Compare Rome: Total War™ - Collection prices across 50+ stores and find the best deal. Developed by CREATIVE ASSEMBLY. Published by SEGA. Released on 8/28/2007. Available on PC. Genres: Strategy. Metacritic score: 92/100.

Three campaigns, one ancient world to burn down: the Collection bundles the base game with Barbarian Invasion and Alexander, giving you more hours of turn-based empire management and real-time tactical battles than most modern releases dare to attempt.

My colour-coded spreadsheet of Total War entries keeps Rome near the top, and after revisiting this Collection I still understand why. The base Imperial Campaign drops you into the late Roman Republic and asks you to pick one of three Roman families, then conquer enough of the Mediterranean to make the Senate irrelevant before your rivals do the same. That dual-layer structure, a turn-based strategic map for province management and a fully real-time tactical layer for the actual fighting, was already refined by the time Shogun and Medieval preceded it, but Rome pushed the formula into full 3D and added a dynasty system that makes you actually care which general commands your legions. A strong commander earns traits over time; a corrupt governor drains the province he administrates. Small numbers, but they compound into meaningful decisions across a long campaign. The tactical battles are where the game earns its 92 Metacritic score and keeps newcomers locked in for hours they did not plan to spend. Infantry formations, flanking cavalry, phalanx units that are near-unstoppable from the front and helpless from the sides, morale collapse that can unravel a superior force if you hit the right flank at the right moment, all of it works as a self-consistent system. The honest caveat is the AI: on higher difficulties the computer gets statistical bonuses rather than smarter tactics, and its reinforcement pathing during sieges can be genuinely embarrassing. Players who want a real strategic chess match against the CPU will hit a ceiling. What compensates is the mod ecosystem, which remains active decades after release and includes overhauls that address faction balance, unit rosters, and AI behaviour in ways the vanilla game never managed. The two expansions bundled here have very different value propositions. Barbarian Invasion shifts the timeline to 363 AD and tasks you with surviving the collapse, adding horde migration mechanics, three competing religions including Christianity and Zoroastrianism, and a roster of 18 factions spread across a fragmented, pressure-cooker map. It is the meatier expansion by a wide margin, with genuine replay value across multiple factions. Alexander is the shorter, more focused piece: a 100-turn sprint as Macedon from 336 BC, with six historical battles and a single playable faction in the campaign. It reads as a concentrated scenario rather than a full expansion, and the community consensus reflects that, but the historical battles at Granicus and Gaugamela are worth the time for anyone interested in that period. For a newcomer asking whether this is an approachable entry point into the Total War series, the answer is carefully yes. The tutorial campaign walks you through the core mechanics without condescending, and the option to auto-resolve battles means you can manage the strategic layer at your own pace before committing to manual combat. The UI is visibly aged and province micromanagement becomes a chore once your empire spans three continents, but the core loop remains compelling. Diplomacy is blunt and the AI aggression can feel scripted, both familiar complaints from the era. If those friction points are a concern, the Remastered version addresses several of them with quality-of-life changes, but the Collection in its original form still functions and the price difference often justifies the comparison. Diego, Scout Team

Rome: Total War™ - Collection
Strategy

Rome: Total War™ - Collection

Aug 28, 2007CREATIVE ASSEMBLYSEGA
GamerScout Says

Three campaigns, one ancient world to burn down: the Collection bundles the base game with Barbarian Invasion and Alexander, giving you more hours of turn-based empire management and real-time tactical battles than most modern releases dare to attempt.

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About Rome: Total War™ - Collection

My colour-coded spreadsheet of Total War entries keeps Rome near the top, and after revisiting this Collection I still understand why. The base Imperial Campaign drops you into the late Roman Republic and asks you to pick one of three Roman families, then conquer enough of the Mediterranean to make the Senate irrelevant before your rivals do the same. That dual-layer structure, a turn-based strategic map for province management and a fully real-time tactical layer for the actual fighting, was already refined by the time Shogun and Medieval preceded it, but Rome pushed the formula into full 3D and added a dynasty system that makes you actually care which general commands your legions. A strong commander earns traits over time; a corrupt governor drains the province he administrates. Small numbers, but they compound into meaningful decisions across a long campaign. The tactical battles are where the game earns its 92 Metacritic score and keeps newcomers locked in for hours they did not plan to spend. Infantry formations, flanking cavalry, phalanx units that are near-unstoppable from the front and helpless from the sides, morale collapse that can unravel a superior force if you hit the right flank at the right moment, all of it works as a self-consistent system. The honest caveat is the AI: on higher difficulties the computer gets statistical bonuses rather than smarter tactics, and its reinforcement pathing during sieges can be genuinely embarrassing. Players who want a real strategic chess match against the CPU will hit a ceiling. What compensates is the mod ecosystem, which remains active decades after release and includes overhauls that address faction balance, unit rosters, and AI behaviour in ways the vanilla game never managed. The two expansions bundled here have very different value propositions. Barbarian Invasion shifts the timeline to 363 AD and tasks you with surviving the collapse, adding horde migration mechanics, three competing religions including Christianity and Zoroastrianism, and a roster of 18 factions spread across a fragmented, pressure-cooker map. It is the meatier expansion by a wide margin, with genuine replay value across multiple factions. Alexander is the shorter, more focused piece: a 100-turn sprint as Macedon from 336 BC, with six historical battles and a single playable faction in the campaign. It reads as a concentrated scenario rather than a full expansion, and the community consensus reflects that, but the historical battles at Granicus and Gaugamela are worth the time for anyone interested in that period. For a newcomer asking whether this is an approachable entry point into the Total War series, the answer is carefully yes. The tutorial campaign walks you through the core mechanics without condescending, and the option to auto-resolve battles means you can manage the strategic layer at your own pace before committing to manual combat. The UI is visibly aged and province micromanagement becomes a chore once your empire spans three continents, but the core loop remains compelling. Diplomacy is blunt and the AI aggression can feel scripted, both familiar complaints from the era. If those friction points are a concern, the Remastered version addresses several of them with quality-of-life changes, but the Collection in its original form still functions and the price difference often justifies the comparison. Diego, Scout Team

Tags

singleplayermultiplayerGrand StrategyTurn-Based CampaignReal-Time TacticsHistorical BattlesMorale SystemDynasty ManagementHorde MechanicsMod-FriendlyAncient RomeMulti-Expansion Bundle

System Requirements

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Reviews & Ratings

Metacritic
92

Game Info

Developer
CREATIVE ASSEMBLY
Publisher
SEGA
Release Date
Aug 28, 2007

Game Modes

singleplayer
multiplayer

Languages

Subtitles (1)
English

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