Compare Save the Dodos prices across trusted key stores and find the best deal. Developed by 3DDUO. Published by SOEDESCO Publishing. Released on 4/22/2016. Available on PC, Mac, Linux. Genres: Casual, Indie.

Lemmings meets sliding-tile puzzles, wrapped in cheerful dodo chaos. Charming enough for a couch break, repetitive enough to test your patience by world three.

I have a soft spot for puzzle games that commit to a single clever mechanic and just run with it, and Save the Dodos lands squarely in that tradition. The central hook is genuinely smart: your birds are completely autonomous, waddling left or right and bouncing off walls without a care in the world, and your only power is to slide rows and columns of the level grid to reshape the terrain beneath and around them. You are not controlling the dodos. You are controlling reality around them, which is a lovely, slightly absurd design premise. The four worlds, spanning prehistoric landscapes, ancient Egypt, mythological Greece, and a Viking-flavored Valhalla, each introduce fresh enemy types and obstacles to keep the tile-sliding from going totally stale. On top of the classic mode (herd the birds to the exit door), there are survival and collect variants that flip the objective and ask different things of you. Each of the 100 levels hands out up to three stars depending on whether you hit quotas for dodos saved, fruits carried to a basket, or time survived, which gives completionists a reason to revisit stages they coasted through. Four special dodo characters with minor unique traits add a faint layer of strategy, though calling it deep would be generous. A full completion run clocks in around seven hours, which is an honest, unpretentious length for a game that knows exactly what it is. The elephant in the room is repetition. The sliding mechanic is fun in short sessions but the game never meaningfully expands it. Veterans of more mechanically layered puzzlers will feel the ceiling early. The soundtrack, composed by Romain Trouillet, is pleasant and fits the lighthearted tone, but it does not evolve across the four worlds in any meaningful way, and a minority of players found the looping audio wearing by the back half. There is also a lingering sense that this game was born on touchscreens first, because the mouse controls, while functional, never feel quite as snappy as the concept deserves. On a phone, sliding tiles with your thumb would feel intuitive and immediate. On PC, there is a small but present friction. That said, the visual presentation is genuinely cheerful, colorful, and well-animated, and the Steam community has settled at a strong positive rating despite those caveats. This is not a game for someone craving the existential weight of a Baba Is You or the mechanical density of Stephen's Sausage Roll. It is a game for someone with an hour to kill, a fondness for helpless digital animals in peril, and a tolerance for the occasional spike-related feather explosion. If you approach it in focused bursts rather than marathon sessions, the repetition barely registers and the charm holds up well. There is a quiet handcrafted warmth here that big-budget puzzle releases rarely bother with. Kai, Scout Team

Save the Dodos

Save the Dodos

Apr 22, 20163DDUOSOEDESCO Publishing
GamerScout Says

Lemmings meets sliding-tile puzzles, wrapped in cheerful dodo chaos. Charming enough for a couch break, repetitive enough to test your patience by world three.

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Historical low: €0.37

GamerScout Verdict

Best for casual puzzle fans who want a breezy 7-hour distraction with charming bird chaos and zero mechanical pretension.

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Price History

Historical low
€0.3722 Jun 2026
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Screenshots & Media

About Save the Dodos

I have a soft spot for puzzle games that commit to a single clever mechanic and just run with it, and Save the Dodos lands squarely in that tradition. The central hook is genuinely smart: your birds are completely autonomous, waddling left or right and bouncing off walls without a care in the world, and your only power is to slide rows and columns of the level grid to reshape the terrain beneath and around them. You are not controlling the dodos. You are controlling reality around them, which is a lovely, slightly absurd design premise. The four worlds, spanning prehistoric landscapes, ancient Egypt, mythological Greece, and a Viking-flavored Valhalla, each introduce fresh enemy types and obstacles to keep the tile-sliding from going totally stale. On top of the classic mode (herd the birds to the exit door), there are survival and collect variants that flip the objective and ask different things of you. Each of the 100 levels hands out up to three stars depending on whether you hit quotas for dodos saved, fruits carried to a basket, or time survived, which gives completionists a reason to revisit stages they coasted through. Four special dodo characters with minor unique traits add a faint layer of strategy, though calling it deep would be generous. A full completion run clocks in around seven hours, which is an honest, unpretentious length for a game that knows exactly what it is. The elephant in the room is repetition. The sliding mechanic is fun in short sessions but the game never meaningfully expands it. Veterans of more mechanically layered puzzlers will feel the ceiling early. The soundtrack, composed by Romain Trouillet, is pleasant and fits the lighthearted tone, but it does not evolve across the four worlds in any meaningful way, and a minority of players found the looping audio wearing by the back half. There is also a lingering sense that this game was born on touchscreens first, because the mouse controls, while functional, never feel quite as snappy as the concept deserves. On a phone, sliding tiles with your thumb would feel intuitive and immediate. On PC, there is a small but present friction. That said, the visual presentation is genuinely cheerful, colorful, and well-animated, and the Steam community has settled at a strong positive rating despite those caveats. This is not a game for someone craving the existential weight of a Baba Is You or the mechanical density of Stephen's Sausage Roll. It is a game for someone with an hour to kill, a fondness for helpless digital animals in peril, and a tolerance for the occasional spike-related feather explosion. If you approach it in focused bursts rather than marathon sessions, the repetition barely registers and the charm holds up well. There is a quiet handcrafted warmth here that big-budget puzzle releases rarely bother with.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstrading-cardstier:sub-5Sliding-Tile PuzzleLemmings-likeShort CompletionStar Rating SystemMulti-ModeTouch-First PortColorful ArtCasual Puzzle

System Requirements

Minimum

OS
Windows XP or higher
Memory
2 GB RAM
Storage
300 MB available space
Graphics
Integrated to the motherboard
Processor
2 Ghz

Recommended

OS
Windows 7 or higher
Memory
2 GB RAM
Storage
300 MB available space
Graphics
Integrated to the motherboard
Processor
2 Ghz

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Game Info

Developer
3DDUO
Publisher
SOEDESCO Publishing
Release Date
Apr 22, 2016

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What platforms is Save the Dodos available on?

Save the Dodos is available on PC, Mac, Linux.

When was Save the Dodos released?

Save the Dodos was released on 22 April 2016.

Who developed Save the Dodos?

Save the Dodos was developed by 3DDUO and published by SOEDESCO Publishing.