Compare Project Motor Racing prices across 50+ stores and find the best deal. Developed by Straight4 Studios. Published by GIANTS Software. Released on 11/25/2025. Available on PC, Xbox. Genres: Racing, Simulation.

A rocky launch, a messy AI, and a version 2.0 that quietly reset the foundations. Whether PMR is worth your money right now depends entirely on how patient a sim racer you are.

My spreadsheet of sim-racing releases had Project Motor Racing flagged as a high-risk, high-ceiling bet from the moment Ian Bell's name appeared on the credits. The pedigree is real: Straight4 Studios is staffed by veterans from Slightly Mad Studios and SimBin, the teams responsible for Project CARS 2 and the GTR series, and they built the game on a proprietary physics engine called Hadron running alongside GIANTS Engine 10. That is a technically ambitious stack. The launch on 25 November 2025, however, was a disaster. Steam reviews landed at "very negative," critics flagged unfinished AI, broken force feedback on direct-drive wheels, performance stutters, and a penalty system that fired phantom shortcuts during the online licence test, blocking players from ranked races entirely. On paper, the content roster holds up. Seventy licensed cars spanning 13 classes cover a serious range: modern LMDh Hypercars, GT3 and GT4 grids, Group C icons, plus historic machines including the Mazda 787B and Porsche 962. Twenty-eight laser-scanned track layouts include Daytona, Mount Panorama, and the Nürburgring, and a True2Track dynamic weather system means tire grip shifts lap by lap as rubber builds on the racing line. The career mode structure has real strategic bones: you pick a budget tier (amateur, professional, or historic), manage sponsorships and team finances, and claw up 15 championships. That is the kind of progression loop that appeals to the planning side of motorsport, not just the driving side. The critical problems at launch were concentrated in two areas. First, the AI behaved like robots bolted to the racing line, punting the player car through gravel traps without mercy and ignoring obvious overtaking situations. Second, the handling feedback was inconsistent enough that reviewers disputed whether the game sat closer to iRacing-style hardcore sim or Forza Motorsport-style simcade. The honest answer seems to be: neither, convincingly. A gamepad player could slide a GTO through Sebring corners that should demand precision inputs; a wheel user got force feedback that barely registered. Those are not cosmetic complaints for a game selling on physics credentials. Here is where the situation gets complicated for a buyer in mid-2026. Straight4 shipped a version 2.0 update on 25 March 2026, treating it as a soft relaunch. The patch overhauled the tire model, revised UI, improved graphical fidelity across tracks, fixed stability issues, added a License Points system to ranked online, and restructured Career Mode progression. Recent Steam data shows 73% positive reviews in the last 30 days against a 39% lifetime score, which is a meaningful trend reversal. The studio also hired Aristotelis Vasilakos, a former physics developer at Kunos Simulazioni, as Chief Creative Officer in May 2026. That hire signals intent. Kunos built Assetto Corsa Competizione's physics model, and bringing that expertise in post-launch is the right call if the goal is long-term sim credibility. Modding support, inherited from GIANTS Software's Farming Simulator pipeline, is a genuine differentiator over competitors and gives the game a runway that iRacing and ACC lack. Where does that leave the purchase decision? PMR is not a finished product in the traditional sense. It launched as an incomplete sim, took a public beating, shed staff, and is rebuilding with community feedback driving each patch. If you are the kind of player who opened ACC on day one and logged 200 hours debugging your wheel settings, you will find something interesting here, especially in the GT3 and LMDh classes across the laser-scanned tracks. If you need a polished, AI-reliable single-player campaign from first boot, the career mode is still finding its shape. Wait for another patch cycle, watch whether the version 2.0 momentum holds, and check in again when the JGTC and Super GT DLC drops properly. Diego, Scout Team

Project Motor Racing
RacingSimulation

Project Motor Racing

Nov 25, 2025Straight4 StudiosGIANTS Software
GamerScout Says

A rocky launch, a messy AI, and a version 2.0 that quietly reset the foundations. Whether PMR is worth your money right now depends entirely on how patient a sim racer you are.

