Compare RUINER prices across trusted key stores and find the best deal. Developed by Reikon Games. Published by Devolver Digital. Released on 9/26/2017. Available on PC, Xbox. Genres: Action, Indie. Metacritic score: 75/100.

RUINER drops you into a neon-soaked cyberpunk hellhole and dares you to fight your way out. Fast, brutal, and gorgeous in a grimy way.

RUINER is a top-down twin-stick shooter set in Rengkok, a cyberpunk city so dense with grime and neon it practically radiates heat through the screen. You play a wired-up killer with a helmet that broadcasts his mood in pixelated glyphs, hunting through corporate violence and human wreckage to find a kidnapped brother. Reikon Games built something leaner and meaner than most of its genre peers, and it shows in almost every design choice. The combat is the obvious centerpiece. It is fast, deliberate, and punishing in the best way. You have a dash that double functions as your main survival tool, and the game constantly reminds you it will kill you if you stand still. Weapons range from shotguns and SMGs to energy rifles and katanas, and the loadout system lets you swap on the fly between two weapon slots. A skill tree adds passive and active upgrades including a kinetic shield that deflects bullets back at enemies, a dash chain that lets you blur across the arena, and various modifiers to your energy bar. Nothing feels superfluous. Every upgrade has a clear tactical purpose, which is rare for this kind of game. Visually, RUINER is the kind of thing you want to screenshot every five minutes. The art direction leans hard into grim cyberpunk aesthetics without falling into parody. Rengkok feels like a real place in the way only handcrafted environments can achieve. The hub areas between missions actually reward slow exploration, small conversations with NPCs that sketch the city's broken social fabric in a few careful sentences. It is not a narrative-heavy game, but what story exists lands with genuine weight. The soundtrack by Sidewalks and Skeletons and its collaborators is dense, industrial, oppressive in all the right ways. It sits in your chest during the hard fights. Where RUINER stumbles is in its mid-section. The difficulty curve spikes unevenly, and a few arena encounters feel designed to eat your retry patience rather than test smart play. Boss fights are a mixed bag too. Some are tightly choreographed and deeply satisfying. Others overstay their welcome. Players who prefer methodical progression over reflex-heavy trial-and-error may find certain chapters genuinely frustrating. There is also something slightly inert about the protagonist as a character. The aesthetic choice to keep him mostly silent is interesting, but the story never quite fills the vacuum that creates. At around six to eight hours depending on difficulty and your tolerance for deaths, RUINER knows its length and commits to it. This is not a game padded to justify a price tag. It ends when it should end, which is something I will always respect. For fans of hard-hitting action shooters with strong visual identity and a punishing-but-fair combat loop, this is exactly the kind of overlooked gem worth going back to. Kai, Scout Team

RUINER

RUINER

Sep 26, 2017Reikon GamesDevolver Digital
GamerScout Says

RUINER drops you into a neon-soaked cyberpunk hellhole and dares you to fight your way out. Fast, brutal, and gorgeous in a grimy way.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
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Historical low: €1.85

GamerScout Verdict

A sharp, stylish cyberpunk brawler that respects your time and brutalizes your reflexes in roughly equal measure.

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Price History

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Screenshots & Media

About RUINER

RUINER is a top-down twin-stick shooter set in Rengkok, a cyberpunk city so dense with grime and neon it practically radiates heat through the screen. You play a wired-up killer with a helmet that broadcasts his mood in pixelated glyphs, hunting through corporate violence and human wreckage to find a kidnapped brother. Reikon Games built something leaner and meaner than most of its genre peers, and it shows in almost every design choice. The combat is the obvious centerpiece. It is fast, deliberate, and punishing in the best way. You have a dash that double functions as your main survival tool, and the game constantly reminds you it will kill you if you stand still. Weapons range from shotguns and SMGs to energy rifles and katanas, and the loadout system lets you swap on the fly between two weapon slots. A skill tree adds passive and active upgrades including a kinetic shield that deflects bullets back at enemies, a dash chain that lets you blur across the arena, and various modifiers to your energy bar. Nothing feels superfluous. Every upgrade has a clear tactical purpose, which is rare for this kind of game. Visually, RUINER is the kind of thing you want to screenshot every five minutes. The art direction leans hard into grim cyberpunk aesthetics without falling into parody. Rengkok feels like a real place in the way only handcrafted environments can achieve. The hub areas between missions actually reward slow exploration, small conversations with NPCs that sketch the city's broken social fabric in a few careful sentences. It is not a narrative-heavy game, but what story exists lands with genuine weight. The soundtrack by Sidewalks and Skeletons and its collaborators is dense, industrial, oppressive in all the right ways. It sits in your chest during the hard fights. Where RUINER stumbles is in its mid-section. The difficulty curve spikes unevenly, and a few arena encounters feel designed to eat your retry patience rather than test smart play. Boss fights are a mixed bag too. Some are tightly choreographed and deeply satisfying. Others overstay their welcome. Players who prefer methodical progression over reflex-heavy trial-and-error may find certain chapters genuinely frustrating. There is also something slightly inert about the protagonist as a character. The aesthetic choice to keep him mostly silent is interesting, but the story never quite fills the vacuum that creates. At around six to eight hours depending on difficulty and your tolerance for deaths, RUINER knows its length and commits to it. This is not a game padded to justify a price tag. It ends when it should end, which is something I will always respect. For fans of hard-hitting action shooters with strong visual identity and a punishing-but-fair combat loop, this is exactly the kind of overlooked gem worth going back to.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamTwin-Stick ShooterCyberpunk AtmosphereSkill TreeHigh DifficultyMelee-Ranged HybridIndustrial SoundtrackArena CombatShort but Complete

System Requirements

Minimum

Processor
Intel Core i5-760 (4 * 2800) or equivalent / AMD Athlon II X4 645 AM3 (4 * 3100) or equivalent
Memory
4 GB RAM
Graphics
GeForce GTX 460 (1024 MB) / Radeon HD 6850 (1024 MB)
Storage
10…

Recommended

Processor
Intel Core i5-4670K (4 * 3400) or equivalent / AMD FX-6350 (6 * 3900) or equivalent
Memory
6 GB RAM
Graphics
GeF…

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Reviews & Ratings

Metacritic
75
Steam
89%(12,214)

Game Info

Developer
Reikon Games
Publisher
Devolver Digital
Release Date
Sep 26, 2017

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Frequently asked questions about RUINER

How much does RUINER cost?

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What platforms is RUINER available on?

RUINER is available on PC, Xbox.

When was RUINER released?

RUINER was released on 26 September 2017.

Who developed RUINER?

RUINER was developed by Reikon Games and published by Devolver Digital.

Is RUINER worth buying?

RUINER holds a Metacritic score of 75/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.