Compare Second Sun prices across trusted key stores and find the best deal. Developed by Grey Wolf Entertainment. Published by Iceberg Interactive. Released on 11/5/2025. Available on PC. Genres: Action, Adventure, Indie, RPG.

Rough around every edge and proud of it. Second Sun is the kind of scrappy looter-shooter FPS-RPG that wins you over through sheer forward momentum before you've had time to notice the dated textures.

I went in with calibrated expectations, and Second Sun still managed to surprise me by how quickly it grabbed hold. Grey Wolf Entertainment, a Portuguese studio previously known for strategy games like Pax Nova and Dawn of Andromeda, made a sharp left turn into first-person shooter territory here, and the seams of that genre leap show. What they built, though, has real pulse to it: a movement-based FPS layered over a loot-and-upgrade RPG loop, set in the open world of Rowen, a land fractured by civil war between the Empire and the Order of the Second Sun. You play as a Sunborn, a warrior with supernatural abilities, and your first decision is which of three classes to commit to: the Marauder, a frontline bruiser built for soaking damage and pushing forward; the Sentinel, a quicker fighter comfortable at both close and long range; or the Diviner, who channels the light of the White Sun to deal damage in ways that feel genuinely distinct from the other two. Class choice shapes your build path through a skill tree that stays approachable without being shallow. Loot cascades in from enemies and chests constantly, and the gear dismantling and upgrade system gives you something to do with every redundant drop rather than just selling it off. The loop is familiar but it clicks, and finding a weapon tier upgrade mid-dungeon still produces a small, honest rush. The gunplay is where the game earns its keep. Shotguns hit with the kind of weight that makes you lean back slightly, rifles have a clean rhythm, and SMGs serve as a reliable middle gear for the densest encounters. Enemies come in distinct flavors: grotesque creature types called Nightmares and Torments that get in your face fast, and human soldiers who play smarter and force actual positioning decisions. Combat demands constant movement, which is smart design given there's no stamina penalty to worry about. The procedurally generated dungeons feed that momentum with tight corridors, sudden ambushes, and loot pockets that reward bold players who clear side rooms. Repetition does creep in over the middle stretch of the three-Act structure, and some dungeon layouts feel functionally identical by the time the second Act wraps, but there's enough randomness in enemy placement and drops to keep sessions feeling purposeful rather than rote. Where Second Sun genuinely struggles is presentation. Character models and UI elements look dated, textures outside major landmarks can feel thin, and controller support is inconsistent enough that this one really is best played on mouse and keyboard. The dungeons specifically suffer from a lack of musical ambience in places, which flattens the atmosphere when the gunfire stops. The story across its three Acts is lean and functional rather than memorable, though a handful of reveals do land with enough weight to justify the runtime of roughly eight to ten hours. Post-launch patches have adjusted enemy difficulty scaling, and community feedback suggests the developer is still actively tuning the experience, which is worth knowing before you commit. If you need visual fidelity or a script that lingers after the credits, look elsewhere. But if you have a weekend and an appetite for something scrappy, fast, and genuinely built with care by a small team stretching into new territory, Second Sun delivers what it promises in the moments that count. Kai, Scout Team

Second Sun

Second Sun

Nov 5, 2025Grey Wolf EntertainmentIceberg Interactive
GamerScout Says

Rough around every edge and proud of it. Second Sun is the kind of scrappy looter-shooter FPS-RPG that wins you over through sheer forward momentum before you've had time to notice the dated textures.

PC
Steam Deck Playable
Best Price Available
€11.11-43%
at Eneba
Lowest tracked: €8.60
Track this price

GamerScout Verdict

Best for looter-shooter fans who can forgive dated visuals in exchange for punchy gunplay and a loot loop that earns its runtime.

