Compare METAL EDEN prices across trusted key stores and find the best deal. Developed by Reikon Games. Published by Deep Silver. Released on 9/2/2025. Available on PC. Genres: Action, Adventure. Metacritic score: 75/100.

Reikon Games' follow-up to Ruiner ditches the isometric view for a first-person cyberpunk blitz that feels like Doom Eternal and Ghostrunner had a very fast, very loud child. Worth your time if you can live with a story that mostly gets in its own way.

My first instinct when the arena locked and the mech swarm dropped in was to stop moving, and Metal Eden punished me for it inside two seconds. That is the clearest possible statement of intent from Reikon Games: stop, die; move, survive. The studio earned its reputation with the brutal top-down shooter Ruiner, and here they have rebuilt that same design philosophy in full first-person, set loose inside Moebius, a derelict orbital city overrun by rogue AI, a hostile faction called the Engineers, and enough neon to light a small continent. You play as ASKA, a Hyper Unit - a disposable combat android with regenerative powers and a movement kit that reads like a parkour wish list. Wall-running, grappling hook swings, jetpack dashes, double jumps, and a bullet-time slowdown ability are all on the table, and they all feel sharp. The core combat loop adds a wrinkle that makes Metal Eden stand out from its genre inspirations: the Core Ripping system. After dealing enough damage to an enemy you can yank its Core out with a Gravity Beam, then make a split-second call - consume it to restore health and charge a shield-shattering Super Punch, or throw it as an explosive into the next cluster of hostiles. It is a risk-reward engine that keeps your brain engaged even when your hands are already on autopilot. On top of that, weapon hot-swapping is essential: the seven guns in ASKA's arsenal each run on an overheat or ammo system, so cycling between the starting SMG, the meaty shotgun, energy lancers, and the rest before any one weapon cools down is the kind of rhythm the game actively rewards. Dust collected across levels feeds into an upgrade shop where weapon mods - charge lasers, homing projectiles, altered firing modes - and a skill tree keep the loadout feeling fresh across the eight-level campaign. The rough edges are real and worth naming. The Armored Ramball transformation, where ASKA rolls into a spherical combat form, draws criticism from practically every review that exists, and that criticism is fair. It handles differently enough to cause genuine muscle-memory confusion mid-fight, and its best use cases - boosting across terrain, avoiding lava sections - feel like padding rather than a genuine addition to the combat identity. The narrative has the same issue: Moebius has a genuinely interesting premise (human consciousness stored in Cores, a city-sized trap floating above a resource planet), but the delivery is almost entirely a voice in your ear monologuing through sci-fi jargon while you wall-run. The dialogue becomes background noise by level three for most players, and ASKA herself is a thin protagonist despite carrying every cutscene. Critics also flagged frame rate inconsistency on some hardware configurations, so PC players should check benchmarks against their rig before committing. What Metal Eden does exceptionally well, though, is gunfeel and movement cohesion. The moment-to-moment sensation of slingshotting across an arena, ripping a core mid-flight, and detonating it into a group of armored Internal Defence Corps troops is the kind of thing that makes you replay the encounter just to feel it again. The campaign runs roughly seven to eight hours, which sits right at the line between lean and thin depending on how much you value replay. Three difficulty settings - Normal, Hard, and Brutal - give replayability some teeth; Brutal is genuinely punishing in the Doom Eternal spirit. The soundtrack from Sonic Mayhem, veterans of Deus Ex: Mankind Divided and Mass Effect 3, keeps the energy where it needs to be throughout. Players who want a focused, skill-testing single-player FPS with a strong mechanical identity and do not need a rich story to stay engaged will finish Metal Eden wanting a sequel. Fans of Ghostrunner's traversal, Doom Eternal's combat loop, or Titanfall 2's movement systems have the most to gain here. Alex, Scout Team

METAL EDEN

METAL EDEN

Sep 2, 2025Reikon GamesDeep Silver
GamerScout Says

Reikon Games' follow-up to Ruiner ditches the isometric view for a first-person cyberpunk blitz that feels like Doom Eternal and Ghostrunner had a very fast, very loud child. Worth your time if you can live with a story that mostly gets in its own way.

PC
Steam Deck UnsupportedProtonDB Platinum
Best Price Available
€0.00
at N/A

GamerScout Verdict

Best for Doom Eternal fans who want a focused, movement-first FPS and can tune out a story that rarely earns its screen time.

