
ReCore Definitive Edition
Solid platforming and charming robot companions wrapped in a game that shipped broken and never quite escaped that reputation, worth a look at the right price if you can forgive a rough campaign structure.
GamerScout Verdict
Best for 3D platformer fans who can tolerate a thin open world and a combat loop that runs out of new ideas around hour six.
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About ReCore Definitive Edition
I went into ReCore Definitive Edition expecting a forgettable budget action game propped up by famous names. What I got was something more interesting and more frustrating than that in equal measure. The pedigree is real: Keiji Inafune's studio and ex-Metroid Prime developers built something with genuine personality, set on the desert planet Far Eden where protagonist Joule Adams scraps and platforming her way through a world that genuinely feels lonely in the good sense. The Definitive Edition is the version you should play, the original launched as a technical embarrassment, with loading screens that could outlast a bathroom break. Those have been patched down to something tolerable, and the added Eye of Obsidian chapter, ten new dungeons, two new overworld areas, and the T8-NK tank corebot frame give the world more breathing room than it ever had at launch. The strongest thing here is the movement. Joule double-jumps and dashes from the start, and if you get the rhythm of chaining jumps and thrusters you can cover surprisingly long distances with real satisfaction. The platforming sections are the game's best argument for its own existence, tight, responsive, and forgiving enough that failed jumps feel like your mistake rather than the engine's. Combat is color-coded (matching your ammo color to enemy cores matters) and works better in short bursts than extended sessions. The corebot companions, a wolf, a spider-like frame, a flying unit, and the new tank, each have distinct abilities that open traversal and dungeon options, and swapping their cores to tune their stats gives just enough build tinkering to stay interesting. Where ReCore shows its seams is in the campaign structure. Progress gates lock you behind prismatic core counts, which can stall momentum and push you toward side content you might not be ready for. The open world connecting the dungeons is thin, sand and rock with little visual variety, and the story, while earnest, wraps up without answering everything it raises. The combat loop, color-matching aside, turns repetitive well before the credits. Community sentiment has always split along a clear fault line: players who click with the platforming and the corebot charm tend to finish it satisfied; players expecting action depth or a rich open world bounce off hard. This is roughly a 10-to-12-hour campaign if you push through, longer if you chase collectible audio logs and the dungeon content. The audio logs are worth finding, they do real work fleshing out Far Eden's backstory and make Joule's companions feel earned. Think of it as sitting somewhere between a mid-tier PS2-era action-platformer and a light Metroidvania: not mechanically deep, but fun on its own modest terms. If you bounced off it at launch, the Definitive Edition genuinely is a better game. If you've never touched it and you like 3D platformers with a collectathon streak, there's a good weekend here.

Catch-all
Tags
System Requirements
Minimum
- OS
- Windows 10 Version 14393.98 or higher required
- Processor
- Intel Core i5 3550 @ 3.3 GHz or AMD FX-6300
- Memory
- 8 MB RAM
- Graphics
- AMD Radeon R7 370 or NVI…
Recommended
- OS
- Windows 10 Version 14393.98 or higher required
- Processor
- Intel Core i5 4570 @ 3.2 GHz or AMD FX - 8350
- Memory
- 16 MB RAM
- Graphics
- AMD Radeon R9 290…
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Game Info
- Developer
- Armature Studio, LLC, Comcept
- Publisher
- Xbox Game Studios
- Release Date
- Sep 14, 2018
