Compare Heroes of Hammerwatch II prices across trusted key stores and find the best deal. Developed by Crackshell. Published by Team17. Released on 1/14/2025. Available on PC. Genres: Action, Indie, RPG.

If the words 'just one more run' have ever cost you a full night of sleep, Crackshell knows exactly how to exploit that weakness - and they've done it again.

I started a run as the Paladin just to 'get a feel for the systems' and looked up two hours later with a half-built town, a chest full of trinkets I was afraid to sell, and a sincere need to eat something. That pull is real, and it's the clearest thing I can say about Heroes of Hammerwatch II: the loop is genuinely hard to put down. You push into procedurally generated floors of the Dark Citadel, die (often), carry resources back to your town hub, build new structures, unlock permanent buffs, then dive again slightly stronger. Moment to moment it sits closer to top-down Diablo than a bullet-hell roguelite, which matters: combat is physical and grounded, not frantic and avoidance-based. The class roster is one of the game's quieter strengths. You begin with four - the tanky Warrior with his whirling axes and Warcry, the self-healing Paladin whose Blessed Strike clears crowds, the agile Ranger who lays traps and fires Marked Shot from a distance, and the barrier-packing Wizard slinging Magic Missiles and Fireball. Three more unlock through exploration: the evasion-hungry Rogue found skulking in the dark caves, the hybrid Warlock (Chaos and Souls specializations both have devoted communities arguing their merits), and the glass-cannon Sorcerer deep in the Citadel itself. Each class branches into three specializations at level 10, and you can swap between them freely, which encourages genuine experimentation rather than punishing a bad early choice. The Guild Title system adds a meta layer on top: leveling any class grants permanent stat bonuses that carry across your entire roster, so spending time on a secondary feels purposeful rather than like homework. The honest friction points are worth naming. Trinkets - the per-run passive items found in chests - lean toward flat stat boosts rather than the kind of wild, build-warping effects that make games like this feel infinite. Weapon variety in melee is thinner than you'd hope: most swords and axes feel functionally similar outside their attached weapon skill. There is effectively one main dungeon mission structure, so players who need a constantly shifting goal will feel the repetition before the NG+ cycle kicks in. Multiplayer carries its own awkward design: when you play as a guest in a friend's world, your town progression runs through their hub, which can feel hollow if you're the person who keeps hosting for others. What never wavers is the craft of the presentation. The pixel art is exceptionally clean - environments, enemy animations, and lighting effects all carry that particular handmade warmth where you can tell a human being made specific choices about every tile. The game runs without complaint on modest hardware, which I always read as a quiet act of respect toward the audience. And the Steam community's active theorycrafting around specialization tier lists and NG+ builds tells you something useful: this is a game people stick with, not one they finish and shelve. For a solo indie fan who loves a deeply readable progression system and doesn't need narrative depth to feel satisfied, this is a very good time. For co-op players, it works, with the caveat that the host/guest progression structure needs a cleaner solution. Patient players who grow with a roster of seven classes across New Game Plus cycles will find genuine longevity here. Kai, Scout Team

Heroes of Hammerwatch II

Heroes of Hammerwatch II

Jan 14, 2025CrackshellTeam17
GamerScout Says

If the words 'just one more run' have ever cost you a full night of sleep, Crackshell knows exactly how to exploit that weakness - and they've done it again.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €1.00

GamerScout Verdict

Best for solo roguelite fans who want layered persistent progression and don't mind thin narrative or modest trinket variety.

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Price History

Historical low
€1.006 Jun 2026
Keyshops
€0.98€1.04€1.09€1.156 Jun17 Jun28 Jun9 Jul20 Jul
6 Jun — 20 Jul
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Screenshots & Media

About Heroes of Hammerwatch II

I started a run as the Paladin just to 'get a feel for the systems' and looked up two hours later with a half-built town, a chest full of trinkets I was afraid to sell, and a sincere need to eat something. That pull is real, and it's the clearest thing I can say about Heroes of Hammerwatch II: the loop is genuinely hard to put down. You push into procedurally generated floors of the Dark Citadel, die (often), carry resources back to your town hub, build new structures, unlock permanent buffs, then dive again slightly stronger. Moment to moment it sits closer to top-down Diablo than a bullet-hell roguelite, which matters: combat is physical and grounded, not frantic and avoidance-based. The class roster is one of the game's quieter strengths. You begin with four - the tanky Warrior with his whirling axes and Warcry, the self-healing Paladin whose Blessed Strike clears crowds, the agile Ranger who lays traps and fires Marked Shot from a distance, and the barrier-packing Wizard slinging Magic Missiles and Fireball. Three more unlock through exploration: the evasion-hungry Rogue found skulking in the dark caves, the hybrid Warlock (Chaos and Souls specializations both have devoted communities arguing their merits), and the glass-cannon Sorcerer deep in the Citadel itself. Each class branches into three specializations at level 10, and you can swap between them freely, which encourages genuine experimentation rather than punishing a bad early choice. The Guild Title system adds a meta layer on top: leveling any class grants permanent stat bonuses that carry across your entire roster, so spending time on a secondary feels purposeful rather than like homework. The honest friction points are worth naming. Trinkets - the per-run passive items found in chests - lean toward flat stat boosts rather than the kind of wild, build-warping effects that make games like this feel infinite. Weapon variety in melee is thinner than you'd hope: most swords and axes feel functionally similar outside their attached weapon skill. There is effectively one main dungeon mission structure, so players who need a constantly shifting goal will feel the repetition before the NG+ cycle kicks in. Multiplayer carries its own awkward design: when you play as a guest in a friend's world, your town progression runs through their hub, which can feel hollow if you're the person who keeps hosting for others. What never wavers is the craft of the presentation. The pixel art is exceptionally clean - environments, enemy animations, and lighting effects all carry that particular handmade warmth where you can tell a human being made specific choices about every tile. The game runs without complaint on modest hardware, which I always read as a quiet act of respect toward the audience. And the Steam community's active theorycrafting around specialization tier lists and NG+ builds tells you something useful: this is a game people stick with, not one they finish and shelve. For a solo indie fan who loves a deeply readable progression system and doesn't need narrative depth to feel satisfied, this is a very good time. For co-op players, it works, with the caveat that the host/guest progression structure needs a cleaner solution. Patient players who grow with a roster of seven classes across New Game Plus cycles will find genuine longevity here.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayermultiplayercooponline-coopachievementscontroller-supporttrading-cardscloud-savestier:sub-5Town-Building MetaNG+ ScalingClass SpecializationGuild ProgressionTrinket SystemSolo-FriendlyPixel CraftPermadeath Loop

System Requirements

Minimum

OS
Windows 7 or later
Memory
3 GB RAM
Storage
1 GB available space
Graphics
OpenGL 3.2+ / DirectX 11+
Processor
Intel Core™ Duo or faster

Recommended

Requires a 64-bit processor and operating system

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Reviews & Ratings

Steam
83%(6,242)

Game Info

Developer
Crackshell
Publisher
Team17
Release Date
Jan 14, 2025

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How much does Heroes of Hammerwatch II cost?

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What platforms is Heroes of Hammerwatch II available on?

Heroes of Hammerwatch II is available on PC.

When was Heroes of Hammerwatch II released?

Heroes of Hammerwatch II was released on 14 January 2025.

Who developed Heroes of Hammerwatch II?

Heroes of Hammerwatch II was developed by Crackshell and published by Team17.