Compare Little Kite prices across 50+ stores and find the best deal. Developed by Anate Studio. Published by Anate Studio. Released on 9/14/2017. Available on PC, Mac, Xbox. Genres: Adventure, Indie.

A 3-4 hour point-and-click that goes where most games won't: straight into the wreckage of a household held hostage by alcohol, violence, and one child trying to hold onto something pure.

I want to be honest with you upfront: I did not sit comfortably through Little Kite. That is entirely the point, and it is a mark in the game's favor. Anate Studio, a Ukrainian solo developer, built this as a complete overhaul of a 2012 freeware release called The Kite, and the care invested in that rework shows in every grey, ink-washed corridor. You alternate control between Mary, a mother trapped by exhaustion and circumstance, and her young son Andrew, who escapes the violence unfolding in their apartment by retreating into a post-apocalyptic fantasy world where crumbling buildings replace their cramped tenement walls. The dual-perspective structure is not just narrative dressing. Mary's sections are grounded and deliberately mundane - hunting for sandwich ingredients, decoding a combination lock, reconnecting fuse-box wires - while Andrew's imagined world opens up stranger, more surreal puzzle designs involving lifts, barrels, and a kite that carries the weight of his lost father's memory. The tonal contrast between those two spaces is where the game earns its emotional impact. The point-and-click mechanics are honest about what they are. You click, you collect, you combine. A hotspot reveal button (the eye icon on PC, Y on controller) shows interactable objects, though it flickers off too quickly and you will be clicking it repeatedly. Puzzles range from satisfying to slightly obtuse, but nothing here demands a walkthrough unless you are genuinely rushing. The inventory logic is mostly grounded in the real world, so solutions tend to click into place once you slow down and read the environment. That said, the autosave system is ungenerous - exit mid-scene and you may replay several minutes - and the English localization carries spelling and punctuation errors that occasionally soften the punch of what should be sharper lines. These are small cracks in something otherwise carefully constructed, but worth naming. What holds up without reservation is the visual craft and the soundscape. The hand-drawn, comic-book ink style drains color deliberately - beige, charcoal, dull brown in the real world, only slightly less bleak in Andrew's imagined one. Cutscenes play out across static comic-panel sequences, no animation, just image and implication, and this restraint makes the moments of sound design hit harder. There are no voice actors. Instead, the game lets you hear tire screams, the impact of violence behind closed doors, and a mournful piano score that loops underneath it all. The score grows repetitive across the three-to-four hour runtime, but its understated weight suits the material better than anything louder would have. Who is this for. People who gravitate toward That Dragon, Cancer or Papo and Yo - games that treat real-world pain as worthy subject matter rather than backdrop. People who grew up with classic point-and-clicks and want one that leaves a mark rather than a smile. It is rated M for mature, and that rating is earned, not performed. If you need joy in your games or a light at the end that arrives cleanly, Little Kite may not be your evening. But if you trust a small game to handle something heavy without flinching, this one holds it carefully. Kai, Scout Team

Little Kite
AdventureIndie

Little Kite

Sep 14, 2017Anate Studio
GamerScout Says

A 3-4 hour point-and-click that goes where most games won't: straight into the wreckage of a household held hostage by alcohol, violence, and one child trying to hold onto something pure.

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Screenshots & Media

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About Little Kite

I want to be honest with you upfront: I did not sit comfortably through Little Kite. That is entirely the point, and it is a mark in the game's favor. Anate Studio, a Ukrainian solo developer, built this as a complete overhaul of a 2012 freeware release called The Kite, and the care invested in that rework shows in every grey, ink-washed corridor. You alternate control between Mary, a mother trapped by exhaustion and circumstance, and her young son Andrew, who escapes the violence unfolding in their apartment by retreating into a post-apocalyptic fantasy world where crumbling buildings replace their cramped tenement walls. The dual-perspective structure is not just narrative dressing. Mary's sections are grounded and deliberately mundane - hunting for sandwich ingredients, decoding a combination lock, reconnecting fuse-box wires - while Andrew's imagined world opens up stranger, more surreal puzzle designs involving lifts, barrels, and a kite that carries the weight of his lost father's memory. The tonal contrast between those two spaces is where the game earns its emotional impact. The point-and-click mechanics are honest about what they are. You click, you collect, you combine. A hotspot reveal button (the eye icon on PC, Y on controller) shows interactable objects, though it flickers off too quickly and you will be clicking it repeatedly. Puzzles range from satisfying to slightly obtuse, but nothing here demands a walkthrough unless you are genuinely rushing. The inventory logic is mostly grounded in the real world, so solutions tend to click into place once you slow down and read the environment. That said, the autosave system is ungenerous - exit mid-scene and you may replay several minutes - and the English localization carries spelling and punctuation errors that occasionally soften the punch of what should be sharper lines. These are small cracks in something otherwise carefully constructed, but worth naming. What holds up without reservation is the visual craft and the soundscape. The hand-drawn, comic-book ink style drains color deliberately - beige, charcoal, dull brown in the real world, only slightly less bleak in Andrew's imagined one. Cutscenes play out across static comic-panel sequences, no animation, just image and implication, and this restraint makes the moments of sound design hit harder. There are no voice actors. Instead, the game lets you hear tire screams, the impact of violence behind closed doors, and a mournful piano score that loops underneath it all. The score grows repetitive across the three-to-four hour runtime, but its understated weight suits the material better than anything louder would have. Who is this for. People who gravitate toward That Dragon, Cancer or Papo and Yo - games that treat real-world pain as worthy subject matter rather than backdrop. People who grew up with classic point-and-clicks and want one that leaves a mark rather than a smile. It is rated M for mature, and that rating is earned, not performed. If you need joy in your games or a light at the end that arrives cleanly, Little Kite may not be your evening. But if you trust a small game to handle something heavy without flinching, this one holds it carefully. Kai, Scout Team

Tags

singleplayertrading-cardstier:indiePoint-and-ClickDual ProtagonistDomestic DramaHand-Drawn ArtDark ThemesComic-Book CutscenesShort PlaytimeNarrative-DrivenFantasy Escape Sequences

System Requirements

Minimum

OS
Windows XP and up
Memory
2 GB RAM
DirectX
Version 9.0
Storage
1.6 GB available space
Graphics
GeForce 9500 GT (512 MB) or Radeon HD 6450 (512 MB)
Processor
1 Ghz and up

Reviews & Ratings

No ratings available

Game Info

Developer
Anate Studio
Publisher
Anate Studio
Release Date
Sep 14, 2017

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