Workshop support and included level editor also mean community content keeps the experience breathing long after the credits roll.

RPGs
Tags
System Requirements
Minimum
- Processor
- x86-compatible 1.4GHz or faster processor
- Memory
- 2 GB RAM
- Graphics
- DirectX compatible 3D graphics card with at least 256MB of addressable memory DirectX®:9.0…
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Game Info
- Developer
- Harebrained Schemes
- Publisher
- Paradox Interactive
- Release Date
- Jul 25, 2013

