Compare Island Flight Simulator prices across 50+ stores and find the best deal. Developed by Caipirinha Games. Published by Libredia. Released on 4/17/2015. Available on PC, Mac. Genres: Simulation.

Skip this one unless you genuinely enjoy staring at untextured ocean for minutes at a time. A budget freight-flying arcade title with a broken flight model, near-zero mission variety, and a Mostly Negative reception on Steam.

I want to be straight with you: the decision-making depth I normally look for in a simulation does not exist here. Island Flight Simulator pitches itself as a cargo-hauling experience across a tropical archipelago, but what actually ships is an arcade toy with a broken autopitch problem, low-polygon islands that pop into view at embarrassingly short draw distances, and a mission structure so thin it collapses under the weight of the first hour. The Steam community has pushed it to Mostly Negative territory, with only around 28 percent of reviews landing positive. That number tells a story worth heeding before you click anything. The core loop puts you in one of three planes - a light prop, a slightly faster light prop, and a third light prop with marginally different stats - ferrying goods between island airstrips. Upgrades for speed, sturdiness, and fuel capacity exist on paper, but player reports confirm they do almost nothing to change the repetitive rhythm of fly-wait-land-repeat. The mission log advertises over a hundred transport contracts, but every single one resolves to the same formula: fly to island, pick up item, fly to another island, collect payment (or absorb a penalty on the riskier illegal runs). There are no weather systems, no turbulence, no mechanical failures, no time pressure worth mentioning. The only involuntary excitement comes from the plane pitching nose-up on its own unless you constantly correct it, or from touching a fence post at walking speed and watching your aircraft detonate in an outsized explosion that sends you back to the start of the run. The economic layer, which could have provided the resource-management tension this kind of game needs, is undermined by a known softlock: run low enough on cash and you cannot afford to refuel, leaving you unable to generate income to refuel. That is not a difficulty curve. That is a design hole. The cockpit view, which should be the immersive option, is rendered unusable in practice because the propeller fills most of the screen and the persistent nose-up drift means you end up watching sky rather than islands. The exterior camera view, meanwhile, tanks the framerate into single digits on modest hardware. Who is this for? Honest answer: almost nobody shopping at this price tier has fewer options. If someone in your household is very young, completely new to any game concept involving planes, and would be content taxiing a colorful model aircraft between cartoon runways for twenty minutes, the tropical palette and absence of violence make it technically suitable. But even that audience deserves a game with functional controls. Experienced sim players looking for economy depth should go to something like Aerofly FS or even the free-to-play options in this space. Casual arcade fans wanting island vibes over cargo stress have better choices. There is no mod ecosystem here, no active community patching the pitch bug, no post-launch updates that changed the calculus. I keep a spreadsheet of sim games where the gap between stated feature count and actual gameplay value is notable. Island Flight Simulator earns a dedicated row. Diego, Scout Team

Island Flight Simulator
Simulation

Island Flight Simulator

Apr 17, 2015Caipirinha GamesLibredia
GamerScout Says

Skip this one unless you genuinely enjoy staring at untextured ocean for minutes at a time. A budget freight-flying arcade title with a broken flight model, near-zero mission variety, and a Mostly Negative reception on Steam.

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About Island Flight Simulator

I want to be straight with you: the decision-making depth I normally look for in a simulation does not exist here. Island Flight Simulator pitches itself as a cargo-hauling experience across a tropical archipelago, but what actually ships is an arcade toy with a broken autopitch problem, low-polygon islands that pop into view at embarrassingly short draw distances, and a mission structure so thin it collapses under the weight of the first hour. The Steam community has pushed it to Mostly Negative territory, with only around 28 percent of reviews landing positive. That number tells a story worth heeding before you click anything. The core loop puts you in one of three planes - a light prop, a slightly faster light prop, and a third light prop with marginally different stats - ferrying goods between island airstrips. Upgrades for speed, sturdiness, and fuel capacity exist on paper, but player reports confirm they do almost nothing to change the repetitive rhythm of fly-wait-land-repeat. The mission log advertises over a hundred transport contracts, but every single one resolves to the same formula: fly to island, pick up item, fly to another island, collect payment (or absorb a penalty on the riskier illegal runs). There are no weather systems, no turbulence, no mechanical failures, no time pressure worth mentioning. The only involuntary excitement comes from the plane pitching nose-up on its own unless you constantly correct it, or from touching a fence post at walking speed and watching your aircraft detonate in an outsized explosion that sends you back to the start of the run. The economic layer, which could have provided the resource-management tension this kind of game needs, is undermined by a known softlock: run low enough on cash and you cannot afford to refuel, leaving you unable to generate income to refuel. That is not a difficulty curve. That is a design hole. The cockpit view, which should be the immersive option, is rendered unusable in practice because the propeller fills most of the screen and the persistent nose-up drift means you end up watching sky rather than islands. The exterior camera view, meanwhile, tanks the framerate into single digits on modest hardware. Who is this for? Honest answer: almost nobody shopping at this price tier has fewer options. If someone in your household is very young, completely new to any game concept involving planes, and would be content taxiing a colorful model aircraft between cartoon runways for twenty minutes, the tropical palette and absence of violence make it technically suitable. But even that audience deserves a game with functional controls. Experienced sim players looking for economy depth should go to something like Aerofly FS or even the free-to-play options in this space. Casual arcade fans wanting island vibes over cargo stress have better choices. There is no mod ecosystem here, no active community patching the pitch bug, no post-launch updates that changed the calculus. I keep a spreadsheet of sim games where the gap between stated feature count and actual gameplay value is notable. Island Flight Simulator earns a dedicated row. Diego, Scout Team

Tags

singleplayertier:sub-5Arcade FlightCargo MissionsEconomy SimTropical SettingCasualBudget TitleNo Weather SystemUpgrade SystemSingleplayer Only

System Requirements

Minimum

OS
Win XP/Vista/7/8
Memory
2 GB RAM
Graphics
256 MB
Processor
Dual Core 2,4 GHz

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Game Info

Developer
Caipirinha Games
Publisher
Libredia
Release Date
Apr 17, 2015

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2026-06-104.66(lowest)

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How much does Island Flight Simulator cost?

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What platforms is Island Flight Simulator available on?

Island Flight Simulator is available on PC, Mac.

When was Island Flight Simulator released?

Island Flight Simulator was released on 17 April 2015.

Who developed Island Flight Simulator?

Island Flight Simulator was developed by Caipirinha Games and published by Libredia.