Compare Quantum Flux prices across 50+ stores and find the best deal. Developed by Dharker Studios. Published by Dharker Studios. Released on 8/21/2015. Available on PC, Mac. Genres: Action, Indie.

A Kickstarter-born space roguelike that mixes text adventure choices with live combat - scrappy, short, and honest about what it is. Worth a look only if retro roughness is your thing.

I have a soft spot for games that announce themselves as a first-published title and then just get on with it. Quantum Flux from Dharker Studios is exactly that kind of artifact - a Kickstarter-funded space roguelike that arrived with no safety net, no marketing machine, and no illusions about being anything other than a small, old-school experiment. Whether that reads as charming or alarming depends entirely on your tolerance for rough edges. The central structure fuses two modes that rarely share the same room: text-adventure decision screens and live action combat. As you guide the prototype vessel Artemis through a hostile universe in search of a new home for humanity, the game flips between those two states with a sort of restless energy. The text-adventure stretches ask you to manage crew and resources through narrative prompts, while the live combat sequences put you directly in control, demanding reaction over deliberation. It is an odd pairing, and it does not always flow smoothly, but there is something genuinely interesting in the attempt to splice pulpy sci-fi storytelling with arcade urgency inside a roguelike loop. The scope is small. Dharker Studios lists a main campaign scoreboard and a separate combat training mini-game, which tells you most of what you need to know about the content ceiling here. The soundtrack, composed by Forte Sounds Ltd, runs to nine original tracks and punches above the game's weight class - it is the kind of ambient space score that quietly earns its keep during the more atmospheric text segments. Buko Studios contributed the artwork during development, and while the visuals are strictly functional, they carry that hand-assembled quality I find genuinely endearing in Kickstarter-era indie games. Honestly, though, the cracks show. Community activity around this game is essentially silent - a handful of Steam reviews, no ongoing discussion, minimal YouTube presence. That silence is informative. This is a game that had an idea, shipped it, and never quite found its audience. The hybrid format never fully commits to either the text-adventure depth or the action-combat precision needed to make either half sing on its own terms. Players hoping for the narrative richness of a proper interactive fiction, or the mechanical satisfaction of a tight roguelike, will likely feel underserved. What Quantum Flux offers instead is a compressed, lo-fi curiosity - something you can finish in a sitting and appreciate as a time capsule from a specific moment in indie dev history. If you like finding these quiet, unassuming little games that nobody covered and giving them thirty minutes of honest attention, there is something here. If you need polish, depth, or any form of active community, look elsewhere. Kai, Scout Team

Quantum Flux
ActionIndie

Quantum Flux

Aug 21, 2015Dharker Studios
GamerScout Says

A Kickstarter-born space roguelike that mixes text adventure choices with live combat - scrappy, short, and honest about what it is. Worth a look only if retro roughness is your thing.

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About Quantum Flux

I have a soft spot for games that announce themselves as a first-published title and then just get on with it. Quantum Flux from Dharker Studios is exactly that kind of artifact - a Kickstarter-funded space roguelike that arrived with no safety net, no marketing machine, and no illusions about being anything other than a small, old-school experiment. Whether that reads as charming or alarming depends entirely on your tolerance for rough edges. The central structure fuses two modes that rarely share the same room: text-adventure decision screens and live action combat. As you guide the prototype vessel Artemis through a hostile universe in search of a new home for humanity, the game flips between those two states with a sort of restless energy. The text-adventure stretches ask you to manage crew and resources through narrative prompts, while the live combat sequences put you directly in control, demanding reaction over deliberation. It is an odd pairing, and it does not always flow smoothly, but there is something genuinely interesting in the attempt to splice pulpy sci-fi storytelling with arcade urgency inside a roguelike loop. The scope is small. Dharker Studios lists a main campaign scoreboard and a separate combat training mini-game, which tells you most of what you need to know about the content ceiling here. The soundtrack, composed by Forte Sounds Ltd, runs to nine original tracks and punches above the game's weight class - it is the kind of ambient space score that quietly earns its keep during the more atmospheric text segments. Buko Studios contributed the artwork during development, and while the visuals are strictly functional, they carry that hand-assembled quality I find genuinely endearing in Kickstarter-era indie games. Honestly, though, the cracks show. Community activity around this game is essentially silent - a handful of Steam reviews, no ongoing discussion, minimal YouTube presence. That silence is informative. This is a game that had an idea, shipped it, and never quite found its audience. The hybrid format never fully commits to either the text-adventure depth or the action-combat precision needed to make either half sing on its own terms. Players hoping for the narrative richness of a proper interactive fiction, or the mechanical satisfaction of a tight roguelike, will likely feel underserved. What Quantum Flux offers instead is a compressed, lo-fi curiosity - something you can finish in a sitting and appreciate as a time capsule from a specific moment in indie dev history. If you like finding these quiet, unassuming little games that nobody covered and giving them thirty minutes of honest attention, there is something here. If you need polish, depth, or any form of active community, look elsewhere. Kai, Scout Team

Tags

singleplayertier:sub-5Text Adventure HybridKickstarter IndieSpace RoguelikeCombat Training ModeLocal ScoreboardRetro Sci-FiShort SessionLo-Fi Indie

System Requirements

Minimum

OS
Windows XP
Memory
500 MB RAM
Storage
200 MB available space
Graphics
DirectX compatible card
Processor
1.66 Ghz

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Game Info

Developer
Dharker Studios
Publisher
Dharker Studios
Release Date
Aug 21, 2015

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What platforms is Quantum Flux available on?

Quantum Flux is available on PC, Mac.

When was Quantum Flux released?

Quantum Flux was released on 21 August 2015.

Who developed Quantum Flux?

Quantum Flux was developed by Dharker Studios.