Compare My Vet Practice prices across 50+ stores and find the best deal. Developed by Sproing. Published by familyplay. Released on 2/28/2017. Available on PC. Genres: Casual, Simulation.

Strictly for young animal lovers or nostalgic parents: a point-and-click vet sim with genuine charm but almost no strategic depth for anyone expecting more than guided mini-games.

I usually spend my time stress-testing late-game economy loops and AI governor logic, so sitting down with My Vet Practice required a deliberate gear-shift. That said, there is a kernel of a management loop here worth describing honestly: you build out your practice piece by piece, choosing whether to prioritise a small animal shelter, a stable, or a paddock, and every morning a fresh queue of patients shows up at the door. Guinea pigs, budgies, bunnies, cats, dogs, and horses all cycle through, each requiring you to work through a diagnosis phase that draws on nine examination methods including stethoscope and sonography, then follow up with one of eight treatment options including injections and medication bought from an in-game pharmacy. On paper that sounds like a decision tree. In practice it is closer to a guided checklist, with the game signalling the correct action clearly enough that wrong choices are nearly impossible. The construction side is similarly light. You pick which building to erect next and wait, but there is no budget pressure, no staffing puzzle, and no supply-chain tension to speak of. For a strategy-minded player that absence stings. The depth that does exist comes from time management across a busy patient day: some animals need hospitalisation for multiple sessions of feeding, petting, and treatment, and if you let the schedule pile up the satisfaction meter on paying clients drops. It is not a complex system, but it does create a mild rhythm that keeps sessions moving. The horse-riding detour, where you take your own horse along the beach or through nearby forest trails, sits completely outside the management layer and reads as a palette cleanser for younger players. Community feedback from the small but positive Steam user base (around 82 percent approval from 35 reviews) is consistent: the game appeals most to children who have already worn out a previous entry in the series, and to parents looking for something calm and age-appropriate. Long-term players flag that once the buildings are all constructed and the daily routine becomes second nature, repetition sets in hard. The mouse-dragging mechanics for examination and petting animations grow tedious after a few hours, and user comments note that the background audio and voiceover assets feel recycled from much older versions of the franchise rather than recorded fresh. Zero mod support, no Steam Workshop integration, and no multiplayer of any kind mean the experience is exactly as wide as the box suggests and no wider. Who should actually buy this? A child between roughly six and eleven with a passion for animals, supervised by an adult who does not mind the repetitive sound design. Parents seeking a safe, violence-free sim that teaches basic cause-and-effect logic through vet tasks will find it functional. Adults looking for a management game with escalating complexity, branching decisions, or any kind of AI to outmanoeuvre should look elsewhere. Sproing built a competent junior sim, not a strategy title wearing vet scrubs, and the honest move is to evaluate it on those terms. Diego, Scout Team

My Vet Practice
CasualSimulation

My Vet Practice

Feb 28, 2017Sproingfamilyplay
GamerScout Says

Strictly for young animal lovers or nostalgic parents: a point-and-click vet sim with genuine charm but almost no strategic depth for anyone expecting more than guided mini-games.

PC
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Screenshots & Media

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About My Vet Practice

I usually spend my time stress-testing late-game economy loops and AI governor logic, so sitting down with My Vet Practice required a deliberate gear-shift. That said, there is a kernel of a management loop here worth describing honestly: you build out your practice piece by piece, choosing whether to prioritise a small animal shelter, a stable, or a paddock, and every morning a fresh queue of patients shows up at the door. Guinea pigs, budgies, bunnies, cats, dogs, and horses all cycle through, each requiring you to work through a diagnosis phase that draws on nine examination methods including stethoscope and sonography, then follow up with one of eight treatment options including injections and medication bought from an in-game pharmacy. On paper that sounds like a decision tree. In practice it is closer to a guided checklist, with the game signalling the correct action clearly enough that wrong choices are nearly impossible. The construction side is similarly light. You pick which building to erect next and wait, but there is no budget pressure, no staffing puzzle, and no supply-chain tension to speak of. For a strategy-minded player that absence stings. The depth that does exist comes from time management across a busy patient day: some animals need hospitalisation for multiple sessions of feeding, petting, and treatment, and if you let the schedule pile up the satisfaction meter on paying clients drops. It is not a complex system, but it does create a mild rhythm that keeps sessions moving. The horse-riding detour, where you take your own horse along the beach or through nearby forest trails, sits completely outside the management layer and reads as a palette cleanser for younger players. Community feedback from the small but positive Steam user base (around 82 percent approval from 35 reviews) is consistent: the game appeals most to children who have already worn out a previous entry in the series, and to parents looking for something calm and age-appropriate. Long-term players flag that once the buildings are all constructed and the daily routine becomes second nature, repetition sets in hard. The mouse-dragging mechanics for examination and petting animations grow tedious after a few hours, and user comments note that the background audio and voiceover assets feel recycled from much older versions of the franchise rather than recorded fresh. Zero mod support, no Steam Workshop integration, and no multiplayer of any kind mean the experience is exactly as wide as the box suggests and no wider. Who should actually buy this? A child between roughly six and eleven with a passion for animals, supervised by an adult who does not mind the repetitive sound design. Parents seeking a safe, violence-free sim that teaches basic cause-and-effect logic through vet tasks will find it functional. Adults looking for a management game with escalating complexity, branching decisions, or any kind of AI to outmanoeuvre should look elsewhere. Sproing built a competent junior sim, not a strategy title wearing vet scrubs, and the honest move is to evaluate it on those terms. Diego, Scout Team

Tags

singleplayertier:sub-5Kids-FriendlyPoint-and-ClickPractice BuilderAnimal CareMini-Game CollectionCasual ManagementMouse-Driven

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 11 / 10 / 8 / 7
Memory
1 GB RAM
DirectX
Version 9.0a
Storage
500 MB available space
Graphics
256 MB
Processor
Dual-Core: 2Ghz

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Game Info

Developer
Sproing
Publisher
familyplay
Release Date
Feb 28, 2017

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Price History

2026-06-101.12(lowest)
2026-06-091.12(lowest)

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What platforms is My Vet Practice available on?

My Vet Practice is available on PC.

When was My Vet Practice released?

My Vet Practice was released on 28 February 2017.

Who developed My Vet Practice?

My Vet Practice was developed by Sproing and published by familyplay.