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Screenshots & Media

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About Project Motor Racing

My spreadsheet of sim-racing releases had Project Motor Racing flagged as a high-risk, high-ceiling bet from the moment Ian Bell's name appeared on the credits. The pedigree is real: Straight4 Studios is staffed by veterans from Slightly Mad Studios and SimBin, the teams responsible for Project CARS 2 and the GTR series, and they built the game on a proprietary physics engine called Hadron running alongside GIANTS Engine 10. That is a technically ambitious stack. The launch on 25 November 2025, however, was a disaster. Steam reviews landed at "very negative," critics flagged unfinished AI, broken force feedback on direct-drive wheels, performance stutters, and a penalty system that fired phantom shortcuts during the online licence test, blocking players from ranked races entirely. On paper, the content roster holds up. Seventy licensed cars spanning 13 classes cover a serious range: modern LMDh Hypercars, GT3 and GT4 grids, Group C icons, plus historic machines including the Mazda 787B and Porsche 962. Twenty-eight laser-scanned track layouts include Daytona, Mount Panorama, and the Nürburgring, and a True2Track dynamic weather system means tire grip shifts lap by lap as rubber builds on the racing line. The career mode structure has real strategic bones: you pick a budget tier (amateur, professional, or historic), manage sponsorships and team finances, and claw up 15 championships. That is the kind of progression loop that appeals to the planning side of motorsport, not just the driving side. The critical problems at launch were concentrated in two areas. First, the AI behaved like robots bolted to the racing line, punting the player car through gravel traps without mercy and ignoring obvious overtaking situations. Second, the handling feedback was inconsistent enough that reviewers disputed whether the game sat closer to iRacing-style hardcore sim or Forza Motorsport-style simcade. The honest answer seems to be: neither, convincingly. A gamepad player could slide a GTO through Sebring corners that should demand precision inputs; a wheel user got force feedback that barely registered. Those are not cosmetic complaints for a game selling on physics credentials. Here is where the situation gets complicated for a buyer in mid-2026. Straight4 shipped a version 2.0 update on 25 March 2026, treating it as a soft relaunch. The patch overhauled the tire model, revised UI, improved graphical fidelity across tracks, fixed stability issues, added a License Points system to ranked online, and restructured Career Mode progression. Recent Steam data shows 73% positive reviews in the last 30 days against a 39% lifetime score, which is a meaningful trend reversal. The studio also hired Aristotelis Vasilakos, a former physics developer at Kunos Simulazioni, as Chief Creative Officer in May 2026. That hire signals intent. Kunos built Assetto Corsa Competizione's physics model, and bringing that expertise in post-launch is the right call if the goal is long-term sim credibility. Modding support, inherited from GIANTS Software's Farming Simulator pipeline, is a genuine differentiator over competitors and gives the game a runway that iRacing and ACC lack. Where does that leave the purchase decision? PMR is not a finished product in the traditional sense. It launched as an incomplete sim, took a public beating, shed staff, and is rebuilding with community feedback driving each patch. If you are the kind of player who opened ACC on day one and logged 200 hours debugging your wheel settings, you will find something interesting here, especially in the GT3 and LMDh classes across the laser-scanned tracks. If you need a polished, AI-reliable single-player campaign from first boot, the career mode is still finding its shape. Wait for another patch cycle, watch whether the version 2.0 momentum holds, and check in again when the JGTC and Super GT DLC drops properly. Diego, Scout Team

Tags

singleplayermultiplayercooponline-coopcross-platformachievementscontroller-supportcloud-savestier:aaaSim RacingTire Model DepthCareer ProgressionForce FeedbackDynamic WeatherMod SupportSurvival CareerPost-Launch RecoveryCross-Platform Online

Steam Deck & Linux

Steam Deck UnsupportedProtonDB Silver

Valve rates this game Steam Deck Unsupported. Playable on Linux with some workarounds. Based on 5 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 10 (x64)
Memory
16 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
50 GB available space
Graphics
NVIDIA RTX 2060 / AMD Radeon RX 580 (6 GB VRAM or more)
Processor
Intel Core i7-8700 / AMD Ryzen 5 (minimum 12 threads required)
Sound Card
Sound card
Additional Notes
These system requirements can´t cover all possible system configurations so issues could occur that influence the functionality in some cases.

Recommended

OS
Windows 11 (x64)
Memory
24 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
50 GB available space
Graphics
NVIDIA RTX 3070 / AMD Radeon RX 6800 (8 GB VRAM or more)
Processor
Intel Core i7-10700 or AMD Ryzen 7 (minimum 12 threads required)
Sound Card
Sound card
Additional Notes
These system requirements can´t cover all possible system configurations so issues could occur that influence the functionality in some cases.

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Game Info

Developer
Straight4 Studios
Publisher
GIANTS Software
Release Date
Nov 25, 2025

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What platforms is Project Motor Racing available on?

Project Motor Racing is available on PC, Xbox.

When was Project Motor Racing released?

Project Motor Racing was released on 25 November 2025.

Who developed Project Motor Racing?

Project Motor Racing was developed by Straight4 Studios and published by GIANTS Software.