Compare Saints Row IV: Re-Elected prices across trusted key stores and find the best deal. Developed by Deep Silver Volition. Published by Koch Media. Released on 8/19/2013. Available on PC, Nintendo Switch, Xbox. Genres: Action, Adventure. Metacritic score: 86/100.

Superpowers, a Dubstep Gun, and a presidential Boss fighting alien overlords in a Matrix parody, if that pitch makes you grin, this sandbox will consume your weekend.

My first hour with Saints Row IV Re-Elected involved defusing a nuclear bomb to Aerosmith, piloting a stolen alien ship naked to a 90s banger, and unlocking the ability to sprint faster than any car on the road. The game wastes zero time establishing its tone, and that tone never wavers: gleefully, purposefully unhinged. This is not an open-world crime sim that got a little silly. It is a power fantasy wrapped in a sci-fi parody that uses a simulated version of Steelport as its playground, and the moment you accept that premise, you will have a hard time putting it down. The superpower mechanics are the engine everything runs through. You start with Super Sprint and Super Jump, then gradually unlock elemental abilities, fire blasts, ice projectiles, telekinesis, gravity stomps, by collecting data clusters scattered across the city. Upgrading the skill tree is genuinely satisfying: by mid-game you are gliding from one end of Steelport to the other in under a minute, and the city starts feeling like a jungle gym rather than a backdrop. The weapon roster keeps pace. The Dubstep Gun forces enemies and nearby cars to dance uncontrollably. The Black Hole Launcher swallows entire groups whole. The Inflato-Ray pops heads like balloons. Guns can be customised with skins and upgraded for damage, and the roster rewards players who mix absurd tools with the movement abilities freely. That said, the superpowers do create a structural tension the game never fully resolves. Once you reach peak sprint speed, cars become largely pointless, a genuine shame given how much personality the radio stations and vehicle customisation bring. The open-world side missions loop repetitively once the novelty of the powers wears off, and the city of Steelport is reused from Saints Row: The Third, which means returning players will recognise every alley. The campaign story missions compensate with handcrafted set-pieces: a Metal Gear Solid stealth parody, a Mass Effect crew-romance system played entirely for laughs, and a simulation-within-a-simulation 1950s diversion that lands much better than it has any right to. The writing is self-aware enough to acknowledge its own cliches, villain Emperor Zinyak gets called out for it, and the voice cast, with multiple selectable Boss voices, keeps the one-liners landing more often than not. The Re-Elected package matters practically: it bundles the full DLC run, including the Enter the Dominatrix and How the Saints Save Christmas expansions, adding several extra hours on top of a campaign that already runs long. Two-player co-op is included, and crossplay between Steam, Epic, and GOG Windows users has been patched in, which is a welcome modern addition for a game this age. Technically, on PC this version runs without the performance headaches reported on console ports, the platform this game was clearly most at home on. Visually it shows its 2013 origins, but the art direction leans so hard into neon absurdity that the dated graphics rarely feel like a problem. Saints Row IV Re-Elected does one thing exceptionally well: it makes you feel like the most overpowered person in any room, every room, without apology. The gunplay is loose, the side content gets repetitive, and the city map is technically a hand-me-down. None of that matters much when you are stomping a cluster of alien troops skyward, pulling them back with telekinesis, and finishing them off with a black hole launcher while the in-game radio plays something deeply inappropriate. If you want challenge or friction, look elsewhere. If you want a sandbox that commits fully to its own chaos, this is it. Alex, Scout Team

Saints Row IV: Re-Elected

Saints Row IV: Re-Elected

Aug 19, 2013Deep Silver VolitionKoch Media
GamerScout Says

Superpowers, a Dubstep Gun, and a presidential Boss fighting alien overlords in a Matrix parody, if that pitch makes you grin, this sandbox will consume your weekend.

PCNintendo SwitchXbox
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €2.47

GamerScout Verdict

Built for players who want to be absurdly overpowered in an open world that never once asks them to take it seriously.

