Compare ReCore Definitive Edition prices across trusted key stores and find the best deal. Developed by Armature Studio, LLC, Comcept. Published by Xbox Game Studios. Released on 9/14/2018. Available on PC, Xbox. Genres: Action, Adventure. Metacritic score: 58/100.

Solid platforming and charming robot companions wrapped in a game that shipped broken and never quite escaped that reputation, worth a look at the right price if you can forgive a rough campaign structure.

I went into ReCore Definitive Edition expecting a forgettable budget action game propped up by famous names. What I got was something more interesting and more frustrating than that in equal measure. The pedigree is real: Keiji Inafune's studio and ex-Metroid Prime developers built something with genuine personality, set on the desert planet Far Eden where protagonist Joule Adams scraps and platforming her way through a world that genuinely feels lonely in the good sense. The Definitive Edition is the version you should play, the original launched as a technical embarrassment, with loading screens that could outlast a bathroom break. Those have been patched down to something tolerable, and the added Eye of Obsidian chapter, ten new dungeons, two new overworld areas, and the T8-NK tank corebot frame give the world more breathing room than it ever had at launch. The strongest thing here is the movement. Joule double-jumps and dashes from the start, and if you get the rhythm of chaining jumps and thrusters you can cover surprisingly long distances with real satisfaction. The platforming sections are the game's best argument for its own existence, tight, responsive, and forgiving enough that failed jumps feel like your mistake rather than the engine's. Combat is color-coded (matching your ammo color to enemy cores matters) and works better in short bursts than extended sessions. The corebot companions, a wolf, a spider-like frame, a flying unit, and the new tank, each have distinct abilities that open traversal and dungeon options, and swapping their cores to tune their stats gives just enough build tinkering to stay interesting. Where ReCore shows its seams is in the campaign structure. Progress gates lock you behind prismatic core counts, which can stall momentum and push you toward side content you might not be ready for. The open world connecting the dungeons is thin, sand and rock with little visual variety, and the story, while earnest, wraps up without answering everything it raises. The combat loop, color-matching aside, turns repetitive well before the credits. Community sentiment has always split along a clear fault line: players who click with the platforming and the corebot charm tend to finish it satisfied; players expecting action depth or a rich open world bounce off hard. This is roughly a 10-to-12-hour campaign if you push through, longer if you chase collectible audio logs and the dungeon content. The audio logs are worth finding, they do real work fleshing out Far Eden's backstory and make Joule's companions feel earned. Think of it as sitting somewhere between a mid-tier PS2-era action-platformer and a light Metroidvania: not mechanically deep, but fun on its own modest terms. If you bounced off it at launch, the Definitive Edition genuinely is a better game. If you've never touched it and you like 3D platformers with a collectathon streak, there's a good weekend here. Alex, Scout Team

ReCore Definitive Edition

ReCore Definitive Edition

Sep 14, 2018Armature Studio, LLC, ComceptXbox Game Studios
GamerScout Says

Solid platforming and charming robot companions wrapped in a game that shipped broken and never quite escaped that reputation, worth a look at the right price if you can forgive a rough campaign structure.

PCXbox
Best Price Available
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GamerScout Verdict

Best for 3D platformer fans who can tolerate a thin open world and a combat loop that runs out of new ideas around hour six.

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About ReCore Definitive Edition

I went into ReCore Definitive Edition expecting a forgettable budget action game propped up by famous names. What I got was something more interesting and more frustrating than that in equal measure. The pedigree is real: Keiji Inafune's studio and ex-Metroid Prime developers built something with genuine personality, set on the desert planet Far Eden where protagonist Joule Adams scraps and platforming her way through a world that genuinely feels lonely in the good sense. The Definitive Edition is the version you should play, the original launched as a technical embarrassment, with loading screens that could outlast a bathroom break. Those have been patched down to something tolerable, and the added Eye of Obsidian chapter, ten new dungeons, two new overworld areas, and the T8-NK tank corebot frame give the world more breathing room than it ever had at launch. The strongest thing here is the movement. Joule double-jumps and dashes from the start, and if you get the rhythm of chaining jumps and thrusters you can cover surprisingly long distances with real satisfaction. The platforming sections are the game's best argument for its own existence, tight, responsive, and forgiving enough that failed jumps feel like your mistake rather than the engine's. Combat is color-coded (matching your ammo color to enemy cores matters) and works better in short bursts than extended sessions. The corebot companions, a wolf, a spider-like frame, a flying unit, and the new tank, each have distinct abilities that open traversal and dungeon options, and swapping their cores to tune their stats gives just enough build tinkering to stay interesting. Where ReCore shows its seams is in the campaign structure. Progress gates lock you behind prismatic core counts, which can stall momentum and push you toward side content you might not be ready for. The open world connecting the dungeons is thin, sand and rock with little visual variety, and the story, while earnest, wraps up without answering everything it raises. The combat loop, color-matching aside, turns repetitive well before the credits. Community sentiment has always split along a clear fault line: players who click with the platforming and the corebot charm tend to finish it satisfied; players expecting action depth or a rich open world bounce off hard. This is roughly a 10-to-12-hour campaign if you push through, longer if you chase collectible audio logs and the dungeon content. The audio logs are worth finding, they do real work fleshing out Far Eden's backstory and make Joule's companions feel earned. Think of it as sitting somewhere between a mid-tier PS2-era action-platformer and a light Metroidvania: not mechanically deep, but fun on its own modest terms. If you bounced off it at launch, the Definitive Edition genuinely is a better game. If you've never touched it and you like 3D platformers with a collectathon streak, there's a good weekend here.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedColor-Coded CombatCorebot Companions3D PlatformerCollectathonDesert Open WorldMetroidvania-liteProgression GatesSingle-Player Story

System Requirements

Minimum

OS
Windows 10 Version 14393.98 or higher required
Processor
Intel Core i5 3550 @ 3.3 GHz or AMD FX-6300
Memory
8 MB RAM
Graphics
AMD Radeon R7 370 or NVI…

Recommended

OS
Windows 10 Version 14393.98 or higher required
Processor
Intel Core i5 4570 @ 3.2 GHz or AMD FX - 8350
Memory
16 MB RAM
Graphics
AMD Radeon R9 290…

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Reviews & Ratings

Metacritic
58
Steam
63%(1,716)

Game Info

Developer
Armature Studio, LLC, Comcept
Publisher
Xbox Game Studios
Release Date
Sep 14, 2018

Features

Single-playerSteam AchievementsFull controller supportCaptions availableSteam CloudFamily Sharing

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What platforms is ReCore Definitive Edition available on?

ReCore Definitive Edition is available on PC, Xbox.

When was ReCore Definitive Edition released?

ReCore Definitive Edition was released on 14 September 2018.

Who developed ReCore Definitive Edition?

ReCore Definitive Edition was developed by Armature Studio, LLC, Comcept and published by Xbox Game Studios.

Is ReCore Definitive Edition worth buying?

ReCore Definitive Edition holds a Metacritic score of 58/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.