Project Motor Racing: Group 5 Revival Pack (DLC)
Five wide-body Silhouette Formula monsters added to a base game still finding its footing post-launch. Worth it only if PMR's v2.0 patch has already won you over.
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About Project Motor Racing: Group 5 Revival Pack (DLC)
I track DLC value the same way I track pit-stop windows: timing is everything. The Group 5 Revival Pack dropped on launch day alongside a base game that, frankly, needed more time in the garage. Five cars from the late-1970s and early-1980s Silhouette Formula era are the headline here, and the selection is genuinely compelling on paper. The 1980 Ford Capri Zakspeed and the 1983 Nissan Skyline Super Silhouette sit at the center of it, two machines that represent the point in motorsport history when engineers stopped reading the rulebook and started using it as kindling. Wide arches, enormous rear wings, ground-effects aero bolted onto what were nominally production car silhouettes. If you have any interest in Deutsche Rennsport Meisterschaft or Japanese Super Silhouette racing, these five cars are a legitimate draw. The catch is what they're being plugged into. Project Motor Racing launched to mixed-to-negative critical reception and steam reviews that the developer itself acknowledged were a problem, releasing a public statement about a promised update roadmap almost immediately after launch. The base game's AI was widely criticized for pursuing the racing line with little spatial awareness of other cars, and the penalty system was flagged for punishing players for incidents triggered by opponent collisions. The career mode's survival-style team management, with entry fees, damage repair costs, and a sponsorship program tied to on-track results, is a genuinely interesting loop, but the friction around it was difficult to justify at launch. The version 2.0 update in March 2026 changed the picture somewhat. Straight4 treated it as a soft relaunch, overhauling the user interface, revising the tire model, and pushing graphics enhancements alongside bug fixes. The studio also brought in Aristotelis Vasilakos, previously a physics developer at Kunos Simulazioni, as Chief Creative Officer, which is a meaningful hire for anyone who cares about long-term physics fidelity. The mod ecosystem is also a real asset: the game runs on GIANTS Engine 10, the same platform as Farming Simulator 25, and every relevant vehicle parameter is exposed in plain text with official mod tools already available. Community modding activity has been active from day one. For the Group 5 pack specifically, the value proposition is narrow but clear. If you are the kind of sim racer who wants to wrestle a Zakspeed Capri through a laser-scanned Silverstone (listed in-game as Northampton, a licensing quirk that has been noted and mocked in equal measure), this pack is serving a very specific appetite that no other current PC sim is feeding in exactly this way. The five cars are priced as a standalone purchase or bundled inside the Year 1 Season Pass, which also covers three further content packs and the Endurance Racing Expansion targeting Q4 2026 with GTP, LMP1, and Le Mans. If you plan to stay with the game long-term, the Season Pass math is better. If you just want the Group 5 cars, buy the pack on its own and wait to see whether the Q4 expansion delivers before committing further. Diego, Scout Team
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Game Info
- Developer
- Straight 4 Studios
- Publisher
- GIANTS Software
- Release Date
- Nov 25, 2025