Compare Project Winter - Blackout (DLC) prices across 50+ stores and find the best deal. Developed by Other Ocean Interactive. Published by Other Ocean Group. Released on 5/23/2019. Available on PC. Genres: Action, Adventure, Casual, Indie, Strategy.

Eight players, one frozen map, and at least two people actively trying to kill you. Project Winter's Blackout DLC cranks the paranoia past eleven.

Project Winter is a multiplayer social deduction game where eight players are dropped into a frozen wilderness and told to cooperate long enough to escape. The catch: two or more of those players are traitors with their own win condition, and they look identical to everyone else until the knives come out. The Blackout DLC layers additional mechanics onto that core loop, making an already chaotic experience feel freshly hostile in ways that reward experienced players while punishing anyone still reading the tutorial. From a systems perspective, the game is genuinely interesting. Survivors must gather resources, repair objectives, and radio for rescue, all under a ticking clock and a slowly depleting collective trust meter. Every task requires splitting the group, which is exactly when traitors do their worst work. The Blackout variant introduces reduced visibility windows and modified traitor toolkits, meaning information asymmetry is now environmental, not just social. You cannot simply memorize who went where because the map itself becomes unreliable. That is a meaningful design choice, not a gimmick. For strategy-minded players, the depth here is real but narrow. The decision trees during an accusation vote, the risk calculation of going off alone to complete an objective faster versus staying grouped for safety, the timing of when traitors reveal themselves rather than grinding quietly, these are the moments that separate good sessions from forgettable ones. The AI is not a factor since this is purely player-versus-player, so session quality lives and dies on the group you bring or join. Solo queuing is possible but inconsistent. A coordinated Discord group with six or seven regulars is where this game finds its ceiling, and that ceiling is surprisingly high. The rough edges are real and worth naming. Voice communication is nearly mandatory for the intended experience, which is a barrier for players without a mic or without an established friend group. Traitors with no interest in deception can grief a round in minutes by going loud immediately, wasting everyone's time. Match length sits around thirty minutes, which sounds short but sessions often run long because of post-game arguments that are frankly more entertaining than the match itself. Tutorial quality is adequate but not generous. New players will get smoked their first several rounds regardless, and the game does not do much to soften that curve. The Blackout DLC is not a standalone product. You need the base game, and this content functions as an expansion of the sandbox rather than a structural overhaul. If you already have hours in Project Winter and want the meta to shift under your feet, this delivers. If you are evaluating Project Winter as a whole, know that you are buying into a game that is at its best as a recurring social ritual with a stable group, not a drop-in experience with strangers. Diego, Scout Team

Project Winter - Blackout (DLC)
ActionAdventureCasualIndieStrategy

Project Winter - Blackout (DLC)

May 23, 2019Other Ocean InteractiveOther Ocean Group
GamerScout Says

Eight players, one frozen map, and at least two people actively trying to kill you. Project Winter's Blackout DLC cranks the paranoia past eleven.

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About Project Winter - Blackout (DLC)

Project Winter is a multiplayer social deduction game where eight players are dropped into a frozen wilderness and told to cooperate long enough to escape. The catch: two or more of those players are traitors with their own win condition, and they look identical to everyone else until the knives come out. The Blackout DLC layers additional mechanics onto that core loop, making an already chaotic experience feel freshly hostile in ways that reward experienced players while punishing anyone still reading the tutorial. From a systems perspective, the game is genuinely interesting. Survivors must gather resources, repair objectives, and radio for rescue, all under a ticking clock and a slowly depleting collective trust meter. Every task requires splitting the group, which is exactly when traitors do their worst work. The Blackout variant introduces reduced visibility windows and modified traitor toolkits, meaning information asymmetry is now environmental, not just social. You cannot simply memorize who went where because the map itself becomes unreliable. That is a meaningful design choice, not a gimmick. For strategy-minded players, the depth here is real but narrow. The decision trees during an accusation vote, the risk calculation of going off alone to complete an objective faster versus staying grouped for safety, the timing of when traitors reveal themselves rather than grinding quietly, these are the moments that separate good sessions from forgettable ones. The AI is not a factor since this is purely player-versus-player, so session quality lives and dies on the group you bring or join. Solo queuing is possible but inconsistent. A coordinated Discord group with six or seven regulars is where this game finds its ceiling, and that ceiling is surprisingly high. The rough edges are real and worth naming. Voice communication is nearly mandatory for the intended experience, which is a barrier for players without a mic or without an established friend group. Traitors with no interest in deception can grief a round in minutes by going loud immediately, wasting everyone's time. Match length sits around thirty minutes, which sounds short but sessions often run long because of post-game arguments that are frankly more entertaining than the match itself. Tutorial quality is adequate but not generous. New players will get smoked their first several rounds regardless, and the game does not do much to soften that curve. The Blackout DLC is not a standalone product. You need the base game, and this content functions as an expansion of the sandbox rather than a structural overhaul. If you already have hours in Project Winter and want the meta to shift under your feet, this delivers. If you are evaluating Project Winter as a whole, know that you are buying into a game that is at its best as a recurring social ritual with a stable group, not a drop-in experience with strangers. Diego, Scout Team

Tags

steamSocial DeductionTraitor MechanicsAsymmetric MultiplayerSurvival Co-opVoice Chat RequiredDLC ExpansionGroup PlayInformation Warfare

System Requirements

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Reviews & Ratings

Steam
83%(19,069)

Game Info

Developer
Other Ocean Interactive
Publisher
Other Ocean Group
Release Date
May 23, 2019

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