Quarantine
Turn-based pandemic management where you recruit specialists, research contagions, and race to quarantine global outbreaks before they spiral out of control.
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About Quarantine
Quarantine is a turn-based strategy game built around one core tension: a disease is spreading faster than your resources can handle, and every decision about where to deploy your operatives has a cascading cost somewhere else on the map. You recruit a team of specialized agents, each with distinct roles, send them on worldwide missions, and layer research upgrades on top to stay ahead of a contagion that does not wait for you to feel ready. On paper, that loop has real teeth. In practice, the execution is uneven enough that it sits at a mixed reception for a reason. The strategic layer is where the game earns its keep. Deciding which research branch to prioritize, which outbreak node to quarantine first, and which operative skills complement your current mission roster gives you the kind of multi-variable decision-making I enjoy. There is a genuine sense that you are managing a limited budget of actions against an exponentially worsening problem. Early turns feel methodical; late-game turns feel like a disaster triage board. That escalation curve is the best thing the game does. If you enjoy that slow-burn pressure of XCOM's Geoscape layer more than the tactical combat, this scratches a similar itch. The problems are real though. The AI is serviceable but not clever, meaning experienced strategy players will find the difficulty ceiling arrives quickly and then plateaus. The tutorial does its basic job of explaining mechanics, but it does not prepare you for the compounding complexity of mid-game resource management. New players may hit a wall not because the game is hard but because the information presentation is thin. The mod ecosystem is essentially nonexistent, which matters when you are comparing this against genre neighbors that extend their shelf life through community content. With 437 reviews and no Metacritic rating, this is a niche release that never broke into wider conversation. Who is this actually for? Strategy players who want a shorter, more focused pandemic sim rather than a 200-hour commitment will find something functional here. The session length is more contained than something like Pandemic: The Board Game digitized, and the operative recruitment system adds a light RPG layer that keeps roster management interesting for a few playthroughs. Do not expect build variety to explode across runs. The upgrade paths are present but not especially wide. Think of it as a competent first draft of an idea that a bigger studio might have iterated into something exceptional. At its current review score, the honest assessment is that the core loop works but the depth of decision-making does not sustain long-term interest. If you want a pandemic-themed strategy game that respects your time without demanding a week of learning, it is worth an honest look. If you want something to obsess over with spreadsheets and min-maxed operatives, you will hit the ceiling faster than you expect. Diego, Scout Team
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Game Info
- Developer
- Sproing
- Publisher
- 505 Games
- Release Date
- May 24, 2017