Compare Puzzle Chambers prices across 50+ stores and find the best deal. Developed by Entertainment Forge. Published by GrabTheGames. Released on 12/1/2017. Available on PC, Mac. Genres: Indie.

Sixty-seven grid puzzles wrapped in a surprisingly funny sci-fi mystery, built by one small team and ignored by almost everyone. That neglect is the real crime here.

My instinct with micro-priced puzzle games is scepticism, because the sub-dollar tier of Steam is genuinely full of shovelware dressed up with a thin narrative coat. Puzzle Chambers quietly defied that instinct. What Entertainment Forge assembled here is a number-logic game built on a grid system where you manipulate tiles using addition and subtraction to match target values, clearing each room before the story steps forward. The rules are explained gently, early levels function as a proper on-ramp, and then the complexity creeps in through multi-colour boards and neighbour-affecting blocks that change the value or colour of adjacent tiles. None of it ever feels sadistic, which is a harder design balance to strike than it looks. The narrative wrapper is where the game earns genuine goodwill. You wake up with no memory alongside a small group of strangers, each of whom has a supernatural ability that gets woven, somewhat tongue-in-cheek, into the point-and-click logic of moving puzzle pieces with telekinesis. The story doles itself out in short scenes between levels, shifting perspective between characters to fill in the wider picture of who has trapped you and why. The humour lands more often than it misses. There are pop-culture winks, self-aware dialogue about genre tropes, and a cast of six characters that reviewers have singled out for being genuinely quirky rather than interchangeable. The antagonist setup, masked figures who occasionally drag a character off-camera as a threat, stretches its menace a little thin, but the overall tone stays entertainingly strange throughout. The hint system deserves a mention because it is designed with actual respect for the player. Limited-use partial hints nudge you in the right direction without solving the room. Full solutions exist for when you are stuck and want to keep the story moving. There is even a setting to unlock unlimited solutions for those who are here purely for the narrative. That kind of accommodating design in a game this small suggests a developer who genuinely thought about who might be sitting at the keyboard. The soundtrack has been tagged as a highlight by multiple players, which is unusual praise for a grid puzzler and suggests the atmosphere gets more care than the base price implies. The honest caveats: the difficulty label on the Steam page calls this game both casual and difficult simultaneously, and both are partly true depending on where you are in the run. Early rooms are genuinely very easy. The curve steepens, but players who have finished any logic puzzle game before will rarely feel blocked for long. Replayability is essentially zero; once the story is told and the rooms are solved, there is no reason to return. The runtime lands somewhere between four and six hours without skipping puzzles. For a game at this price point, that is reasonable. What you are trading money for is a tidy, complete experience that knows exactly how long it wants to be. Kai, Scout Team

Puzzle Chambers
Indie

Puzzle Chambers

Dec 1, 2017Entertainment ForgeGrabTheGames
GamerScout Says

Sixty-seven grid puzzles wrapped in a surprisingly funny sci-fi mystery, built by one small team and ignored by almost everyone. That neglect is the real crime here.

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About Puzzle Chambers

My instinct with micro-priced puzzle games is scepticism, because the sub-dollar tier of Steam is genuinely full of shovelware dressed up with a thin narrative coat. Puzzle Chambers quietly defied that instinct. What Entertainment Forge assembled here is a number-logic game built on a grid system where you manipulate tiles using addition and subtraction to match target values, clearing each room before the story steps forward. The rules are explained gently, early levels function as a proper on-ramp, and then the complexity creeps in through multi-colour boards and neighbour-affecting blocks that change the value or colour of adjacent tiles. None of it ever feels sadistic, which is a harder design balance to strike than it looks. The narrative wrapper is where the game earns genuine goodwill. You wake up with no memory alongside a small group of strangers, each of whom has a supernatural ability that gets woven, somewhat tongue-in-cheek, into the point-and-click logic of moving puzzle pieces with telekinesis. The story doles itself out in short scenes between levels, shifting perspective between characters to fill in the wider picture of who has trapped you and why. The humour lands more often than it misses. There are pop-culture winks, self-aware dialogue about genre tropes, and a cast of six characters that reviewers have singled out for being genuinely quirky rather than interchangeable. The antagonist setup, masked figures who occasionally drag a character off-camera as a threat, stretches its menace a little thin, but the overall tone stays entertainingly strange throughout. The hint system deserves a mention because it is designed with actual respect for the player. Limited-use partial hints nudge you in the right direction without solving the room. Full solutions exist for when you are stuck and want to keep the story moving. There is even a setting to unlock unlimited solutions for those who are here purely for the narrative. That kind of accommodating design in a game this small suggests a developer who genuinely thought about who might be sitting at the keyboard. The soundtrack has been tagged as a highlight by multiple players, which is unusual praise for a grid puzzler and suggests the atmosphere gets more care than the base price implies. The honest caveats: the difficulty label on the Steam page calls this game both casual and difficult simultaneously, and both are partly true depending on where you are in the run. Early rooms are genuinely very easy. The curve steepens, but players who have finished any logic puzzle game before will rarely feel blocked for long. Replayability is essentially zero; once the story is told and the rooms are solved, there is no reason to return. The runtime lands somewhere between four and six hours without skipping puzzles. For a game at this price point, that is reasonable. What you are trading money for is a tidy, complete experience that knows exactly how long it wants to be. Kai, Scout Team

Tags

singleplayerachievementscloud-savestier:sub-5Grid LogicNumber PuzzlesSci-Fi MysteryShort PlaythroughHint SystemSelf-Aware HumorCharacter-DrivenCompletable in One Sitting

Steam Deck & Linux

ProtonDB Platinum

Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.

System Requirements

Minimum

OS
Windows Vista or greater
Memory
2 GB RAM
Storage
600 MB available space
Graphics
256mb Video Memory, capable of Shader Model 2.0+
Processor
2 Ghz

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Game Info

Developer
Entertainment Forge
Publisher
GrabTheGames
Release Date
Dec 1, 2017

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What platforms is Puzzle Chambers available on?

Puzzle Chambers is available on PC, Mac.

When was Puzzle Chambers released?

Puzzle Chambers was released on 1 December 2017.

Who developed Puzzle Chambers?

Puzzle Chambers was developed by Entertainment Forge and published by GrabTheGames.