Serious Sam's Bogus Detour
Serious Sam goes top-down and surprisingly stays fun: Bogus Detour is a twin-stick shooter built on the Hammerwatch engine that earns its chaos honestly.
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About Serious Sam's Bogus Detour
Serious Sam's Bogus Detour is a top-down twin-stick shooter that takes the series' trademark absurdist bullet-chaos and funnels it through an overhead perspective, developed by Crackshell, the studio behind Hammerwatch. That pedigree matters. This is not a lazy license job handed to an indifferent team. You can feel the engine familiarity in the way rooms breathe, in the way enemy counts escalate without the frame rate throwing a tantrum. It is an indie-scale production wearing a major IP's jersey, and for the most part it earns that combination. The gameplay loop is exactly what it sounds like: Sam tears through Mediterranean environments, alien ruins, and laboratories, collecting keys, blasting headless kamikazes and kleer skeletons in huge swarms, and picking up the series' signature arsenal including the double shotgun, minigun, and the rocket launcher that never stops feeling satisfying to fire. The top-down angle gives everything a slightly more tactical texture than the classic first-person entries. You can see the wave compositions before they reach you, which rewards positioning and pre-aim rather than pure reflexes. That said, difficulty spikes are real. Later levels push enemy density into genuinely punishing territory, and if you are playing solo you will notice the design occasionally feels tuned for co-op. Bringing in a friend over LAN or online smooths those rough edges considerably. What keeps Bogus Detour interesting past the first hour is a light but functional character build system. You pick up stat upgrades and weapon modifications as you clear zones, which gives the progression a faint looter tint without becoming a spreadsheet exercise. It never overstays its welcome on that front. The map design loops back on itself in ways that feel intentional rather than lazy, and there are secrets tucked away that reward slower, exploratory runs over pure sprint-and-shoot sessions. For a game that looks like it could have been a throwaway reskin, the level design has genuine craft behind it. The pixel art is clean and readable, which matters more in a twin-stick shooter than people give it credit for. Enemy silhouettes are distinct enough that you can parse a crowded screen at a glance, and the environmental variety across the roughly six-to-eight-hour campaign keeps the backdrop from getting monotonous. The soundtrack leans into the series' rock-adjacent energy, loud and propulsive, doing its job without being something you queue up outside of play. It is functional rather than atmospheric, which is an honest trade-off for this genre. Where Bogus Detour stumbles is in its boss design, which rarely matches the creativity the wave encounters suggest, and in its story wrapper, which exists mostly as set dressing rather than anything Sam fans would call meaningful. The humor lands occasionally but is leaning on the original IP's established tone rather than generating its own. For anyone coming in without nostalgia for Sam Stone, the jokes land quieter. None of this derails the experience, but it is worth knowing before you sit down expecting narrative depth or memorable setpieces beyond the shooting itself. For fans of overhead twin-stick shooters, particularly those who enjoyed Hammerwatch or similar run-clear-escape structures, Bogus Detour delivers more than its modest footprint promises. It is a well-executed licensed game from a developer who clearly understood the assignment. The co-op is where it peaks, solo is still solid, and at its length it exits before overstaying its welcome. Kai, Scout Team
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Game Info
- Developer
- Crackshell
- Publisher
- Devolver Digital
- Release Date
- Jun 20, 2017