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Price History

Historical low
€2.473 Jul 2026
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Screenshots & Media

About Saints Row IV: Re-Elected

My first hour with Saints Row IV Re-Elected involved defusing a nuclear bomb to Aerosmith, piloting a stolen alien ship naked to a 90s banger, and unlocking the ability to sprint faster than any car on the road. The game wastes zero time establishing its tone, and that tone never wavers: gleefully, purposefully unhinged. This is not an open-world crime sim that got a little silly. It is a power fantasy wrapped in a sci-fi parody that uses a simulated version of Steelport as its playground, and the moment you accept that premise, you will have a hard time putting it down. The superpower mechanics are the engine everything runs through. You start with Super Sprint and Super Jump, then gradually unlock elemental abilities, fire blasts, ice projectiles, telekinesis, gravity stomps, by collecting data clusters scattered across the city. Upgrading the skill tree is genuinely satisfying: by mid-game you are gliding from one end of Steelport to the other in under a minute, and the city starts feeling like a jungle gym rather than a backdrop. The weapon roster keeps pace. The Dubstep Gun forces enemies and nearby cars to dance uncontrollably. The Black Hole Launcher swallows entire groups whole. The Inflato-Ray pops heads like balloons. Guns can be customised with skins and upgraded for damage, and the roster rewards players who mix absurd tools with the movement abilities freely. That said, the superpowers do create a structural tension the game never fully resolves. Once you reach peak sprint speed, cars become largely pointless, a genuine shame given how much personality the radio stations and vehicle customisation bring. The open-world side missions loop repetitively once the novelty of the powers wears off, and the city of Steelport is reused from Saints Row: The Third, which means returning players will recognise every alley. The campaign story missions compensate with handcrafted set-pieces: a Metal Gear Solid stealth parody, a Mass Effect crew-romance system played entirely for laughs, and a simulation-within-a-simulation 1950s diversion that lands much better than it has any right to. The writing is self-aware enough to acknowledge its own cliches, villain Emperor Zinyak gets called out for it, and the voice cast, with multiple selectable Boss voices, keeps the one-liners landing more often than not. The Re-Elected package matters practically: it bundles the full DLC run, including the Enter the Dominatrix and How the Saints Save Christmas expansions, adding several extra hours on top of a campaign that already runs long. Two-player co-op is included, and crossplay between Steam, Epic, and GOG Windows users has been patched in, which is a welcome modern addition for a game this age. Technically, on PC this version runs without the performance headaches reported on console ports, the platform this game was clearly most at home on. Visually it shows its 2013 origins, but the art direction leans so hard into neon absurdity that the dated graphics rarely feel like a problem. Saints Row IV Re-Elected does one thing exceptionally well: it makes you feel like the most overpowered person in any room, every room, without apology. The gunplay is loose, the side content gets repetitive, and the city map is technically a hand-me-down. None of that matters much when you are stomping a cluster of alien troops skyward, pulling them back with telekinesis, and finishing them off with a black hole launcher while the in-game radio plays something deeply inappropriate. If you want challenge or friction, look elsewhere. If you want a sandbox that commits fully to its own chaos, this is it.

Alex
Alex · Scout Team

Catch-all

Tags

steamSuperpower FantasyCo-op OnlineSci-Fi ParodyOpen-World SandboxSkill Tree ProgressionCharacter Customization DepthCrossplay

System Requirements

Minimum

Processor
Intel Core 2 Quad Q6600 | AMD Athlon II x3
Memory
4 GB RAM
Graphics
NVIDIA GTX 260 | AMD Radeon HD 5800 series
DirectX
Version 10
Storage
10 GB available space

Recommended

Processor
Intel i3 2100T | AMD Phenom II x4 or higher
Memory
4 GB RAM
Graphics
NVIDIA GTX 560 | AMD Radeon HD 6800 series or higher
DirectX
Version 11
Storage
10 GB av…

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Reviews & Ratings

Metacritic
86
Steam
88%(77,456)

Game Info

Developer
Deep Silver Volition
Publisher
Koch Media
Release Date
Aug 19, 2013

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Frequently asked questions about Saints Row IV: Re-Elected

How much does Saints Row IV: Re-Elected cost?

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What platforms is Saints Row IV: Re-Elected available on?

Saints Row IV: Re-Elected is available on PC, Nintendo Switch, Xbox.

When was Saints Row IV: Re-Elected released?

Saints Row IV: Re-Elected was released on 19 August 2013.

Who developed Saints Row IV: Re-Elected?

Saints Row IV: Re-Elected was developed by Deep Silver Volition and published by Koch Media.

Is Saints Row IV: Re-Elected worth buying?

Saints Row IV: Re-Elected holds a Metacritic score of 86/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.