Quake II
Thirty-plus hours of blisteringly fast Strogg-slaying across the base campaign, two expansions, the N64 version, and a brand-new MachineGames episode, all bundled into one of the tidiest remaster packages on Steam.
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About Quake II
I went in expecting a nostalgia trip and came out the other side wondering why more modern shooters don't feel this good to actually play. Quake II, originally released in December 1997, dropped its predecessor's gothic fantasy vibe in favor of a harder sci-fi premise: a lone marine stranded on the Strogg homeworld, working through a series of interconnected objectives to bring down an alien war machine before it turns humanity into cybernetic livestock. The premise is thin, which honestly works in the game's favor. There is no hand-holding, no waypoint spam - just you, a shotgun, a rocket launcher, a BFG, and rooms full of things that need to die. What makes the core loop hold up after nearly three decades is the level design. The single-player campaign groups its maps into ten large units, each one built as an interconnected space where routes open and close as you complete objectives. It is closer to a proto-immersive sim than the corridor-shooter reputation suggests. Enemy placement is deliberate, secrets are genuinely hidden, and power-ups are positioned to reward players who explore rather than sprint. The 2023 remaster handled by Nightdive Studios upgraded enemy AI meaningfully - the Gunner in particular became significantly more threatening - and restored cut content that never made the original release. The new expansion Call of the Machine, designed by MachineGames, plays like Quake II cranked to maximum aggression: you are handed a BFG early, surrounded immediately, and the pressure barely lets up. It is the most intense chunk of FPS content the package offers and alone justifies the price of entry. The full bundle also includes both original expansion packs, The Reckoning and Ground Zero, which add new weapons, enemies, and over thirty additional single-player levels, plus the Nintendo 64 version of the game, which plays substantially differently from the PC release. Multiplayer covers free-for-all deathmatch, cooperative play through the campaign, and Capture the Flag. Projectile speeds in multiplayer feel dated compared to the instant-hit twitchiness of post-Quake III shooters, and the visuals, while cleaned up with better anti-aliasing and resolution, still read as a product of 1997. Neither of those things bothers me much. The aesthetic is consistent and the map geometry holds its own artistically even today. Where the game has legitimate weaknesses: environmental variety is limited. The Strogg do not care much about interior decoration, and long sessions through the main campaign can start to blur together in shades of rust and concrete. Players who need visual spectacle or a strong narrative throughline to stay engaged will hit a wall around the halfway point. But if what you want is fast, skill-rewarding combat where positioning and weapon choice actually matter, Quake II still outclasses a lot of what has been released since. For anyone who owned the original on Steam, the remaster was pushed as a free update, which is a genuinely generous move that the community rewarded with an Overwhelmingly Positive rating across over ten thousand reviews. Alex, Scout Team
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Game Info
- Developer
- id Software
- Publisher
- id Software
- Release Date
- Aug 3, 2007
