R-Type Final 2
After nearly two decades of silence, R-Type's comeback is a love letter to arcade punishment -- massive ship roster, methodical shooting, and a checkpoint system that will test your patience as much as your reflexes.
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About R-Type Final 2
I went in expecting a straightforward shmup nostalgia trip and came out with a complicated relationship. R-Type Final 2 is a horizontal side-scrolling shooter that leans hard into the series' identity: slow, deliberate, tactical pacing where surviving a stage feels less like twitch skill and more like memorization and positioning. If you've played any R-Type before, you'll recognize the rhythm immediately. If you haven't, prepare for a steep and frequently frustrating on-ramp. The ship roster is the headline feature and it genuinely delivers. There are over 50 unlockable craft spread across gameplay progression and DLC, each with distinct stats, firing modes, and loadout options. You can swap ships between stages or after a game over, which is a smart concession to the game's brutal difficulty. The hangar lets you customize ship components to unlock new weapon combinations, and cosmetic options -- hull colors, decals, pilot suits -- add a personal touch that goes beyond the purely functional. The series' trademark Force unit returns, attachable to either the front or rear of your craft as a shield or secondary weapon, and the Bit device can be detached to absorb enemy fire before releasing a screen-clearing burst. Four adjustable speed levels give you fine control over positioning, which ends up being more important here than raw firepower. Seven stages make up the core campaign, with stages six and seven branching based on your in-game choices, leading to different endings. That branching structure and the sheer volume of ships give the game real replay value for series devotees. The bosses are a particular highlight -- complex attack patterns and strong visual design that recall the best of the arcade era. Where the game stumbles is the checkpoint system. You die in one hit, lose all your power-ups, and respawn at a checkpoint sometimes stripped of the tools you need to push through the section that killed you in the first place. On PC the load times between death and checkpoint are manageable, but the loop of dying, reloading, and trying again with a weaker ship can grind the pacing to a halt on harder stages. Multiple difficulty settings exist but don't fully address the core frustration -- even on easier modes, one-hit kills and power-up loss remain. Visually, R-Type Final 2 is the most polished-looking game in the series by a wide margin. Built on Unreal Engine 4, the 3D environments and ship models hold up well on PC, with smooth framerates and vibrant explosion effects. Stage themes range from deep space to underwater to organic, Giger-influenced corridors. A few mid-game stages feel thin compared to the memorable bookends, but the overall visual presentation is a genuine step up from older entries. The soundtrack is serviceable, heavy on thumping electronic tracks that fit the genre without standing out. The Mixed Steam score at 75% positive is fair. Returning fans and shmup genre regulars will find a lot to appreciate -- the depth of the ship system, the tactical shooting, and a campaign worth replaying several times over. Casual players or anyone expecting modern quality-of-life concessions are likely to bounce off the checkpoint design quickly. It is a well-constructed game on its own terms, but those terms are very specifically old-school arcade, and it makes no apologies for that. Alex, Scout Team
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Game Info
- Developer
- Granzella Inc.
- Publisher
- NIS America, Inc.
- Release Date
- Apr 30, 2021