Compare Prices(5 stores)

EnebaBest price
StandardGlobalSteam KeyKey
€11.11-43%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€11.39
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€12.09-17%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€16.47-16%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€19.50
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€8.6015 Jun 2026
Current best
€11.11
Keyshops
€8.27€9.39€10.52€11.645 Jun28 Jun22 Jul14 Aug6 Sept
5 Jun — 6 Sept
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Screenshots & Media

About Second Sun

I went in with calibrated expectations, and Second Sun still managed to surprise me by how quickly it grabbed hold. Grey Wolf Entertainment, a Portuguese studio previously known for strategy games like Pax Nova and Dawn of Andromeda, made a sharp left turn into first-person shooter territory here, and the seams of that genre leap show. What they built, though, has real pulse to it: a movement-based FPS layered over a loot-and-upgrade RPG loop, set in the open world of Rowen, a land fractured by civil war between the Empire and the Order of the Second Sun. You play as a Sunborn, a warrior with supernatural abilities, and your first decision is which of three classes to commit to: the Marauder, a frontline bruiser built for soaking damage and pushing forward; the Sentinel, a quicker fighter comfortable at both close and long range; or the Diviner, who channels the light of the White Sun to deal damage in ways that feel genuinely distinct from the other two. Class choice shapes your build path through a skill tree that stays approachable without being shallow. Loot cascades in from enemies and chests constantly, and the gear dismantling and upgrade system gives you something to do with every redundant drop rather than just selling it off. The loop is familiar but it clicks, and finding a weapon tier upgrade mid-dungeon still produces a small, honest rush. The gunplay is where the game earns its keep. Shotguns hit with the kind of weight that makes you lean back slightly, rifles have a clean rhythm, and SMGs serve as a reliable middle gear for the densest encounters. Enemies come in distinct flavors: grotesque creature types called Nightmares and Torments that get in your face fast, and human soldiers who play smarter and force actual positioning decisions. Combat demands constant movement, which is smart design given there's no stamina penalty to worry about. The procedurally generated dungeons feed that momentum with tight corridors, sudden ambushes, and loot pockets that reward bold players who clear side rooms. Repetition does creep in over the middle stretch of the three-Act structure, and some dungeon layouts feel functionally identical by the time the second Act wraps, but there's enough randomness in enemy placement and drops to keep sessions feeling purposeful rather than rote. Where Second Sun genuinely struggles is presentation. Character models and UI elements look dated, textures outside major landmarks can feel thin, and controller support is inconsistent enough that this one really is best played on mouse and keyboard. The dungeons specifically suffer from a lack of musical ambience in places, which flattens the atmosphere when the gunfire stops. The story across its three Acts is lean and functional rather than memorable, though a handful of reveals do land with enough weight to justify the runtime of roughly eight to ten hours. Post-launch patches have adjusted enemy difficulty scaling, and community feedback suggests the developer is still actively tuning the experience, which is worth knowing before you commit. If you need visual fidelity or a script that lingers after the credits, look elsewhere. But if you have a weekend and an appetite for something scrappy, fast, and genuinely built with care by a small team stretching into new territory, Second Sun delivers what it promises in the moments that count.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstrading-cardstier:indieLooter-ShooterMovement-Based CombatThree-Act StructurePermadeath OptionClass AbilitiesProcedural DungeonsGear DismantlingBoomer Shooter DNA

System Requirements

Minimum

OS
Windows 8 64-bit or later
Memory
8 GB RAM
Storage
11 GB available space
Graphics
Nvidia GTX 1060 or AMD Radeon RX 570 equivalent DX11 GPU
Processor
Core i5-4570 or AMD equivalent

Recommended

OS
Windows 10 64-bit
Memory
16 GB RAM
Storage
11 GB available space
Graphics
Nvidia GTX 2060 or AMD Radeon RX 5700 equivalent DX11 GPU
Processor
Intel Core i7-7700K or AMD equivalent

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Game Info

Developer
Grey Wolf Entertainment
Publisher
Iceberg Interactive
Release Date
Nov 5, 2025

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Frequently asked questions about Second Sun

How much does Second Sun cost?

As of 6 September 2026, the cheapest in-stock offer for Second Sun is €11.11 at Eneba, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Second Sun cheapest?

The lowest in-stock price we track for Second Sun is €11.11 at Eneba (6 September 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Second Sun available on?

Second Sun is available on PC.

When was Second Sun released?

Second Sun was released on 5 November 2025.

Who developed Second Sun?

Second Sun was developed by Grey Wolf Entertainment and published by Iceberg Interactive.