
Prince of Persia: The Two Thrones™
If you only play one game from the Sands of Time trilogy, make it this one. Two distinct playstyles, a 12-15 hour campaign, and a story that actually sticks the landing.
GamerScout Verdict
The cleanest closer to the Sands of Time trilogy, best played with a controller and a community widescreen patch ready to go.
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About Prince of Persia: The Two Thrones™
I went back to The Two Thrones knowing full well it was a 2005 console port landing on PC, warts and all, and I still lost an entire weekend to it. That says something. Ubisoft Montreal closed out the Sands of Time trilogy by doing what very few third entries manage: pulling together everything that worked, quietly retiring what didn't, and wrapping the whole thing in a story that earns its finale. The core loop will be familiar to anyone who played the first two games. You wall-run, pole-swing, shimmy, and platform your way through the ruins of Babylon, time-rewinding past mistakes with the Dagger of Time. What The Two Thrones adds on top of that foundation is the Speed Kill system, a stealth-forward mechanic where you creep up on unaware enemies and trigger a timed QTE sequence to insta-kill them without raising an alarm. It sounds simple, but it changes the rhythm of the whole game. Combat was never the series' strongest hand, and the Speed Kill gives you a clean way to bypass messy brawls and keep moving. When you chain a wall-run into a Speed Kill from height, the animation pays off in a way that feels genuinely earned. The bigger addition is the Dark Prince, a corrupted alternate form the protagonist shifts into throughout the story. Playing as the Dark Prince is a genuinely different experience: he wields the Daggertail, a chain-whip that shreds through groups of enemies and can be used to swing across gaps, but his health drains constantly and only killing enemies keeps him alive. Those sequences create real urgency that the standard Prince sections don't have. The two personalities also bicker constantly through internal dialogue, with the original Sands of Time voice actor returning for the regular Prince and Rick Miller giving the Dark Prince a sneering edge that works as both narrative device and a sly meta-commentary on the darker, moodier tone of Warrior Within. It's self-aware in the best way. The PC port, though, has genuine rough edges you should go in prepared for. Controller prompts reference PlayStation analog sticks even when you're on keyboard and mouse, widescreen support was non-existent at launch and requires community patches to fix properly, and the breakable secondary weapons feel more like a nuisance than a design choice. Enemy AI is thin, boss fights rely more on pattern recognition than skill expression, and the camera can turn hostile in tight indoor spaces. The campaign runs around 12 to 15 hours, which is about right, though players hunting Sand Credits for unlockable artwork from all three games will squeeze more out of it. The soundtrack is a marked recovery from Warrior Within's hard-rock detour, back to the Middle Eastern instrumentation the series is known for. Who is this for? Anyone who played Sands of Time and wants closure. Anyone who bounced off Warrior Within's grim aesthetic and wants the series back in a warmer register. Anyone who hasn't touched the trilogy at all but is curious about the era of action-adventure that predates modern open-world bloat. The Two Thrones is compact, deliberate, and unafraid to end. That's rarer than it sounds.

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System Requirements
Minimum
- Sound
- DirectX 9.0c compliant (Dolby Digital Live required for Dolby Digital audio)
- Memory
- 256 MB (512 MB recommended)
- DirectX
- DirectX 9.0c
- Graphics
- 32 MB DirectX 9.0c compliant (128 MB recommended) (see supported list*)
- Processor
- 1.0 GHz AMD Athlon or Intel Pentium III (1.5 GHz Pentium IV or AMD Athlon recommended)
- Hard Drive
- 1.5 GB
- Peripherals
- Windows-compatible gamepad
- Supported OS
- Windows® 2000/XP (only)
- Supported video cards at time of retail release
- ATI 7500/8500/9000/X series, NVIDIA GeForce 3/4/FX/6/7 series (GeForce 4 MX not supported); Laptop versions of these chipsets may work but are not supported. For an up-to-date list of supported chipsets, video cards, an…
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Game Info
- Developer
- Ubisoft Montreal
- Publisher
- Ubisoft
- Release Date
- Nov 21, 2008