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Screenshots & Media

About METAL EDEN

My first instinct when the arena locked and the mech swarm dropped in was to stop moving, and Metal Eden punished me for it inside two seconds. That is the clearest possible statement of intent from Reikon Games: stop, die; move, survive. The studio earned its reputation with the brutal top-down shooter Ruiner, and here they have rebuilt that same design philosophy in full first-person, set loose inside Moebius, a derelict orbital city overrun by rogue AI, a hostile faction called the Engineers, and enough neon to light a small continent. You play as ASKA, a Hyper Unit - a disposable combat android with regenerative powers and a movement kit that reads like a parkour wish list. Wall-running, grappling hook swings, jetpack dashes, double jumps, and a bullet-time slowdown ability are all on the table, and they all feel sharp. The core combat loop adds a wrinkle that makes Metal Eden stand out from its genre inspirations: the Core Ripping system. After dealing enough damage to an enemy you can yank its Core out with a Gravity Beam, then make a split-second call - consume it to restore health and charge a shield-shattering Super Punch, or throw it as an explosive into the next cluster of hostiles. It is a risk-reward engine that keeps your brain engaged even when your hands are already on autopilot. On top of that, weapon hot-swapping is essential: the seven guns in ASKA's arsenal each run on an overheat or ammo system, so cycling between the starting SMG, the meaty shotgun, energy lancers, and the rest before any one weapon cools down is the kind of rhythm the game actively rewards. Dust collected across levels feeds into an upgrade shop where weapon mods - charge lasers, homing projectiles, altered firing modes - and a skill tree keep the loadout feeling fresh across the eight-level campaign. The rough edges are real and worth naming. The Armored Ramball transformation, where ASKA rolls into a spherical combat form, draws criticism from practically every review that exists, and that criticism is fair. It handles differently enough to cause genuine muscle-memory confusion mid-fight, and its best use cases - boosting across terrain, avoiding lava sections - feel like padding rather than a genuine addition to the combat identity. The narrative has the same issue: Moebius has a genuinely interesting premise (human consciousness stored in Cores, a city-sized trap floating above a resource planet), but the delivery is almost entirely a voice in your ear monologuing through sci-fi jargon while you wall-run. The dialogue becomes background noise by level three for most players, and ASKA herself is a thin protagonist despite carrying every cutscene. Critics also flagged frame rate inconsistency on some hardware configurations, so PC players should check benchmarks against their rig before committing. What Metal Eden does exceptionally well, though, is gunfeel and movement cohesion. The moment-to-moment sensation of slingshotting across an arena, ripping a core mid-flight, and detonating it into a group of armored Internal Defence Corps troops is the kind of thing that makes you replay the encounter just to feel it again. The campaign runs roughly seven to eight hours, which sits right at the line between lean and thin depending on how much you value replay. Three difficulty settings - Normal, Hard, and Brutal - give replayability some teeth; Brutal is genuinely punishing in the Doom Eternal spirit. The soundtrack from Sonic Mayhem, veterans of Deus Ex: Mankind Divided and Mass Effect 3, keeps the energy where it needs to be throughout. Players who want a focused, skill-testing single-player FPS with a strong mechanical identity and do not need a rich story to stay engaged will finish Metal Eden wanting a sequel. Fans of Ghostrunner's traversal, Doom Eternal's combat loop, or Titanfall 2's movement systems have the most to gain here.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementscloud-savestier:indieMovement ShooterCore RippingSkill TreeHot-Swap CombatArena FPSBullet TimeParkour TraversalCyberpunk SettingShort CampaignHigh Skill Ceiling

System Requirements

Minimum

OS
Windows 10 (64-bit) or later (Windows 11 recommended for Intel 12th and 13th gen CPUs)
Memory
16 GB RAM
DirectX
Version 12
Storage
25 GB available space
Graphics
NVIDIA GTX 1080 / Radeon RX 5700 XT
Processor
AMD Ryzen 7 3700X / Intel Core i7-10700K

Recommended

OS
Windows 10 (64-bit) or later (Windows 11 recommended for Intel 12th and 13th gen CPUs)
Memory
16 GB RAM
DirectX
Version 12
Storage
25 GB available space
Graphics
NVIDIA RTX 3080 / AMD RX 6800
Processor
AMD Ryzen 7 5700X / Intel Core i7-12700K

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Reviews & Ratings

Metacritic
75

Game Info

Developer
Reikon Games
Publisher
Deep Silver
Release Date
Sep 2, 2025

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What platforms is METAL EDEN available on?

METAL EDEN is available on PC.

When was METAL EDEN released?

METAL EDEN was released on 2 September 2025.

Who developed METAL EDEN?

METAL EDEN was developed by Reikon Games and published by Deep Silver.

Is METAL EDEN worth buying?

METAL EDEN holds a Metacritic score of 75/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.