Compare Repentant prices across 50+ stores and find the best deal. Developed by Anate Studio. Published by Anate Studio. Released on 8/9/2018. Available on PC, Mac. Genres: Adventure, Indie.

Gorgeous hand-painted misery in a petrol station, told in under two hours. Worth it if moral weight matters more to you than puzzle logic.

I have a soft spot for tiny, bruised games that nobody puts on a list. Repentant is exactly that kind of thing: a point-and-click built around one location, three scenes, and a protagonist who is genuinely difficult to root for. Oliver is a man who has hollowed himself out with alcohol and guilt, trying to phone an ex-wife who is better off without him, when a young woman named Caroline pulls a gun on the cashier of the convenience store he just wandered into. What unfolds from there is a grim, compact murder mystery about whether a person who has done real harm can earn anything back. The art is the first and most lasting thing you notice. Anate Studio works in hand-painted environments rendered in muted, drained-out palettes, and every background carries a specific kind of weight: the kind of dirty fluorescent light that makes everything look slightly criminal. The exterior of the convenience store is imposing in the right way. The interior feels stuffed and claustrophobic. For a game this short, the visual craft is genuinely considered, and the full English voice acting adds texture that the predecessor lacked. The soundtrack by Abstracode sits underneath everything like low weather. The gameplay is classic point-and-click: cursor over hotspots, inventory at the top of the screen, dialogue trees when you click on characters. There is a hotspot-highlighting hint system, though it carries a limited number of uses. The problem is that the puzzles do not always respect the player's intelligence. Items visible on screen cannot be picked up until the story decides you may have them, and at least one early puzzle involving a payphone, a car mirror, a metal plate, and a beam of reflected light will either feel like inspired lateral thinking or a frustrating pixel-hunt depending on your tolerance for obtuse adventure game logic. Revisiting exhausted dialogue trees to unlock new conversation branches compounds the frustration. If you bounced off the illogical puzzles in older Sierra adventures, Repentant will test your patience in familiar ways. What the game does genuinely well is tone. Oliver is repulsive, and the writing does not try to launder that. The moral question at the center, whether atonement is possible when the people you hurt are still hurting, sits with you in a way that most games in this genre do not attempt. That ambition is real, even when the mechanical execution falls short of it. Running at roughly ninety minutes to two hours, Repentant commits fully to being a novella rather than pretending to be something longer, and for players who can meet it on those terms, the density of atmosphere per minute is high. Mac users should note a compatibility warning: the game is not supported on macOS 10.15 Catalina or above. Kai, Scout Team

Repentant
AdventureIndie

Repentant

Aug 9, 2018Anate Studio
GamerScout Says

Gorgeous hand-painted misery in a petrol station, told in under two hours. Worth it if moral weight matters more to you than puzzle logic.

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Screenshots & Media

Screenshot

About Repentant

I have a soft spot for tiny, bruised games that nobody puts on a list. Repentant is exactly that kind of thing: a point-and-click built around one location, three scenes, and a protagonist who is genuinely difficult to root for. Oliver is a man who has hollowed himself out with alcohol and guilt, trying to phone an ex-wife who is better off without him, when a young woman named Caroline pulls a gun on the cashier of the convenience store he just wandered into. What unfolds from there is a grim, compact murder mystery about whether a person who has done real harm can earn anything back. The art is the first and most lasting thing you notice. Anate Studio works in hand-painted environments rendered in muted, drained-out palettes, and every background carries a specific kind of weight: the kind of dirty fluorescent light that makes everything look slightly criminal. The exterior of the convenience store is imposing in the right way. The interior feels stuffed and claustrophobic. For a game this short, the visual craft is genuinely considered, and the full English voice acting adds texture that the predecessor lacked. The soundtrack by Abstracode sits underneath everything like low weather. The gameplay is classic point-and-click: cursor over hotspots, inventory at the top of the screen, dialogue trees when you click on characters. There is a hotspot-highlighting hint system, though it carries a limited number of uses. The problem is that the puzzles do not always respect the player's intelligence. Items visible on screen cannot be picked up until the story decides you may have them, and at least one early puzzle involving a payphone, a car mirror, a metal plate, and a beam of reflected light will either feel like inspired lateral thinking or a frustrating pixel-hunt depending on your tolerance for obtuse adventure game logic. Revisiting exhausted dialogue trees to unlock new conversation branches compounds the frustration. If you bounced off the illogical puzzles in older Sierra adventures, Repentant will test your patience in familiar ways. What the game does genuinely well is tone. Oliver is repulsive, and the writing does not try to launder that. The moral question at the center, whether atonement is possible when the people you hurt are still hurting, sits with you in a way that most games in this genre do not attempt. That ambition is real, even when the mechanical execution falls short of it. Running at roughly ninety minutes to two hours, Repentant commits fully to being a novella rather than pretending to be something longer, and for players who can meet it on those terms, the density of atmosphere per minute is high. Mac users should note a compatibility warning: the game is not supported on macOS 10.15 Catalina or above. Kai, Scout Team

Tags

singleplayertier:aaaHand-Painted ArtMature ThemesMoral AmbiguityShort ExperienceRedemption NarrativeVoice ActingMurder MysteryAtmosphericInventory Puzzles

System Requirements

Minimum

OS
Windows XP and up
Memory
2 GB RAM
DirectX
Version 9.0
Storage
700 MB available space
Graphics
GeForce 9500 GT (512 MB) or Radeon HD 6450 (512 MB)
Processor
1 Ghz and up

Reviews & Ratings

No ratings available

Game Info

Developer
Anate Studio
Publisher
Anate Studio
Release Date
Aug 9, 2018

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