
Rising Mist
Point-and-click resource sim wrapped in light fantasy intrigue, Rising Mist asks you to juggle farming, potion crafting, and ally diplomacy across seven cities. Niche, rough around the edges, but genuinely layered for patient players.
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About Rising Mist
My spreadsheet instincts lit up about ten minutes into Rising Mist, and not entirely in a good way. The game pitches itself as a story-driven adventure but it plays much closer to a resource-management sim with a point-and-click skin over the top. You start in the village of Stillshire, plant crops on your field at the tavern keeper's request, figure out who the miller is, then slowly unspool a chain of missions that drags you across seven named cities including Navalon, Tarrogar, and Crystalbay. That city-hopping structure is the closest the game gets to a strategic layer, and it is more interesting than the marketing suggests. The resource loop is the real hook here. Fishing, farming, tree-felling, potion brewing, and crafting magical amulets all feed into a trading economy that gates your progress through the ally network. Want to win over a suspicious faction leader? You will need the right status, and status costs gold, and gold means grinding the right trade skills at the right time. The Stunny Mist potion chain is a good example of how this works at its best: you need to source Field Berries from a traveling merchant, grow Wild Root seeds, collect Mistly Flowers from the Redwood forest east of Oakenrock, then wait thirty in-game days for brewing to finish. That kind of sequenced resource planning is exactly what I enjoy. The problem is the game rarely explains these chains clearly, and the community forum is littered with players stuck because a one-time readable note was accidentally dismissed and cannot be re-read. That tutorial gap is the most honest criticism you can level at Rising Mist. The game has a companion character named Alira who walks you through the opening beats, but the handholding drops off fast and some quest conditions are genuinely obscure, relying on random spawn checks in specific city screens to trigger. One forum thread specifically flags that progress can lock entirely if certain interactions are missed in sequence. A community-authored walkthrough covering all story missions and hidden objectives has become near-mandatory for first-time players, which tells you something about the state of the in-game guidance. The developers have been patching since launch, including fixes to a miller bug that could corrupt save files, plus store price rebalancing and new animations, so there is evidence of post-launch care, but the core legibility problems feel structural rather than patchable. Where Rising Mist earns goodwill is in its quiet ambition. For a small indie title at this price tier it has a surprising number of moving parts: a named world with distinct city characters, a hidden-mission layer on top of the visible task book, dragon encounters that require specific potion items to resolve, bandit encounters on the roads, and an in-game timer that at least one player asked to have toggled off (a reasonable request the devs have not yet addressed). The 2D art is colorful and atmospheric. The world has genuine personality. Steam user sentiment sits at roughly 80 percent positive across a small review pool, which in my experience for a niche sim-RPG of this scope reads as a reasonable signal rather than a planted one. If you have played Stardew Valley and wished it had more political intrigue and less multiplayer, or if you enjoy old-school point-and-click adventure logic sitting on top of a light economic sim, Rising Mist scratches a specific itch that very few games attempt. Go in with a FAQ open, accept that you will occasionally be confused by opaque mission triggers, and the underlying loop is worth your time. Skip it if you need polished onboarding or any kind of AI-driven challenge, because neither is present here. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows Vista or greater
- Memory
- 2 GB RAM
- DirectX
- Version 10
- Storage
- 2 GB available space
- Graphics
- 256 mb video memory, shader model 3.0+
- Processor
- 2 GHz
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Game Info
- Developer
- WASD Games
- Publisher
- WASD Games
- Release Date
- Feb 24, 2022


