
Road Maintenance Simulator
Thirty missions of asphalt-laying and guardrail-wrangling that land somewhere between meditative and frustrating, depending entirely on how tolerant you are of sluggish pacing and mission-breaking bugs.
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About Road Maintenance Simulator
My honest first reaction after loading up Road Maintenance Simulator was curiosity, not excitement, and that gap matters. The premise is genuinely niche: you run a one-person German road maintenance crew, driving out from a fully walkable depot across a freely navigable network of motorways, federal roads, and country lanes to fix the infrastructure everyone else ignores. That specificity is both the game's best argument for existing and the ceiling on how much it can ever deliver. The mission structure gives you 30 jobs spread across the road network, unlocked progressively as earlier ones are completed. Tasks range from placing road markings and crash barriers to trimming overhanging trees, cleaning guard rails, and doing actual asphalt repair with the combination roller and tar machine. The vehicle roster covers eight-plus distinct types, including bulldozers, dump trucks, all-purpose vehicles, and a road marking rig, and each mission locks you into a specific vehicle for the job. Before you even reach a site, you load traffic lights and warning signs onto your truck back at the depot, drive to the location, and place them in predetermined spots to secure the work zone. That setup loop is procedurally identical across almost every mission, which becomes the game's biggest pacing problem well before you hit the halfway mark. Reviewers and Steam players alike have flagged bugs as a consistent, mission-killing issue. Objects that become non-interactable mid-task, vehicles with occasional physics misfires, and progress states that force full mission restarts were commonly reported at launch. The mission design compounds this: tasks follow a rigid, scripted order, so the game physically blocks you from completing steps out of sequence. There is no tutorial worth mentioning and no in-game control reference, which pushes new players into a trial-and-error first hour. That said, the controls are simple enough that the learning curve is short, and the vehicle interiors are modeled with enough care that first-person driving is preferable to third-person. Certain tasks, like cleaning guard rails or trimming trees, do land in a low-stakes, almost meditative rhythm that fans of PowerWash Simulator or House Flipper will recognize. The problem is those moments are outnumbered by slow walking animations, repetitive pre-mission loading screens, and a world that offers no side content or reason to explore beyond the assigned job. For the sim-curious who want a hyper-specific, low-pressure job fantasy with a German road-works flavour, there is a thin but real appeal here, and if the bugs have been patched in your version, the repetitive satisfaction of a properly secured work zone does register. Completionists hunting the 50 Steam Achievements will find a checklist that at least gives structure to the 30-mission run. But there is no progression system, no unlockable equipment, and no reason to return once the mission list is exhausted. The Aerosoft-published sequel, Road Maintenance Simulator 2, addressed several of these structural gaps with dynamic seasons and a free mode, which is the honest signal that the original was a prototype-level release wearing a full-price uniform. Diego, Scout Team
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Steam Deck & Linux
Valve rates this game Steam Deck Playable.
System Requirements
Minimum
- OS
- Windows 10 64-bit
- Memory
- 16 GB RAM
- Storage
- 3500 MB available space
- Graphics
- NVidia Geforce 1050 or comparable
- Processor
- Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz (4 CPUs) or comparable
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Reviews & Ratings
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Game Info
- Developer
- Caipirinha Games
- Publisher
- Aerosoft GmbH
- Release Date
- Apr 6, 2022


