Compare SAW HELL prices across 50+ stores and find the best deal. Developed by Bonittor Games. Published by Bonittor Games. Released on 2/23/2021. Available on PC. Genres: Adventure, Indie.

A stump hero fighting through mechanical traps to save his forest friends - SAW HELL is a curiosity from a one-person studio that wears its old-school platformer heart very openly, for better and worse.

I will be honest with you: SAW HELL is one of those games that exists in a corner of Steam so quiet you can almost hear the wind. Bonittor Games put out this precision platformer-adventure back in late 2020, and the world largely moved on. That does not automatically make it bad. It makes it undiscovered. And undiscovered things deserve a fair look. The setup is genuinely charming in a lo-fi way. You play as Stump, a little tree-stump hero trying to rescue his forest and his friends from a mad scientist who has filled the world with mechanical traps. That premise has a storybook warmth to it - a small, rooted thing against a world of spinning blades and hostile contraptions. The pixel art aesthetic carries that idea forward with honest, hand-assembled visuals. There is no pretense of AAA polish here. What you see is a solo developer finding a visual language and committing to it. Gameplay sits in the precision platformer space: traps to navigate, levels to push through, deaths to absorb and retry. The Steam page signals hardcore difficulty as a feature, and if you take that seriously going in, you will calibrate your patience correctly. Trap placement defines the rhythm of each stage, and the oldschool soundtrack keeps things moving with a retro pulse that feels intentional rather than slapped on. The references to popular characters scattered through levels suggest the developer had a sense of humor and wanted players to find small surprises along the way. Where SAW HELL struggles is in places you would expect from a micro-budget solo release. Level variety and mechanical depth are limited. The single user review on Steam is not enough signal to draw firm conclusions about polish or bugs, but a game with this footprint almost certainly has rough edges in control feel and checkpoint spacing. The lack of any external critical coverage means you are going in with very few guide rails. That is part of the appeal, honestly - but it is also a real risk for players who want confidence before committing time. Who is this actually for? Genuinely: the niche-est of niche audiences. If you love poking around ignored corners of Steam, if you appreciate seeing a solo creator build a full game around a stump hero saving a forest from machine traps, if you do not mind that the experience might be rough around the edges and short - SAW HELL offers something that larger studios would never greenlight. There is craft here, even if it is imperfect craft. That matters to me. Kai, Scout Team

SAW HELL
AdventureIndie

SAW HELL

Feb 23, 2021Bonittor Games
GamerScout Says

A stump hero fighting through mechanical traps to save his forest friends - SAW HELL is a curiosity from a one-person studio that wears its old-school platformer heart very openly, for better and worse.

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Screenshots & Media

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About SAW HELL

I will be honest with you: SAW HELL is one of those games that exists in a corner of Steam so quiet you can almost hear the wind. Bonittor Games put out this precision platformer-adventure back in late 2020, and the world largely moved on. That does not automatically make it bad. It makes it undiscovered. And undiscovered things deserve a fair look. The setup is genuinely charming in a lo-fi way. You play as Stump, a little tree-stump hero trying to rescue his forest and his friends from a mad scientist who has filled the world with mechanical traps. That premise has a storybook warmth to it - a small, rooted thing against a world of spinning blades and hostile contraptions. The pixel art aesthetic carries that idea forward with honest, hand-assembled visuals. There is no pretense of AAA polish here. What you see is a solo developer finding a visual language and committing to it. Gameplay sits in the precision platformer space: traps to navigate, levels to push through, deaths to absorb and retry. The Steam page signals hardcore difficulty as a feature, and if you take that seriously going in, you will calibrate your patience correctly. Trap placement defines the rhythm of each stage, and the oldschool soundtrack keeps things moving with a retro pulse that feels intentional rather than slapped on. The references to popular characters scattered through levels suggest the developer had a sense of humor and wanted players to find small surprises along the way. Where SAW HELL struggles is in places you would expect from a micro-budget solo release. Level variety and mechanical depth are limited. The single user review on Steam is not enough signal to draw firm conclusions about polish or bugs, but a game with this footprint almost certainly has rough edges in control feel and checkpoint spacing. The lack of any external critical coverage means you are going in with very few guide rails. That is part of the appeal, honestly - but it is also a real risk for players who want confidence before committing time. Who is this actually for? Genuinely: the niche-est of niche audiences. If you love poking around ignored corners of Steam, if you appreciate seeing a solo creator build a full game around a stump hero saving a forest from machine traps, if you do not mind that the experience might be rough around the edges and short - SAW HELL offers something that larger studios would never greenlight. There is craft here, even if it is imperfect craft. That matters to me. Kai, Scout Team

Tags

singleplayertier:sub-5Precision PlatformerTrap NavigationMicro-Budget IndieSolo DeveloperRetro PlatformerOldschool SoundtrackShort RuntimeHidden Gem Candidate

System Requirements

Minimum

OS
Windows 7, 8, 8.1, 10
Memory
1 GB RAM
DirectX
Version 10
Storage
200 MB available space
Graphics
512 MB video memory
Processor
Intel Pentium 4 2Ghz

Recommended

OS
Windows 7, 8, 8.1, 10
Memory
1 GB RAM
DirectX
Version 10
Storage
200 MB available space
Graphics
512 MB video memory
Processor
Intel Pentium 4 2Ghz

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Game Info

Developer
Bonittor Games
Publisher
Bonittor Games
Release Date
Feb 23, 2021

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What platforms is SAW HELL available on?

SAW HELL is available on PC.

When was SAW HELL released?

SAW HELL was released on 23 February 2021.

Who developed SAW HELL?

SAW HELL was developed by Bonittor Games.